Signed: Yes, serverkey included
Short description: is an open world survival mod set in the year 2035, Just two years after the mass extinction of billions of people. Those that remain are left with remnants of a once technological society.
Epoch is set just two years after a massive world wide extinction. The exact cause is unknown and the only people left are clones with no memory of the past. Documents found in the world tell a us that before the mass extinction event, The largest technology corporation had made great breakthroughs. This technology changed the world in many ways and is thought to be the cause of the extinction. Those that remain are left with remnants of a once technological society. Try to survive, build, or explore your way through the harsh dynamic environment.
To install the Epoch Mod you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.
For usage and information instructionss of how to use Epoch Mod please refer to the wiki.
[126.96.36.199] - 2018-05-24
Config in cfgepochclient.hpp to disable needed items for FireOn / BurnBarrelOff / Hook @He-Man
Missing Config entry "immuneIfStartInBase" in epochconfig.hpp @G-Dog
Radiation Suits to Loot, Pricing and Itemsort @He-Man
Config to restrict tilting angle for Vectorbuilding to cfgEpochClient.hpp @He-Man
Config to disable Fuelsources in PlotPole Range to epochconfig.hpp @He-Man
Reworked Trader Menu @He-Man
Secondary Weapon can now be sold directly from hand
Attachments from sold weapons from hand will be put back into your Inventory
Weapons in hand are now marked in menu as "in Hand"
Solar Charger for EnergyPacks - Put an EnergyPack into the Charger and wait... @Helion4, @He-Man
4 Hoverboard Vehicles: @Helion4
Mountainbike "MBK_01_EPOCH" @Helion4
Helicopter UH1H "uh1h_Epoch" @Helion4
BaseCam + BaseCam Terminal @Helion4, @He-Man
Build Cams at your Base and watch them through the Terminal
Wooden Stairs with lockable Bars on the top (upgradeable from Wooden Stairs) @Helion4
Wood and Metal Garage Doors as upgradeable Baseparts @Helion4, @He-Man
1/3 Plywood wall directly craftable @Helion4, @He-Man
You can now wash yourself with a soap in your inventory at water sources (reduce Soiled) @Helion4, @He-Man
2 new masks (Thor Helmet "thor_mask_epoch" and Iron Man Mask "iron_mask_epoch") @Helion4
Search field in Admin spawn window (Admintool) @He-Man
Mine Rocks / Chop Wood was only possible with Swords after 1.1.0 update. @He-Man
Alive Toxic Sapper was not toxic @He-Man
Binocular with "B" was not working, if you are using R3F or AdvSlingLoad @He-Man
Models for Radiation Suits @Helion4
Traps were Indestructible by using indestructible "Constructions_static_F" @He-Man
Hopefully less login issues on BaseSpawn @He-Man
Kick by using Jet ejector seats @He-Man
Wrong calculated Bullets in Traders @He-Man
Locked Vehicles were unlocked after upgrade @He-Man
Everybody was able to open Hatch on Windows / Doors on foreign Bases @He-Man
Ban for "RscMenuTeam" commandmenu @He-Man
Adjusted some SnapPoints for Basebuilding to be more accurate @He-Man
Advanced Vehicle Repair was broken after last Arma Update (Tank DLC) @He-Man
Added missing ItemWaterPurificationTablets to pricing @G-Dog
MultiGun was not working on very large Vehicles (VTOL) @He-Man
GoldenSeal will no longer disappear when fully grown in a Garden @He-Man
Items in Subcontainers (Items in BackPacks in Containers) were not saved @He-Man
Drunk effects were not working correctly @He-Man
Model / Graphics fix for Cinder Floors @Helion4
Snapped Walls on Stairs sometimes were not fixed correctly @Helion4
Quadbike handling was a bit too slippery @Helion4
Reworked Vehicle Load / Save commands for more precise Vehicle Spawn @He-Man
Made Temp-Vehicles tradable (will not be stored in Trader after selling them) @He-Man
Wood / Cinder Walls can now snap to each other @He-Man
Energy from windsources / solarsources is now calculated by wind / overcast @He-Man
Ammo of crafted Mags are calculated by the left ammo of used Mags (example: EnergyPacks) @He-Man
Consumed EnergyPacks give only energy calculated by left ammo in the Pack @He-Man
Moved server "EpochEvents" folder from epoch_server_settings.pbo to epoch_server_events.pbo @DirtySanchez, @vbawol
Some script optimizations @vbawol
Vehicle pricing adjustments "import tariffs" @vbawol
Some now Icons for Dynamenu @Forelle Vierkant
[188.8.131.52] - 2018-03-15
Plant Spawner: vehicle object for sunflower. @Helion4
MoneyDrop Event: Random Money lump with Mapmarker (like Plants) @He-Man
Examples for Vehicle upgrades for Server Admins into CfgVehicleUpgrades.hpp @He-Man
Make Lighter refillable at Fuel-Sources (Gasstations / Vehicles) @He-Man
Make Trader more configurable in epochconfig.hpp @He-Man
Added Examples for Batchfiles to control Server Restarts @DirtySanchez
default pops for "center" marker @AWOL
More map supports @AWOL
Lighter is needed to imflame fires @DirtySanchez
FireExtinguisher is needed to "put our fire" on Burn Barrel @DirtySanchez
Rope is needed for SlingLoad (get back on release) @DirtySanchez
R3F compatibility for SlingLoad @DirtySanchez
Hints while using Vehicle Repair (MultiGun) @He-Man
Config to completely disable Simulation for BaseParts (if not needed) @He-Man
Made Radiation configureable by cfgepochclient.hpp @Raymix
Hints for lock / unlock Vehicles / Storages @He-Man
Nuisance multiplicator in cfgepochclient.hpp @He-Man
Reduce rads over time at cost of immunity @Raymix
Wearable Male & Female wearable full radiation suit @Helion4
December seasonal items (Santa hat / Snowman) @Helion4
Autorun function (suggested by Ghostrider) @He-Man
Default Key is "W"
You can change the key in EPOCH ESC Menu
If choosen key is same as "moveforward" (default), you have to 2x tap it, else you only have to 1x tap it
If your legs are broken, you get a hint "can not autorun - legs are broken"
If the terrain is too steep, you only walk in AutoRun
Inside Water, you can not Autorun
Helper 3D-Icon + Line on the part, where element is snapped on (while Base-Building) @He-Man
Config in cfgepochclient.hpp to block ATM's in Plotpole range @He-Man
Power Sword @Helion
False BE kicks since Arma 3 1.80 update.
