This adds the Russian stealth aircraft Sukhoi T-50 (PAK-FA).
To install the Sukhoi T-50 (PAK-FA) you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page
for more information about using custom mods and addons in Arma 3.
For usage and information instructionss of how to use Sukhoi T-50 (PAK-FA) please refer to the included documentation.
Archive updated and PBO supports stable build now.
The pilot now sits higher now. Nobody asked me to do it. But when I flew on a real procedural simulator of Su-35S, I noticed that the line of sight is higher. Overview improved in this case. However, there is no smooth transition between the "GET IN" animation and animation "IN" cocpit. If you likes the new position of the pilot's head, when new photo of T-50 cocpit will be shared, I'll remake pilot animations
In weapons you have SAFE now. This was asked many times. On the real T-50 plane there is no such thing. But there is a "ГЛАВН.ВКЛ" (master switch) familiar to anyone who has ever seen a interior of Russian fighter
Missiles from the external pods launched first, if you select the action "Reload: RVV-SD" (load single magazine) before flight.
New materials for engine covers (especially for new render)
In dev-build gun can lock the air target and show anticipation marker
Added FAB-500 for external pods
Fixed some model issues
Item "PAK FA covers and caps" (placed: "Empty/Objects (Airport)/PAK FA covers and caps") now can be attached with comand in it's init: this attachto [YOUR_PAKFA_NAME,[0,0,0]];
Increased aileron influence
Standard Russian paint scheme (Russian Air Forces - first prototypes) changed close to real prototype
Changed volume box in 3d editor
And other small fixes
- Fixed stores, that was added via a module,proxy was not correct if the module was synced with unarmed plane.
- Fixed AI couldn't budge
- Fixed taxiing
- Fixed hotspot of sunlight on collimator glass
- Fixed maneuverability at high altitudes
- Fixed thrust, elevator, rudder and aileron coefficients
- Fixed gun armor piercing
- Fixed sound of RVV-SD launch
- Deleted afterburner script
- Added afterburner effect when player press "q" (or other trust key). This will work as if the pilot always uses afterburner when he increasing speed
- Added texture on the display under collimator glass
- Added pilot animation of switching left MFD mode & animation of witching gear up/down
- Added working left MFD with navigation panel and with waypoints show capability and various map types
- Added formation lights
- Added external stores and pylons for it
- Added lods
- Added: mass now depends on the stores
- Added "air-to-ground" weapons: LGB "KAB-250", AGM "Ch-38"
- Added module for init setup.
- Small texture update and new config for missiles
- Added working display.
- Added close-range missle.
- added wreck model, damage textures, working gauge, physx lod, changed thrust coef
- Armaholic forums
- BI forums