Author: Zerty
Author Website:

Requirements: No addons required
Island(s): Altis
Playable options: Multiplayer compatible / Singleplayer compatible


Date: 2014-11-27 06:15

Comments: (2)


BeCTI Zerty's edit


BECTI is a Conquer The Island gamemode based on the old school OFP MFCTI where two teams composed of Players and AI fight for the controls of an island in a power struggle with towns and bases.

The commander is the leader of your side, only he may build the base and set the income distribution, all team leaders shall always listen to the commander. The commander is the only one which is able to perform upgrades and assign orders.

Towns need to be captured and held by your side, to capture a town, you simply have to stand next to the flag while no enemy is around, but watch out ! the town occupation may try to defend it ! The generated income and the units may vary depending on a town's size.

Funds are mainly earned by capturing town and salvaging wrecks but killing enemies will also reward you with a bounty bonus, funds may be used to purchase units and gear.

Parameters allows you to play with a different setup all the time, nearly everything can be changed (AI, base, environment, economy, gameplay, module, respawn, towns...).

  • A new interface for the dialogs and a new interraction menu (using the ~ key by default)
  • Capacity to forcelock a enemy vehicle
  • Capacity to repair a vehicle if you have a tool kit
  • A field meshing network (, working as a tree network with dynamic reconfiguration trying to minimize battery consumption (not modeled)
  • Capacity to hack inside the enemy network from a connected stolen vehicle
  • A basic hud giving you the basic information
  • A tactical hud, highlighting friendly units and target that are shared across network (sharing is automatic if you are connected).
  • A basic Active Protection System (APS) for APCs and MBTs
  • A dynamic commander selection process (anyone can take and leave command from HQ and CC, player can vote to eject the current commander)
  • Ability for players to repair and build structures (and be paid for it)
  • Ability to load statics and crates into to offroads (based on the original idea of John641611
  • A revive system based on the original idea from Farook
  • Artillery and air radar
  • Capacity to customize the aircraft loadout (from Henroth)
  • Capacity to use slingload using the new choppers from the DLC
  • Capacity to attach the pod on the tarru from the sling load
  • Capacity to paradrop the pods or the slingloaded object
  • Capacity to pack the heavy vehicles inside pods or containers for transport
  • Capacity to add gear inside vehicles
  • Continuously tracked inventories of players
  • Remote control of AI drivers
  • Many more upgrades available for the commander

  • Installation:
    Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder.

    Additional Mission behaviors:
  • Dynamic weather (randomWeather2 from Meatball) and random start time
  • A strategic Mode (a bit like AAS), that allows the localisation of the action and guides the commander to select a strategy.
  • Base protections system (a base is protected if the three closest towns are owned)
  • vTown mortars : The towns groups are able to call support on player positions.
  • Town CAS : The town groups are calling CAS to protect the town, it might be an attack helicopter or a CAS plane. (depend on the town value)
  • AI resistance patrols between towns with the priority to retake or defend the town.

  • Changelog:
  • HOTFIX: Fixed HQ wreak removed if once packed
  • HOTFIX: Can take command on any factory

  • Licensing:
    As specified by Benny the original mission is under nada, thus so must be its derivatives. So you may reuse, modify and redistribute as you like as long as you keep proper credits.

    Credits & thanks:
    Benny for the original mission
    Bl1p, Fluit for random AI skill
    =ATM=Pokertour for ATM airdrop
    Meatball for randomWeather2
    Prodavec for Map Markers titling
    Farooq for his original idea of a revive script
    Sari for updating the sanitize scripts
    John681611 for his original idea of offroad augmentation.
    Henroth for his Aircraft loadout customization framework.

    Forum topic:
    - BI forums

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