Author: lazyink
Author Website:

Requirements: PUBR dependency helper

Version: 2.2
Signed: Yes

Short description: This is an extreme survival game-mode that plunges players into fast paced, last man standing matches, with one chance to win.

Date: 2021-04-06 19:33

Comments: (1)




PLAYERUNKNOWN’s Battle Royale is a fast paced, last man standing match, with one chance to win.

Inspired by the book/movie ‘Battle Royale’, it provides a unique game-play experience and provides an intense, always changing game for the player.

The rules are simple. There can be only one winner.

Everyone else must die!

Build your Rank, and track your matches on our leader-board

If you have having problems getting the mod to work, head over to our Discord community server and we'll do our best to help!

You can also check our Install FAQ:

To install the Battle Royale you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

For usage and information instructionss of how to use Battle Royale please refer to the included documentation.

Find a server by filtering host for “Battle Royale” or just launch the game from this server list.

- Battle Royale @ Twitter
- Battle Royale @ Facebook

Media: has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Youtube channel

Credits & Thanks:
Concept by PLAYERUNKNOWN (Brendan Greene). Based on the book/film Battle Royale.
Development by PLAYERUNKNOWN
Leaderboard Development by ohhlie
Additional code by [VB]AWOL & pwn0zor & Kegan 'Ryan' Holern
Floating loot fix by Sa-Matra <3
Aditional thanks to KillzoneKid for help with triggers
Legacy BR Tools by eXchangeDev
MV-22 port by Hotshotmike
C130 port by ebu
Extra weapon packs by Hotshotmike, FHQ, Trixie, blazenchamber & The Community Upgrade Project
Joint-rails system by ASDG
Community management & support by SniperGhost
Special thanks to ShroomzTV, CohhCarnage, Smak and The Blacklist
My thanks also to all the players, donators, streamers and content creators, without whom we would be nothing <2
A special thanks to @Dabbo07 for being a great guy and re-naming his mission to avoid confusion with our mod.
You can check out his work here

Changelog: (06-04-2021 - updated as it happens, displayed in news once every month)
The following changes have been made (Note: some of these have been live for a while already):
- Added map markers in 1pp/HC games, this to make HC a bit easier.
- @everyone, Beetles are back. We will play with only beetles for a while. Go make some huuge youmps :cooldoge:
- Added CUP Vehicles and Units, We now have working planes that will not teleport you back inside randomly anymore.
- Removed all config.bin errors
- Some recoil adjustments done so long ago I can’t remember what was done. Help us by posting feedback in #bugs-and-feedback . Tweaks will be done the coming weeks(or months).
- Lots of small stuff, check log in #bugs-and-feedback

Check discord for changelogs
- New circle position logic for Altis and Bozcaada.
- Added ability to repair crashed vehicles with a lootable repair kit.
- Osprey pilot is more likely to drop crates inside the blue circle.
- Overall crate count has been slightly reduced.
- The pause menu now displays the name of the current server.
- New vehicles added.
- Reduced rain on sunny days.
- Reduced the chance of night games.
- Increased rain volume on all maps.
Loot and Balance
- M32 has higher chance to spawn ammunition that goes boom.
- Crate guns that didn't make the cut have been moved to the normal
loot table.
- All cars now provide more protection to players in the case of crashes.
- All cars received more armor to their windows.
- Slightly increased the Zamak's wheel armor.
- New logic for loading players into the plane.
- More optimizations to reduce network latency.
- Spectator: Fixed circle position as seen by spectators.
- Care package logic rewritten so care packages always spawn loot.
- Buildings near the stadium will now spawn loot.
- Addressed an issue where some players weren't splatting on impact.
- Addressed player tracking issues and logging.
- Players should no longer get stuck in cars.

- Tweaked wheel armor on Zamak.
- Reduced damage to player in car crashes.
- Tweak to avoid rain on sunny days.
- Fixed Osprey drops issues.
- Add late binding MPKilled EH to catch latecomers.
- Tweaked vehicle window armor.
- Allow more time for late players to join and for server to absorb it.
- Fixed issue where some players aren't splatting when they don't pull their chute.
- Too many night games, adding a couple early ones.
- Ensure players can't leave circle early w/out taking damage.
- New logic for loading players into the plane.
- More optimizations to reduce server network load.
- Removed M32 from Zamak loot list.
- Fixed rain volume on Stratis & Bozcaada.
Sessions System
- All players now tracked via Sessions.
Arma can't track all players, reliably, so we're moving everything into
a Session-based system. You get assigned a Session ID when you join the
server, and lose it when you disconnect. In this way, the server has a
full list of everyone on the server, including a reference to their
player object.
- Group management + Session system.
1) This provides a more accurate view of who's connected.
2) This should address the SeaGull kicks (CreateVehicle Restriction #0), to some degree.
3) Vehicles can be repaired regardless of locality.

- New Client damage handlers to speed up processing and reduce network traffic.
- New Client Initialization system.
- Reduced Bozcaada Red Zone size based on community feedback.
- Neutered the Zamak.
- Based on feedback, removed weak guns from crate loot.
- More optimizations to reduce server network load.
- Reduced bombing zone volume / clipping noises.
- Added load screen.
- In-game newsfeed, displayed when player opens Main Menu (ESC).

- SUV Windshield is no longer impervious.
- Realistic grenade damage. Community provided feedback that the default Arma grenade damage is unrealistic.
This change increases both RGN and RGO grenade damage.
- Reduced clouds at night and try ensure that night games occur on a day that has a full moon.
- Fixed "Cannot Load Mission" error on Stratis, when mission is loaded.
- Fixed the "Thanks for playing" message, removed mention of Altis.
- Tweaked plane logic to stop crates at 5 or less circles.
- Other fixes.
- Lower chance for crates from MV22.
Blue Zone
- More balancing to late zone circle damage based on community feedback and fixes for inconsistant damage application.
- Added 1969 Road Runner & Super Bee pack by William Richardson.
- Added Volkswagen Beetle pack by Tipix & Du².

- PUBR dependency helper

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