Author: Aloe
Author Website:

Requirements: No addons required

Version: 1.01

Short description: Nametags for AI.

Date: 2014-11-03 17:00

Comments: (0)


Easy NameTags


Display over head the name and type of non playble units.
Script use the 8th element in addAction params array for execute (very little CPU cost). Thank КК for the excellent idea!
Only for Units!
Maximum distance for display 10m
Only for singleplayer missions! Multiplayer: not supported.

reserved prefix: ENT_

Installation / Usage:
Extract folder easyNameTags into your mission folder
Put to file init.sqf in your mission directory this code:
_script = [] spawn compile preprocessFileLineNumbers "easyNameTags\ENT_unitTags.sqf";
	waitUntil{scriptDone _script};
Put to file description.ext in your mission directory this code:
class RscTitles {
		#include "easyNameTags\ENT_tag.hpp"

For all units created in game editor, use code:
{_x call ENT_addTag} foreach (allUnits - [player]);
For dynamic units and other, use code:
{unit object} call ENT_addTag;

Media: has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Youtube channel

- first release

Forum topic:
- forums (Russian)

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Tags: Name,   Name Tags,   Nametags,   Tags