Nightlight now also follow players inside Vehicles @He-Man
Fixed fault disabled DynamicDebris @morgoth0
SERVER_VARS (BaseSpawn) was not saved on revive @morgoth0
Without Advanced Vehicle Repair, Vehicle upgrade was not available @He-Man
Base Storages could be deleted if near Loot containers were auto-deleted @He-Man
Some Tarp Loot was spawned under the Floor @He-Man
Reworked wall check by getting out of Vehicles @He-Man
Garden Plot had no physical ground @Helion4
Some Vehicles were missing in EPOCH Admin Spawn Menu @He-Man
RCon Port is now set to 2307 by default since changes in A3 1.78 prevent use of 2306. @AWOL
SnapPoints for Building objects (especially full / half / quarter Floors) @He-Man
Some performance tweaks
Inventory will be opened automatically, if "you found something" @AWOL
EPOCH Events reworked (Markers will change if players near / event looted) @DirtySanchez
Traders will no longer refill sold magazines @He-Man
Magazines will automatic be repacked in Trader
First the trader offers full magazines
If no full magazine is available, the Trader offer the last not full magazine
Not full magazines are colored: Yellow (nearly full) -> Red (nearly empty)
You also get a Tooltip, how much bullets left in magazine
The prices are calculated by the left bullets in the magazine
Increased snap-distance for Foundations (much easier to find snap positions) @He-Man
Reworked and added EPOCH Vehicle Classes @He-Man
Each upgrade increase Speed, Torque, Fuel, Terrainbehaviour, Load and Armor
Hatchback >= lvl2 will no longer stuck in forests
Added M900 forced without Backseats -> "C_Heli_Light_01_civil_2seat_EPOCH"
Added M900 forced with Backseats -> "C_Heli_Light_01_civil_4seat_EPOCH"
The Random M900 will also stay available -> "C_Heli_Light_01_civil_EPOCH"
Added very low EPOCH variants of VTOL and Xi'an (eventually we have to change them with the next update a bit)
Added Door-Animations to some Vehicles by GetIn / GetOut
v184.108.40.206 - 2017-10-26
Favorites bar. Users can pin (almost) any item to the bar by dragging items from inventory to equip/un-equip (Weapons, attachments, head gear, etc.) or consume (eat, drink, build, etc.) using keyboard mapping without having gear open. Use ESC menu to change the mappings. Server admins, see client_init.sqf for config. @raymix
Advanced Vehicle Repair System - Repairing your vehicle just got more realistic. Patch a leaky fuel tank with Duct Tape. If you blow a tire you now need to find a Spare. Engine too damaged? grab an engine block to repair it. @Ignatz-Heman
Repair Items: (ItemDuctTape, SpareTire, EngineParts, EngineBlock, ItemGlass, FuelTank, ItemRotor). @Helion4
Vehicle Upgrade System - Upgrade your ride by using one of the new vehicle upgrade documents found in the world. @DirtySanchez
Vector Base Building (uses Arrow keys by default and with SHIFT / ALT you can control the steps). @DirtySanchez & @Ignatz-Heman
New Base Building Objects: Quarter and Half wood floors @DirtySanchez, Cinder block floor, Cinder wall with a window. Metal and Cinder Towers @Helion4.
Added the following new buildables (bringing most buildables from A2/Epoch to A3 using standard ARMA models): Burn Barrel, Light Pole, Small (forest and desert) Camo Nets, Large (forest and desert) Camo Nets, Camp Fire, Field Toilet, Scaffolding, Sink (water source), Single and Double Portable Lights, Lifeguard Tower, Sun Shade, Fuel Pump, Small Sandbag Bunker, Short Sandbag Wall, Long Sandbag Wall, Bar Gate and Water Pump, @morgoth0 (Grahame) and @DirtySanchez
A-frame and Dome tents as insecure storage objects. @morgoth0, @DirtySanchez, @Helion4
Farming system - craft-able garden plot allows you to grow seeds into mature plants. Models by @Helion4, configs by @DirtySanchez
Medical items: Adrenaline Shot (adrenaline_epoch), Caffeine Pills (caffeinepills_epoch). Orlistat Pills (orlistat_epoch) by @Helion4 and configs by @DirtySanchez
Food items: ItemCereals, ItemPowderMilk_F, ItemRiceBox, ItemVitamins. @DirtySanchez
84 new Female outfits based on 20 top designs and 4 new pairs of jeans(Blue Patched, Arid Brown, Black/Brown, Black). @DirtySanchez, @ComatoseBadger
Pricing and loot table additions for 65 additional male uniforms.
Vehicle Ammo Reloading from Inventory and Vehicle Ammo. @DirtySanchez
Radiation System with radioactive out of bounds, locations, and random crashed satellites. Model @Helion4
Digital Geiger Counter - used to detect Radiation levels by pointing at radioactive objects. (Sounds @vbawol, Model @Helion4, and UI + digital font @raymix)
Radiation meds - pills, creme and injector to reduce radiation effects @Helion4
Barrel Bomb - large craft-able explosive that can be placed and detonated. @DirtySanchez
Brown Briefcase that contains 100oz Silver. @DirtySanchez
Old "Zombie Parts" Bag (ItemBioHazardBag).
5 new Halloween masks for October. @Helion4, @DirtySanchez
Option to drink directly from water sources. @Ignatz-HeMan
Karma changes for deaths, suicides, PvP(including hero* and bandit* levels), trader kills, revives, trading sales and purchases.
Custom map markers and icons by @xDrokZ, @DirtySanchez
Epoch Events 3.0: External pbo based events. see epoch_server_vip_event or epoch_server_debris_event for examples.
VIP Event - Reveals the map location of a random player that possesses a specific item (default: ItemBriefcaseGold100oz) every X (default: 15) minutes.
Dynamic Debris: Dynamically spawns vehicle and other debris on the roadways. Scans the roads on startup and uses a random seed generator to determine the locations of debris. Debris is spawned using createSimpleObject for best performance and is made to conform with the uppermost roadway surface.
Epoch Dev Libs, See https://github.com/EpochModTeam/Epoch/tree/experimental/Tools/DevFrameWork for more info. @raymix
Md5 hash function and Unit test to the hive. See usage example with EPOCH_fnc_server_hiveMD5 SQF function.
Dynamic Simulation is now fully enabled. See "CfgDynamicSimulation" for configs. @DirtySanchez
Conditional loot table options to allow omitting items from loot tables via custom logic.
Map support for Malden 2035. @morgoth0
Map support for Chernarus Redux. @xDrokZ and @morgoth0
New masks - Hockey, Plague, ghostface, skull, witch @Helion4
Mineral nodes can now only be harvested using the sledge hammer.
Crafting recipes can now have item requirements and Crafting metal bars now require Smelting Tools.
Player save and login optimized to use get|setUnitLoadout.
