Author: Legislator
Author Website:

Requirements: NATO SF and Russian Spetsnaz Weapons, GLT Mod, BWMod, Community Base addons A3, RHS: Escalation, All in Arma Terrain Pack (AiA TP), Helvantis

Version: 1.04
Signed: Yes

Short description: My main goal for GLT Mod Extended is to create a lot of missions for the Arma 2 maps (mainly Chernarus and Takistan), and later for other community created maps.

Date: 2016-01-02 21:26

Comments: (4)


GLT Mod Extended

[GLT] Legislator

GLT Mod Extended is an optional extension to the original GLT Mod. It is not meant to be used as standalone and never will be! While I'm trying to only use a few 3rd party addons in the original mod, I would like to create missions in GLT Mod Extended using own stuff and lots of other great 3rd party addons. Those addons are not included in this mod and must be downloaded separately!

My main goal for GLT Mod Extended is to create a lot of missions for the Arma 2 maps (mainly Chernarus and Takistan), and later for other community created maps.

African civilians and insurgents
CDF units
CDF vehicles
CDF backpacks
CDF underwear
CDF headgear
ChDkz units
ChDkz vehicles
ChDkz backpacks
ChDkz underwear
ChDkz headgear
Several Arma 2 textures (CDF and ChDkz) which can be applied via function to units
Chernarus missions
Chernarus missions
Utes missions
Helvantis missions
Takistan missions

Mission features
Mission briefing including a lot of additional information
Revive script
Up to 8 player slots
Cooperative AND singleplayer missions
Alter the viewdistance and the gras layer ingame by pressing STRG + Shift + V
Most missions are using the GLT Jerrycan Module
singleplayer missions have a small intro and UAV briefing
Ingame mission changelog
Single- and multiplayer mission preview
digital keys for multiplayer mode

Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:
Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:

You can also use -nosplash to get rid of the splash art and intro videos.

And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.

Included files:

For usage and information instructionss of how to use GLT Mod Extended please refer to the included documentation.

Known issues:
the Arma 2 ports don't look perfect. I'm a beginner in this matter.

Future plans:
more missions!
more units!
more items!

Track the mod progress:

Credits & Thanks:
Author: [GLT]Legislator - /

Many thanks to:
BTK (sxp2high) for some his code
And of course many thanks to Team GLT and Team MAD SIN for the multiplayer tests and Bohemia Interactive for providing ArmA 3 and its content

License / Disclaimer:
Licenses apply!
Please read the included licenses.

changed: some displaynames of the group classes
changed: ChDkz uniforms 1 - 4 have been replaced
changed: cargo loadout of ChDkz vehicles
changed: ChDkz backpacks are now inheriting from RHS backpacks
changed: cargo loadout of ChDkz backpacks
new: GLT: Winter Soldiers Part 2
new: GLT: IS Raid
new: GLT: Eye of the Tiger
new: GLT: Operation Skyfall
new: cfgGroups GLT_MEA_MotInf_Team and GLT_MEA_MotInf_Truck
new: cfgGroups GLT_TankPlatoon_W
new: ChDkz uniforms 5 - 7 have been created
fixed: all vests config has been reworked
fixed: all helmets config has been reworked
fixed: incorrect classname in ChDkz cfgGroups
fixed: GLT: Operation Desert Comb - task 1 could not be solved
removed: ChDkz backpack models (port of Arma 2)
removed: ChDkz uniforms 1-4 (port of Arma 2)
updated: all backpacks mod config value has been applied
updated: all vehicles are now available in virtual garage
updated: CDF vests have been applied to the CDF arsenal template

  • changed: several textures and RVMAT files have been moved from glt_items_uniforms_cdf.pbo to glt_items_headgear_cdf.pbo
  • changed: texture of CDF MICH helmet
  • changed: textures of CDF backpack
  • changed: GLT Winter backpacks scope changes
  • changed: African backpacks scope changes
  • changed: CDF weapons are now from RHS mod
  • changed: CDF ammo crates config has been moved to GLT Mod Extended
  • fixed: author has been added to several CDF units
  • new: CDF vests
  • new: CDF Bergen Backpack
  • removed: classname GLT_Uniform_Officer_CDF
  • removed: classname GLT_Uniform_Militia_CDF
  • removed: classname GLT_Uniform_Soldier_MG_CDF
  • v1.02
    changed: GLT static AT and AA launchers have been retextured
    fixed: CDF AT backpacks had wrong ammo type
    fixed: static weapons could not be assembled anymore
    new: The Emir of Zargabad (Zargabad mission)
    new: Operation Desert Comb (Takistan mission)
    new: Operation Desert Tears (Proving Grounds mission)

    changed: smoke grenades in CDF backpacks have been reduced
    changed: random headgear for ChDkz and CDF units (no sunglasses at night)
    fixed: RPT error caused by fault eventhandler in unit configs
    fixed: no texture on LOD4 of GLT_Helmet_Crew_CDF
    fixed: CDF pilot helmet still had the old untextured A2 head in LOD 3 and 4
    fixed: head proxy in View Pilot LOD has been removed on all CDF models
    fixed: head proxy in View Pilot LOD has been removed on ChDkz lite soldier model
    new: ChDkz Helipilot
    new: GLT Winter Uniforms
    new: GLT Winter Headgear
    new: GLT Winter Vests
    new: GLT Winter Vehicles
    new: GLT Winter Steerable Parachute
    new: mission "Operation Wilderness" (Bystrica)
    new: mission "Combined Arms" (Takistan)
    new: mission "Winter Soldiers Part 1" (Helvantis)
    new: mission "Airport Assault" (Utes)
    new: Modern ChDkz units
    removed: relation to RDS addons
    removed: several CDF and ChDkz textures (redundant mod)
    updated: GLT Showcase: CDF
    updated: GLT Showcase ChDkz
    updated: hand sections of CDF and ChDkz models

    - first release

    Forum topic:
    - Armaholic forums
    - BI forums

    - NATO SF and Russian Spetsnaz Weapons
    - GLT Mod
    - BWMod
    - Community Base addons A3
    - RHS: Escalation
    - All in Arma Terrain Pack (AiA TP)
    - Helvantis (only required for Helvantis missions)

    Enable javascript to be able to download from Armaholic please!

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