I made this mod mostly for myself and thought sharing it with the community couldn't hurt. You can use and change this mod as you like, just give me credit for my work. I didn't texture or model anything I just remixed units and gear from BIS.
It isn't really much, but I just felt the FIA in ArmA 3 Vanilla...
- is on the wrong side.
- feels to much like a regular army.
- needed something like a helicopter to use here and there.
I tried to make the OPFOR FIA in this mod a bit more mixed in terms of weapon use, gave them a bit less power in some areas and a bit more possibilities in other areas.
Onto that I made some CSAT Special Forces (Takavar) to fight with the FIA, so I don't have to change Faction side in MCC and Zeus.
-OPFOR FIA with weaker, more diverse weapons (found under OPFOR - OPFOR FIA in the Editor)
-added the civilian MH-9 and the AW-159 Wildcat to the FIA
-added civilian vehicles to the FIA
-CSAT Takavar fighting along FIA troops black ops style (found under OPFOR - OPFOR FIA in the Editor)
-should be with key, if I didn't mess it up
-Works well with Zeus (Just do it as it is described in the HowToGetItInZeus.txt file in the mod directory)
Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:
You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.
You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:
You can also use -nosplash to get rid of the splash art and intro videos.
And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!
When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods
For usage and information instructionss of how to use YO!NK Better Opfor FIA please refer to the included documentation.
-Civilians filtered, only one of every kind that is a believable Altian (I hate that almost every Altian seems to wear a striped poloshirt and shorts)
-AAF and NATO civilian hostages/prisoners
-FIA has to look more like an insurgent Faction, giving some of the fighters civilian clothing will make it harder to make them out amongst civilians
- still working on civ clothing for insurgents
Credits & Thanks:
Axek/Axyl for his Guerilla Units and Groups in Editor for East and Independents Mod: http://forums.bistudio.com/showthread.php?169206-Guerilla-Units-and-Groups-in-Editor-for-East-and-Independents
Delta 1 Actual from ArmaHolic for guiding my first steps with his post: http://www.armaholic.com/forums.php?m=posts&p=160999
BIS for their great game, the slightly hard to maneuver BIS Wiki and stuff... like all the little strange errors you get. I kind of love my old friend: "Config : some input after EndofFile"
The great community, making ArmA right and fixing things.
withSIX and Armaholic for their good work.
Oh and a little sidenote: In the process of making this mod I learned to hate this engines scripting and its little flaws from the depths of my heart.
- Took out some uniforms that couldn't be correctly displayed on ded servers, diversity will have to wait till I get it right otherwise.
- Problems with the .bikey hopefully solved
- Smashed a bug that prevented some of the infrantry to be placed with Zeus.
- Changed some of the uniforms for more diversity.
- Made the mod compatible with Zeus, now you should see the units in Zeus when you follow the instructions in the mod folder.
- first public release
- BI forums