Karma now persists death and moved to community stats.
CBA extended event handler and zeus curator support for Epoch Vehicles. @DirtySanchez
Base PlotPole ESP added to Epoch Admin Panel. @SMVampire
Helper arrow to indicate the door-opening direction for Base Building. @Ignatz-Heman
Base Building elements can be detached to walk around the Element before saving. @Ignatz-Heman
Made ServicePoint more configurable @Ignatz-Heman
Base Building: Replaced 0/90/180/270° direction build mode with "Rotate 90°". @Ignatz-Heman
Base Building: Max building height now will be checked directly at building element placement. @Ignatz-Heman
Separated Hunger and Thirst loss values to baseHungerLoss/baseThirstLoss and removed baseHTLoss from CfgEpochClient.
Hunger and Thirst loss rates are now affected by timeMultiplier.
Bump to hive version 0.6.0.0, Note: this requires epochserver hive extension updates server side.
Gas Station Auto-Refuel is now disabled on all maps. Use disableAutoRefuel = false; via epochconfig.hpp to disable. @SMVampire
Players are given negative rating so that AI will attack properly even if player side is civilian. @morgoth0, @Ignatz-Heman
Player stats variables are now obfuscated, and hitpoints tracked via the server.
Bad conversion: bool RPT spam caused by incorrect usage of configClasses. @DirtySanchez
Snapping issues base building @DirtySanchez
Sounds not working due to changes to 3dSay command in recent A3 updates. @DirtySanchez
Spawning at base above Water was not working correctly. @Ignatz-Heman
One step is higher on stairs, can't run up while crouched. #447 @Helion44
L85 Elcan optic issues. #678 @Helion44, @DirtySanchez
Zombie falsely triggers Mission success. @Ignatz-Heman
Base Building 90° and 270° Snap was broken.
Sometimes snapped Base Building elements rotated back on save.
BE kicks since 1.76.
[New] Epoch is leaving alpha and entering beta! All Epoch Asset project sources are now available via our GitHub +LFS and under APL-SA license here: https://github.com/EpochModTeam/EpochCore
[Added] Added Service Point to Rearm, Repair and Refuel. Thanks to @Ignatz-HeMan
[Added] 7 new Keesha camo skins by Craig Hauer aka ComatoseBadger.
[Added] 64-bit database extension support for Windows (EpochServer_x64.dll) and Linux (epochserver_x64.so) servers. Linux support is pending testing.
[Added] Custom event handler and OnEachFrame hooks added. https://github.com/EpochModTeam/Epoch/tree/experimental/Sources/epoch_code/customs Thanks to @Ignatz-HeMan
[Added] Crafting recipe: Mortar (Uses: 12x Rock, 2x dirty water) (Requires: Fire and workbench within 3m). Thanks to @baaljayjay for the suggestion.
[Added] Customizability of units spawned by UAV alert via CfgEpochClient > uavAlertUnitSpawnTemplate. (Default: I_Soldier_EPOCH)
[Added] Toxic Smoke Grenades can now be found in the world.
[Added] Respawn in base feature, each player must interact with Jammer and choose "Make Spawnpoint" to enable.
[Added] Selling to traders with bank debt greater than -50000(default), pays the bank debt back to below the limit instead of the player. Thanks to @Ignatz-HeMan
[Changed] Epoch Message function now supports custom colors. Thanks to @SPKcoding
[Changed] Epoch Event: ChangeWeather has been updated to allow for better random control of weather and defaults to bad weather.
[Changed] Optimized database SET and SETEX calls in both SQF and C++.
[Changed] Optimized database GETRANGE call.
[Changed] Optimized NPC Trading and fixed issue if trade failed. Thanks to @Ignatz-HeMan
[Changed] Great White Sharks will now spawn if the player is deep enough in the ocean.
[Changed] Objects or Players that have been given "Crypto" variable can be accessed via the dynamic menu (Space Bar) for a "Take Crypto" action.
[Changed] Air Drops are now triggered via Epoch Events server side every 45m at random, instead of randomly triggered client side.
[Changed] To prevent issues with ownership only Group Leader can place a Jammer. jammerGLOnly = 0 in CfgEpochClient to disable. Thanks to @Ignatz-HeMan and @82ndab-Bravo17
[Fixed] Crash bug when opening base building upgrade menu since Arma 3 1.68.
[Fixed] Wrong variable name in EPOCH_clientRevive.sqf. Thanks to @Ignatz-HeMan
[Fixed] Sometimes getting stuck only walking. Thanks to @Ignatz-HeMan
[Fixed] Repack of Energy Pack is now possible.
[Removed] EpochServer extension calls 100 and 101 as they are no longer needed.
[Info] Re-add missing comments in some config files.
[Info] Numerous other fixes and optimizations.
[Info] Requires Arma 3 1.68 or higher.
[New] Dynamic and extensible inventory sub menu system for item interaction and crafting options. (Double click item in your inventory)
[Added] Vehicle immunity when a vehicle is left locked inside a player owned base (within jammer range) at server startup. Thanks to @morgoth0 for the feedback!
[Added] Stamina loss when a player jumps.
[Added] Option to pour our gas to get an empty Jerry can and a "Drink" option to poison yourself.
[Added] Option to pour out honey and get an empty jar instead of eating it.
[Changed] Inventory Armor stats feature now dynamic and no longer forced via config.
[Changed] Group menu and group requests options are now found options on the self-action menu. (SPACE BAR)
[Changed] Wardrobe mirror now works in single player.
[Changed] Jetski and Electric Motorcycle motorcycle in-vehicle HUD now functions in singleplayer or editor.
[Changed] Updated Tanoa trade city layout and added ATM's. Thanks to @morgoth0 (aka Grahame on EpochMod.com Forum)
[Changed] Players now start with only 30% Hunger and Thirst instead of 100%.
[Fixed] Increased mass of "Hotwire Kit" (ItemHotwire) magazine item from 2 to 50 to address balance issues. Thanks to PR from @Ignatz-HeMan
[Fixed] Disposal of Snakes and other animals when inside a protection zone.
[Fixed] Shark bite attack and effect can now target all players.
[Fixed] Female ghillie suit transparency issue since Arma update 1.62.
[Fixed] Fireplace position incorrectly shifted down after lighting the fireplace. Thanks for the report by @Ignatz-HeMan #592
[Fixed] Increased anti-teleport range that should hopefully allow for proper HALO spawning.
[Fixed] Typos in Battleye script.txt that caused the filter not to function properly.
