=VQI= Diver System
Brave Men, Dark Waters. This will be the 4th official addon from me for ArmA 3. This will be the last cornerstone of the foundation for my SpookWarCom series. This will focus on the Underwater Environment and the unique elements of the murky and chilling capacity of Combat Diving Operations.
For me, one of the greatest parts of ArmA is the Diving. What an amazing experience for a game. I want to build off the rebreather and add more layers to the SCUBA and explore some deep water possibilities and immersion.
This project will be similar to my HALO Mod, but instead of extreme altitudes, this will focus on extreme mission depths and combat underwater logistics. I want to explore the option of more SCUBA Systems for deep water ops, like salvage, recovery, surveillance, etc. I also will be adding a Submarine or three with the ability to use a Lock-Out Chamber for deploying Spec-Ops, CRRCs and SDVs.
- Submarine Transport: HMS Proteus
- Submarine Ready Room (Gear-Up)
- Submarine Lock-Out Chamber
- Submarine Exterior Lighting (WIP)
- Lighting: Low, Med, and High Vis
- SDV Mini-Sub (lock & unlock from Sub)
- CRRC Zodiacs (inflate and deploy)
**Note: This is EXPERIMENTAL. You can Enter and Exit from the LOC. Flood and Drain the LOC multiple times. Re-Route of the Submarine possible as well. Multi-Mission capable. Can get a little unstable at times. Use caution. Stay clear of the SDV when Unlocking and Locking, as this is heavy equipment and can injure or kill the player. The same is true for the CRRC. Stay clear when inflating it and especially when detaching it as it will shoot up to the surface when you unlock it. Take care when placing the Sub as it is very hard to find again. GPS recommended for navigation if you want to find, then re-enter the sub.
If playing MP, some features cant be experienced by the client. (I think, untested) Main features have been tested and work fine in MP. The SCUBA and other sections of this Mod are still under development. This part is ready for public testing and feedback. The first LOC broke and I hastily had to re-do it, so this is a "test / low res" version only. I have some better stuff coming as part of a bigger package and Submarine Project.
Check back for updates and progress reports. More TBA later...
"The only easy day was yesterday."
details coming soon...
Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:
You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.
You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:
You can also use -nosplash to get rid of the splash art and intro videos.
And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!
When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods
- Place ANY Object down to Request Transport (laptop)
- Name it: VQI_DIVER_HMSPROTEUS
*Recommend you use the Laptop. Feel free to use Boat or Sub, or Any Item you prefer for MENU/Role-Play
1.Click 'Request Transport'. Select location on Map. Must be at least -50m deep for a Tactical Insertion.
2.Click 'Board Submarine'
3.Gear-Up in SCUBA Equipment. Go down stairs into the Diver Lock-Out Chamber (LOC).
4.Go over to controls and Flood the Chamber. After it fills, Exit via the TOP HATCH.
5.Swim over to the SDV and access the controls by its nose to Unlock SDV, Use CRRCs, use Lighting, etc.
- Currently Extremely Experimental
Credits & Thanks:
*BIS - for an amazing hobby!
Use-At-Your-Own-Risk! I'm not a professional programmer.
*PRIVATE USE ONLY! Any changes or alterations, in whole or in part, in ANY way; is strictly forbidden. Use At Your Own Risk.
(In other words, DO NOT make money off this. And never ever re-release to the public if changes are made. Share in private only, or post suggestions, code, ideas, etc. in forums. Thank You.)
- testing public release
- BI forums
- Community Base addons A3