[Fixed] Trailing commas in mission addons array. Thanks to a RP from @SPKcoding (aka $p4rky on EpochMod.com Forum)
[Fixed] No longer possible to unlock Doors / Gates while using a UAV. Thanks to PR from @Ignatz-HeMan
[New] EpochServer.dll/so is now statically linked to pcre3 and hredis. On Windows this means that the pcre3.dll file in the arma 3 root can now be removed. On Linux we no longer depend on libhredis and libpcre to be installed.
[Added] Example mission file epoch_RyanZed.Tanoa that includes "RyanZombies" in the required addons array.
[Fixed] Database logging now trims log entries via the LogLimit setting provided in EpochServer.ini. The default is 1000 log records per list.
[New] Epoch Mod configs and some community pbo's are now released under APL-SA license here: https://github.com/EpochModTeam/EpochCore
[Added] Tanoa map support.
[Added] New Task based Mission System.
[Added] (Optional) Support for Ryan's Zombies and Demons mod: http://steamcommunity.com/sharedfiles/filedetails/?id=501966277 with custom Epoch implementation.
[Added] New custom variable EPOCH_playerNuisance that increases based on the type of weapon fired and decreases at a rate of 1 per 10 seconds. This is used to track how active a shooter the player is.
[Added] Player option to Morph into a random antagonist (from deathMorphClass) after death. The array 'deathMorphClass' found in CfgEpochClient can be used to specify what antagonists to randomly spawn.
[Added] Player option to detonate body after death. Sacrifice yourself by generating a runaway thermal cascade using the nano bots within your body. Nothing left to revive.
[Added] object loot tables for zombies, sharks and Dogs.
[Added] looting Dogs for meat (uses placeholder object "goat leg"). Negative Karma given for eating or gutting dogs.
[Changed] Increased loot bias 10% overall and increased loot density for military and other larger buildings.
[Changed] new function Epoch_message, replaces Epoch_dynamicText.
[Changed] Object Interaction and EPOCH_client_bitePlayer settings in now config CfgObjectInteractions. Lootable objects can now effect player stats.
[Changed] Moved all Base Building variables to gamemode config CfgBaseBuilding.
[Changed] Moved all Item Interaction to new gamemode config CfgItemInteractions.
[Changed] Sapper groan or detonate can be triggered by setting a variable on the target or sapper.
[Changed] Server can be asked by a client / server to trigger an antagonist on another client. Antagonist is then run on target PC, independent from caller of function.
[Changed] Epoch Unit Spawn code. Now can be called specifying the target of the antagonist. Antagonist will run on target client PC.
[Changed] Sapper defaults tweaked to make them more responsive.
[Changed] New Sapper antagonist config options:
reflexSpeed - Set the loop pause. Defaults have been lowered to make sapper more responsive.
nestChance - A percentage chance, at each sapper spawn, that he will create a nest.
hideLevel - (Fear Emotion) Set level at which sapper will go into hiding based on fear of armed players, being shot near etc.
chargeLevel - (Anger Emotion) Set level at which sapper will trigger 'charge the player' mode.
[Changed] New UAV Support Troops antagonist config options:
unitTypes - an array of soldier classes to randomly choose from. Custom weapons to-do, use soldiers with default weapon loadout or handle weapons with custom script.
maxUnitNum - Maximum number of units to spawn per UAV.
minAISkill - Minimum value for any AI skill.
maxAimingAccuracy -> maxGeneral - Set the maximum value for each available AI skill. A random number between minAISkill and the value for each will be set as that skill.
[Fixed] To prevent A3 dupe issues Epoch Militia Solders when taking uniforms, they no longer have uniforms.
[Fixed] To prevent animation glitch with weapon switching on the move and holstering. You now must be standing still to holster your weapon.
[Fixed] Custom Epoch Gestures not working since 1.60.
[Fixed] Issue with animals not returning raw meat.
[Fixed] Getting wet and cold on standing on pier. Thanks to umfufu for the report! http://epochmod.com/forum/topic/41929-getting-10-points-of-wetness/
[Fixed] Missing texture issues with some base building objects since 0.3.8.
[Info] A big thanks to Isaac, Axeman's chief tester!
[Added] Improved plant spawner by Redbeard Actual and [VB]AWOL.
[Added] Allow Epoch Events to accept full file path if 4th variable in the EpochEvents array is set to 0. Default is 1.
[Added] Function to effect a players Crypto server side: EPOCH_server_effectCrypto
[Added] New experimental PBO packing tool found in Epoch/Tools/PowerShell/
[Added] Server function to allow remote exec of setVariable on client - Allows client to ask another client to set a local variable, via the server. Server can run same function.
[Added] Epoch AH: Added ability to kick, instead of just log or ban.
[Changed] Changed gamemode to Survival, (might show as unknown gamemode pre 1.62)
[Changed] Reworked vehicle load function and made vehicles immune to damage for 120 seconds after startup.
[Changed] cfgpatches check now kicks by default with message a message.
[Changed] Vehicle persistence texture configs are now found in server settings pbo. https://github.com/EpochModTeam/Epoch/blob/experimental/Sources/epoch_server_settings/configs/CfgEpochVehicles.h
[Changed] Use new disableChannels syntax in 1.60 and enable text chat on side chat and not voice. Thanks to @morgoth0 for the heads up! https://github.com/EpochModTeam/Epoch/issues/544
[Changed] ForceRestart option should now restart as soon as all players disconnect and server is locked.
[Changed] Epoch Events can now self initialize on server startup (if third events array element is 1). Fixes issue with weather not changing till first event run.
[Removed] Epoch AH removed whitelisted variable check system.
[Removed] STEAMAPI Vac ban check as it needs reworked in the extension.
[Fixed] Take into account trader stored per class vehicle limits when spawning new vehicles.
[Fixed] Disappearing Mags on login / revive. Thanks to He-Man for the fix: http://epochmod.com/forum/topic/42178-disappearing-mags-on-login-revive-fix/#comment-277194
[Fixed] CUP mods enabled check logic typo. Thanks to @morgoth0 for the report: https://github.com/EpochModTeam/Epoch/issues/543
[Fixed] BE kick when player opened stock A3 dialog (Game > Options > Layout).
[Fixed] BE kick with Spawn Loot admin panel option. Thanks to @jostster for the report: https://github.com/EpochModTeam/Epoch/issues/540
[Updated] Loot position tool: Epoch/Tools/SQF/saveLootPositionsVector.sqf
[Updated] World config tool: Epoch/Tools/SQF/getTreesAndTrash.sqf
[Info] Changed name of a3_epoch_server.pbo to epoch_server.pbo. Also changed path from \x\addons\a3_epoch_server to \epoch_server
[Info] Changed name of a3_epoch_server_settings.pbo to epoch_server_settings.pbo.
[Info] RConPort 2306 added to example-beserver.cfg for changes since A3 1.58.
[Info] Removed old .bikey and added new one for 0390.
[Info] Requires Arma 3 1.60 or higher.
[New] Split gamemode from main assets, all epoch client gamemode code and configs are now found in the mission file under APL-SA license. https://github.com/EpochModTeam/Epoch
[Added] Support for CUP Vehicles and Weapons.
[Added] Display temperatures in both Fahrenheit and Celsius.
[Added] Fully reworked loot object spawn system.
[Added] Headers added to all gamemode files that include: Author, Description, Github Source link, Usage and Examples.
[Added] All text based feedback now use new EPOCH_dynamicText function.
[Added] Show current build number on debug monitor.
[Added] Player Karma stat is now effected by Arma 3 rating system via Event Handler. More TBA.
[Added] Players can now harvest Hemp from maps that it grows wild.
[Changed] Can now over heat if fatigued and air temperature is greater than 100F or 37C
[Changed] Crafting now supports Water sources from 'CfgWorldInteractions' configs.
[Changed] Moved Cultist and Sapper permanently to enemy side.
[Changed] Disabled remote sensors on server and client as all AI Epoch is locally controlled. https://community.bistudio.com/wiki/disableRemoteSensors
[Changed] Repacked all pbo's to make use of the new 32-bit P3D binarization process. https://dev.arma3.com/post/techrep-00026
[Changed] Massive code overhaul to make use of many new SQF commands instead of slower SQF logic.
[Changed] Increased the amount of Krypto a player can hold from 25k to 250k.
[Changed] Further improve loot positions in existing maps and add more missing positions for CUP maps.
[Changed] General cleanup and reorganizing of files.
[Fixed] Temporary direction and angle placement issues when base building.
[Fixed] Force player to lobby if the player did not tapout after timer runs out.
[Info] Required Arma 3 version is now 1.56 or higher.
[Added] Support for Napf by Momo and ANixon http://steamcommunity.com/sharedfiles/filedetails/?id=635780806.
[Added] Batch files to rebuild server and mission pbo's can be found in Github Root/Tools/Build folder.
[Added] Updated version redis-server.exe to latest build (2.8.2400) and added full Redis config examples.
[Added] limit to number of plant sites that can spawn. Can be controlled with "plantLimit" inside (CfgEpoch >> worldName).
[Added] Support for Eden editor mission files (version 51) and attributes.
[Added] Battleye filter updates for CUP Weapons and CBA.
[Changed] Moved vehicle spawn limit configs to per map configs found in server settings pbo (CfgEpoch > WorldName > allowedVehiclesList).
[Changed] Use BIS_fnc_addStackedEventHandler for onEachFrame, onPlayerConnected, onPlayerDisconnected to increase compatibility with other mods like CBA.
[Changed] Lower disconnect timeout to 10 seconds with disconnectTimeout set via config.cfg. https://community.bistudio.com/wiki/server.cfg
[Changed] Mission system can now use missionConfigFile configs.
[Changed] publicVariableClient calls changed to use remoteExec. This should provide better performance and reliability as PVC's can be unreliable under heavy use and can also bottleneck the games netcode.
[Changed] CfgClientFunctions is now able to be overridden via description.ext.
[Changed] Fully removed BIS MP init override and added remoteExec BE filter rule for initPlayerServer.sqf usage. (Still must be whitelisted in remoteExec configs to use)
[Fixed] Incorrect scope on some magazine items prevented them from showing in the admin spawn menu.
[Fixed] Reworked player login, fixes issues with players logging in without gear (when one or more players are logging in at the same time, IE. server startup)
[Removed] Old BEC plugin as its not needed anymore.
[Info] RConPort 2302 added to example-beserver.cfg for changes since A3 1.58.
[Info] epochAH.hpp updated "antihack_checkFiles" for new file paths.
[Info] Some AI Scripts Mods may not work with disableRemoteSensors enabled. You can disable with "disableRemoteSensors = false;" in CfgEpochClient.
[Info] Removed old .bikey and added new one for 0380.
[Added] Drinking a Soda now returns a Empty Soda Can (ItemSodaEmpty).
[Added] Eating a can of food now returns a Empty Tin Can (ItemEmptyTin).
[Added] Repack magazines feature. Simply select a magazine and press the "Repack" button.
[Added] 55 Gallon (210 liters) Fuel Barrel that can be used to refill/siphon vehicles. (Full - ItemBarrelF,Empty - ItemBarrelE).
[Added] Ability to siphon fuel from other fuel sources like gas stations and gas tanks (transportFuel > 0).
[Added] Crafting Burlap (ItemBurlap) from 2x Hemp (ItemKiloHemp) while at a workbench.
[Added] Crafting of Plywood sheets (ItemPlywoodPack) from 3x Wood Log (WoodLog_EPOCH).
[Added] Crafting of Aluminum Bars (ItemAluminumBar) from 6x Empty Soda Cans (ItemSodaEmpty) and one jar of water (water_epoch). Also requires a fire nearby.
[Added] Crafting of Tin Bars (ItemTinBar) from 6x Empty Soda Cans (ItemEmptyTin) and one jar of water (water_epoch). Also requires a fire nearby.
[Added] Copper Bars (ItemCopperBar) that can be crafted from cables (ItemCables) nearby a fire. Cables can also be made from Copper Bars at a workbench.
[Added] Briefcase Full (ItemBriefcaseGold100oz) crafted from ten 10oz Gold bars and a Empty Briefcase (ItemBriefcaseE).
[Added] Crafting of Bars (ItemGoldBar and ItemSilverBar) from Gold (PartOreGold) and Silver (PartOreSilver) Ores.
[ADDED-WIP] Pack/unpack empty backpacks into carryable magazine items.
[ADDED-WIP] Hotwire Kit (ItemHotwire).
[ADDED-WIP] Key Makers Kit (ItemKeyKit).
[ADDED-WIP] Keys in colors: (Black ItemKey,ItemKeyRed,ItemKeyGreen,ItemKeyBlue,ItemKeyYellow).
[ADDED-WIP] Metal Pipes (ItemPipe).
[ADDED-WIP] Documents (Trash,Books,Vehicle Upgrades) (ItemDoc1-8, ItemVehDoc1-4).
[ADDED-WIP] Light Bulb (ItemBulb).
[Changed] Upgrading wood Stud wall and Tower to Plywood covered versions requires Plywood (ItemPlywoodPack).
[Changed] Debug monitor now shows all custom stats dynamically based on 'customVarsDefaults' config.
[Changed] Increased angle that the player is able to aim up.
[Changed] Drinking Alcohol increases the new "Alcohol" stat instead of directly effecting blood pressure.
[Changed] Crafting Hesco barrier now require 3x Burlap.
[Changed] Crafting wood and metal spike traps now also require Sticks and a Hydraulic Jack.
[Changed] Change all publicVariableServer calls to use remoteExec calls for better performance.
[Fixed] Previous patch had incorrectly reduced armor values of the Cultist.
[Fixed] Male(Female) characters lose vest items after equipping opposite sex's vest.
[Fixed] Secure storage locking mechanism improvements should prevent any unwanted intrusions.
[Fixed] Reworked login to prevent getting stuck at "waiting for inventory".
[Fixed] Prevented death just after revive due still having high blood pressure.
[Fixed] Incorrectly being able to sell/buy items from a dead trader.
[Fixed] Snakes now require line of sight to bite player.
[Fixed] Custom epoch swing animations for Hatchet and sledge now work correctly.
[Fixed] Boss Sapper incorrectly cleaned up before detonation.
[Added] Newly world spawned vehicles now have randomized damage.
[Added] if 5th array element is true 'telePos' config array can now use world position for teleport pads location.
[Added] Setting to control random magazine ammo counts in loot spawner. CfgEpochClient -> randomizeMagazineAmmoCount (default: true)
[Added] Debug box now dynamically spawns with flood lights to help players see inside the box at night.
[Added] CfgEpochClient 'WorldInteractions' config now stores all environmental loot classes and types for all supported maps.
[Added] CUP terrain pack support added:
- Southern Sahrani
- United Sahrani
- Chernarus Summer
- Proving Grounds
- Takistan Mountains
[Info] For CUP, use double quotes around mod for spaces in folder Example: -mod="@Epoch;@CUP Terrains - Core;@CUP Terrains - Maps;"
[Changed] Removed support for AIA terrain pack in favor of CUP terrain pack.
[Changed] Empty fuel barrel added to large trash and vehicle loot tables.
[Changed] Earthquakes with mineral veins spawn chances increased with less players.
[Changed] Driver or passengers of a driverless can now control vehicle locks. Also only the owner can control locks from outside of a occupied vehicle.
[Changed] Commented out Halloween masks from loot tables.
[Changed] Player positions in database now use Epoch precision position functions.
[Updated] New Battleye remoteExec.txt for added remoteExec calls.
[Fixed] Admin tools map AI markers not working.
[Fixed] Static propPos campfires not working on Takistan due to disabled simulation.
[Fixed] When killed instead of saving blank array delete (object,trader,vehicle) data from database.
[Info] Removed old .bikey and added new one for 0370.
[Added] Ability to sell Primary weapon from hands and empty backpacks. Thanks to @He-Man
[Changed] Increased max player load 2x to compensate for the new stamina system in 1.54.
[Changed] Increased backpack storage limits to allow carrying long weapons.
[Fixed] cursorTarget function to only use new Epoch method while underwater. Should help with targeting issues on land.
[Fixed] Canceling build mode did not remove the ghost object as it should have.
[Fixed] Updated Epoch armor stats UI system to support new changes since 1.54.
[Fixed] Changes to default Arma weapon configs to allow long (Lynx,etc) weapons to be stored in backpacks.
[Fixed] Unable to sell after attempting to sell a temporary vehicle. Thanks to @He-Man
[Fixed] Updated Hitpoints for all custom Epoch characters, fixes the hitpoint .rpt errors since 1.54.
[Fixed] Reduce run speed of Sappers since 1.54 update.
[Fixed] Wood tower "add/remove wall" options are now only available when build mode is enabled.
[Fixed] Typo in server side AH event handler code and repacked a3_server_settings.pbo.
[Fixed] Storage was incorrectly set to set damage to 99% instead of 1% to temp force maintenance option after restart.
[Fixed] Add player objects to remains collector, this should allow for proper corpse cleanup.
[Changed] Weapons will now only spawn with a single magazine and a random ammo count.
[Changed] Magazines now spawn with a random ammo count.
[Changed] Disable simulation of locked storage devices. This also prevents removal of items until device is unlocked/re-simulated.
[Info] Removed old .bikey and added new one for 0360.
[Added] Metal Floors as upgrade in-place option for wood floors.
[Added] Gender selection screen improvements.
[Added] New interaction system.
[Added] Persistent wood and metal spike traps.
[Added] New custom 3x wide hesco type barrier.
[Added] New custom tank trap.
[Added] Updated version of the Fishing Rod. Reel was to small.
[Changed] Made wood ramp shorter by about 30% and slightly reduced height of wood towers and stairs.
[Changed] Refine ghost preview base building snap checks.
[Changed] Players now start with a Quartz radio by default.
[Changed] Overhaul of secure storage system to make it faster.
[Fixed] Selection ring now correctly shows damage/decay level of target when build mode is disabled.
[Fixed] Was unable to use cursorTarget underwater, fixed using new custom made function.
[Fixed] NPC item trades that cannot fit in the players inventory will be placed at the feet of the player.
[Fixed] Not loosing Stamina while swimming.
[Fixed] Removed extra roadway on top of columns.
[Fixed] Error Zero divisor in client side master loop.
[Fixed] .rpt error after gutting animal.
[Added] Documentation on server core framework functions and hive calls.
[Added] muzzle_snds_338_sand to loot and pricing tables.
[Added] Client side master loop is now fully config (CfgMasterLoop) based.
[Added] Ability to fully change default player loadouts via CfgEpochServer configs:
(defaultGoggles, defaultHeadgear, defaultBackpack, defaultVestFemale, defaultVestMale, defaultUniformFemale, defaultUniformMale, itemsInContainers, weaponsInContainers, normalMagazines, weaponsAndItems)
[Changed] Increased reverse token check timeout from 90 to 180 seconds.
[Fixed] Dynamic traders did not correctly track the stored vehicle count and limits.
[Fixed] Force trader data save to save when loading starter items.
[Fixed] Added private array to all Epoch Event scripts due to feedback.
[Fixed] Removed forced weather sync on server startup from server init phase so weather changes are now solely dependent on Epoch Events weather script.
[Fixed] EPOCH_fnc_returnConfigEntry and V2 functions did not use defaults properly.
[Info] Server pack Tools folder now contains InstalEpoch.cmd that is an updated version of the command line download Epoch client files download script for steam workshop.
[Info] Removed old .bikey and added new one for 0350.
[Added] Epoch: Configurator menu: https://www.youtube.com/watch?v=nho4kNF8fMc
[Added] Fishing Pole and ocean fishing, also added crafting recipes to allow cooking fish.
[Added] Workbench storage device added and used as a nearby crafting requirement for most Kit based crafting options.
[Added] New secure storage device: The Epoch Safe.
[Added] Totally new crafting system and UI by Raymix.
[Added] Epoch variant of the unarmed Strider vehicle. (I_MRAP_03_EPOCH)
[Added] Broad Sword Melee weapon that can chop down trees and mine rocks.
[Added] Halloween Clown mask and re-added to loot tables: Wolf/Pumpkin masks as well as Meeps Candy.
[Fixed] Unable to remove lit fireplace.
[Fixed] Group members unable to lock a Lockbox or Safe that was placed by the group leader.
[Fixed] Shadow artifact at top of Jammer.
[Fixed] Reduce client fps lag when first joining the server by preloading objects before exiting loading screen.
[Fixed] Being unable to remove a solar generator.
[Fixed] Angry Pumpkin mask was incorrectly visible in first person.
[Fixed] Issue with Headless clients being treated as players. @dayzai/Face
[Changed] Removed debug hint text for 3d rotation of objects as it was not needed.
[Changed] Re-enable Move button, this system will stay and be refined in the next few patches.
Improved Dog AI Dog Brain by Axeman
[FIXED] Dog not taming due to var reset in wrong place / BIS animal update.
[UPDATED] Dog text format updated.
[UPDATED] Dog whine, instead of bark, when alerting of other nearby players (When player crouched).
[UPDATED] Dog prey kills now use animal looting system. i.e. Dog will loot dead animals, and other objects, then will fetch loot.
[UPDATED] Attached weapon (loot) holder is now dropped if dog finds a new one. Needs update.
[ADDED] New Quiet dog bark and whine.
[UPDATED] Make dog sounds global and use quieter sounds to alert player once dog is tamed. Untamed dog or when attacking is still loud.
[UPDATED] Add occasional quiet dog whine when other players in the area.
[UPDATED] General Dog timeout tweaks to compensate for Arma Animals 'doing their own thing'
[Added] Example "Epoch Event" Code to provide an example on how to broadcast a message to all players using BE.
[Added] 'CfgTraderLimits' config can control stock limit per trader per item. Default is 100 per item class per trader.
[Added] storedVehicleLimit variable in CfgEpochServer can now control the total max allowed vehicles on traders. Default limit is 20.
[Fixed] Logging to the database was not working due to missing function.
[Fixed] Issue when trading vehicles that caused the trader data to save data to the wrong slot.
[Fixed] Added missing prices for female vests.
[Fixed] Error Generic error in expression in EPOCH_server_repairVehicle.
[Changed] Reworked secure data storage system to be more reliable. (NOTE: This may cause issues with existing lockboxes spawn on the ground with incorrect orientation.)
[Changed] Base building maintain option now also maintains storage devices.
[Changed] Moved vehicle spawn config that controls how many vehicles can spawn at different location types to settings pbo. See new vehicleSpawnTypes array in the (WorldName).hpp config.
[Changed] Use new sort command instead of BIS_fncSortBy.
[Changed] Use new worldSize command as default if maps worldSize setting in CfgEpoch does not exist.
[Info] Removed old .bikey and added new one for 0340.
[Info] The source code for the a3_epoch_server.pbo is now on the GitHub.
[Fixed] Energy was incorrectly allowed to fall below 0.
[Fixed] Typo that prevented small vehicle repair kits from working.
[Fixed] Issue that caused the wrong base building upgrade-in-place option to be selected.
[Fixed] Targeting issues with trash, snakes, and dead sappers.
[Fixed] Three male vests had invisible texture issues.
[Fixed] Added check for getAllHitPointsDamage returning a blank array when loading buildings.
[Fixed] Error in rpt when spawning vehicles if no class was selected.
[Fixed] EAH was banning revived players incorrectly due to token changed check.
[Info] Removed old .bikey and added new one for 0331.
[Added] Basic energy capacity system, controls how much power is available based on the type of energy source.
[Added] New upgrade system for Wood Tower, add two lumber packs to add windowed wall.
[Added] 4 new plywood walls as first level base walls.
[Added] Wood Ladder that can be crafted from 4x lumber.
[Added] Wood Tower that can be crafted from a Wood Floor and 4x lumber.
[Added] Solar Generator base item can be crafted from items found in the world. When placed gives passive power within (75m Default).
[Added] New loot/crafting items (Solar Panels, Wire Cables, Battery Box) added to loot tables.
[Added] NightVision now use a static rate of 3 per 10 seconds. This can be changed with 'energyCostNV' variable via CfgEpochClient.
[Added] Max rate of energy gain can be controlled with 'energyRegenMax' variable via CfgEpochClient.
[Added] Max range of energy gain can be controlled with 'energyRange' variable via CfgEpochClient.
[Added] Standard base building upgrade system now supports multiple options and has a basic UI.
[Changed] Moved client gamemode and CfgFunctions init to mission file.
[Changed] Base building upgrade recipes and remove payouts now have dedicated config "CfgBaseBuilding" and code supports over-loading via description.ext.
[Changed] Removed base object "Move" in 3d option in favor of a more refined ghost snap mode.
[Changed] Server side database functions renamed and now use cfgFunctions via a new pbo "epoch_server_core".
[Changed] Increase max payout of Air Drop event loot.
[Changed] Make use of new command getAllHitPointsDamage in A3 1.50 to increase performance of hitpoint data storage.
[Changed] Use new A3 command setHitIndex instead of setHitPointDamage so we can use all hitpoints regardless of name.
[Changed] Change BIS_fnc_distance2D usage over to distance2D command that was added with A3 1.50 for better performance.
[Fixed] Cultist spawning is now fixed.
[Fixed] Can now press '2' to disable building snap mode and 1 to re-enable.
[Fixed] Can now disable base building by pressing Esc or 'gear' menu.
[Fixed] Normalized snap memory points for wood tower and stairs.
[Fixed] Loot code for "CfgBuildingLootPos" now uses EPOCH_returnConfig to allow over-loading via description.ext.
[Fixed] Error in rpt "No geometry and no visual shape" with Poppy and Goldenseal plants models.
[Fixed] JetSki sinking like a rock since Arma 1.44, fix was to add buoyancy=1 property to GEO lod.
[Fixed] Angle of snapping was incorrect when building on angles.
[Fixed] Issue that caused shifting of some base objects after restart.
[Fixed] Pumpkins on Chernarus incorrectly payout trash loot and now have separate configs for extra trash loot items.
[Fixed] Color not persisting when picking up corrugated walls.
[Fixed] Only maintain damaged objects and object health is repaired on maintain.
[Fixed] CfgEpochClient missionConfigFile version check was incorrectly using configFile.
[Fixed] Loot object "Blue Tarp" weaponholder proxy position was in the wrong position.
[Fixed] Reduce base hunger/thirst loss rate by half if players stamina is above 100. Base rate now can be changed with "baseHTLoss" variable in CfgEpochClient.
[Info] Requres Arma 3 1.50 or higher.
[ServerInfo] CfgEpochClient removed from description.ext as it can be simply added again from our configs as needed.
[ServerInfo] Removed old .bikey and added new one for 0330.
[New] Please welcome our newest team member SteamPunkGears http://www.twitch.tv/steampunkgears
[Added] New food item Tactical Bacon gives 500 hunger.
[Added] Revamped upgraded wood stair model. @SteamPunkGears
[Added] Armor stats for Uniforms, Vests, and Headgear now visible on inventory GUI.
[Added] Consume and Craft buttons added to inventory GUI, allows quicker action and identification of craftable items.
[Added] New custom wood log model. @SteamPunkGears
[Added] New Medicine cabinet loot object that spawns mostly medical loot. @SteamPunkGears
[Added] Custom Epoch Client function compiler.
[Changed] Lowered armor on certain base building objects that had way too much armor.
[Changed] Increased hunger and thirst loss a bit and you can now die from prolonged lack of hunger or thirst.
[Changed] Tweaked stats UI thresholds so that players will now see notifications sooner. Icons are now colorized and flash when at critical level.
[Fixed] Incorrect class for snake prevented killing snakes and looting them.
[Fixed] Use init eventhandler to remove local snakes and rabbits on spawning as maps other than Altis or Stratis spawn them randomly.
[Fixed] Dog brain targeting updates for prey like snakes and chickens.
[Fixed] AirDrops now have there own loot table with better loot payout.
[Fixed] Bornholm environmental loot configs had incorrect p3d names. Thanks to Robio!
[Fixed] Missing price value for M-900 helicopter.
[Fixed] Swap all references of old Rahim 10Rnd 762x51 to 10Rnd 762x54.
[ServerInfo] Removed old .bikey and added new one for 0320.
[ServerInfo] Added //new2 to the top of scripts.txt to enable kicking again.
[Info] version.txt added to client files to aid file mirrors.
[Added] Epoch version of the M-900 helicopter with all texture variants.
[Added] Crafting of Energy Packs from electronic components, clean water and near a fire.
[Added] Experimental Sapper Migration Event.
[Added] Increased precision of positions stored in database for Bases, Vehicles, and storage.
[Added] More variations of soldier classes and loadouts (from drone detection).
[Added] CfgBuildingLootPos can be now overridden via missionConfig.
[Added] Weather code migrated into an Epoch Event and code moved to settings pbo.
[Fixed] Typo in esseker.h position only had 2 elements of the needed 3 for setposATL.
[Fixed] Added checks to make sure you can only P2P trade while not in a vehicle.
[Fixed] Re-add missing AiA TP and Bornholm loot positions.
[Fixed] Fixed "no config.bin SmokeShellWhite" error when sapper off gasses.
[Fixed] Environment sounds had been disabled. Removed enableEnvironment false; from client init.
[Fixed] Can't chop down tall trees. Converted to 2d Distance check.
[Fixed] Shipping container doors did not open and threw error. Updated to the 1.48 way of opening doors using functions.
[Fixed] Shoeboxes added to more building on Takistan and any other maps that use the same building classes.
[Fixed] Vehicle storage space has been normalized. Thanks to Uro1!
[Fixed] Missing function compile for helicopter Air Drop.
[Changed] Lower crafting requirement of cinder block wall, from 4 cinder blocks to 2.
[Changed] Removed epoch setWaves sync code as it should no longer be needed after 1.46.
[Changed] Female Ghillies armor, weight, storage now match CSAT male variants.
[Changed] Female Wetsuits armor, weight, storage now match CSAT male variants.
[Changed] Female Camo Clothes armor, weight, storage now match "Guerilla" gear, like "U_OG_Guerilla2_2".
[Changed] Increased loot position bias for all buildings from 15 to 25%.
[Changed] Enabled Air Drops.
[Changed] Added small chance for primary weapons to be found under green military beds.
[Changed] Land_Laptop_device_F can now be used as a Bank terminal.
[Updated] Config.cfg requiredBuild and hostname for A3 1.48
[Updated] Added bornholm blocked areas to main config and description.ext. Thanks to DarthRogue!
[Info] Server pbo is no longer obfuscated.
[Added] Support for Esseker map.
[Added] Support for Takistan and loot positions for more AiA TP buildings.
[Added] Support for Australia Terrain Thanks to the communites of http://uk-gaming-zone.co.uk/,http://thewild.zone,http://www.utomnia.com/
[Added] More loot positions for AiA TP buildings and updates to existing positions to add pallets and freezers.
[Added] Female characters now have uniform storage once again.
[Added] Server side config for max player Krypto limits.
[Added] Environmental loot checks recoded and now allow for config via description.ext.
[Added] Drone spawn chances reduced.
[Added] Client spawning Sapper and Drone chance can now be controlled via description.ext.
[Added] Server side version check added to CfgEpochClient.
[Changed] Reduce payouts on scrap metal farming.
[Changed] Disabled Vehicle Simulation Handler by default as it does not seem to be needed anymore. re-enable vehicle simulation handler with simulationHandler = true in epochconfig.hpp.
[Changed] lower primary weapon spawn chances.
[Changed] Lower Krypto value for metal salvage and scraps.
[Changed] Disable moving traders by default again (Needs recoding in fsm)
[Changed] Increased weight of Cinder Blocks and Mortar Buckets.
[Changed] Revert workaround for 1.46 crash fix requires 1.46 build 131265 or higher.
[Changed] telepos array now uses modelToWorld offsets instead of world space positions.
[Changed] Increased delay between antagonist spawns to 10 minutes.
[Fixed] Increase range on proximity checks for gear should help with loot target issues.
[Fixed] Krypto device will now only drop if player actually had Krypto.
[Fixed] Added missing backpack B_AssaultPack_blk to loot table and pricing.
[Fixed] Teleport issues on Stratis or any other map with one or less teleport pad.
[Fixed] Added prevention of using tactical view.
[Fixed] Unable to sell new 762x54 150Rnd ammo box.
[Fixed] Energy, krypto stats shown and mouse auto centers once again when opening inventory.
[Fixed] Recoil_default error on first use of hatchet.
[Fixed] Weight added to SR-25 and L85A2 rifles.
[Fixed] Lower base armor on characters to Arma defaults, should fix issues with damage reporting.
[Info] Updated windows command line example to show usage of -serverMod
[Info] Updated description.ext and mission pbo's for new cultist configs.
[Changed] Helicopter air drop event code disabled by default as it needs more work.
[Fixed] Cultist should now spawn correctly and also has a totally reworked code structure.
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