Author: LAxemann
Author Website:

Requirements: No addons required

Version: 1.01
Signed: Yes, serverkey included

Short description: The mod basically introduces a separate fatigue system for your arms.

Date: 2014-12-16 08:18

Comments: (1)




What's the idea behind it?
I'm one of these terrible realism enthusiasts and so is one of my friends.
He once approached me and pointed me towards the mod I'm now making.

Basically, we got tired of seeing people running around with their weapons raised all the time.
Thinking about it further, we quickly got to a point where the weapon mass was considered, too.
BI already improved the weight and shooting mechanics of weapons by introducing inertia, but one aspect still is ignored:
The fact that many weapons (i.e. LMGs/MMGs) are heavy and keeping them raised or even just raising them is a pain in the ass.

The mod will make the weapon "handling" even more punishing and challenging.
The times in which people ran around with MMGs in CQB are over, it is way more important to lower your weapon regulary and find good spots to support your gun.

The mod basically introduces a separate fatigue system for your arms.
Whenever you raise your weapon, the "armFatigue" increases and whenever you lie down or lower your weapon, it decreases.
It decreases when using the weapon resting systems of either CSE or AGM , too.

How fast your arms get fatigued depends on three main factors:
• Most important the mass/weight of your weapon (Keeping a heavy weapon lifted sure isn't fun whilst a pistol can be held up a fair bit longer.)
• Your current combat load (15% or so)
• Your current fatigue (actual ArmA fatigue)

Your "armFatigue" currently does the following:
• When a value of 0.8 is exceeded, your character will not be able to lift his weapon anymore and has to give his arms a break. (Automatic weapon lowering).
• The more fatigued your arms are, the less you will be able to control your recoil.
• Your actual fatigue is affected by your armFatigue aswell. Lighter weapons like pistols have pretty much no effect while lifting MMGs exhausts you a bit over time.
• Your arms begin to tremble a bit the more exhausted they are. (visual indicator)

Please note: Reaching the point where you automatically lower your weapon means that you've already used your reserves.
It is very important to lower your weapon whenever possible.
The shaking/trembling clearly indicates when your character's arms begin to feel tired, so react before your arms turn to mud!

You have to place the new "L_armFatigue" Module found in the "LAxemann" category to activate the mod!

Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:
Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:

You can also use -nosplash to get rid of the splash art and intro videos.

And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.

Included files:

For usage and information instructionss of how to use L_armFatigue please refer to the included documentation.
You have to place the new "L_armFatigue" Module found in the "LAxemann" category to activate the mod!

For mission makers:
You can turn off the recoil increase of a player by using:
this setVariable ["L_armFatigue_noRecoil", true];
You'll need this if you want the player to have a specific recol coefficient.

Media: has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Youtube channel

Known issues:
• AGM compatibility is not tested but should work
• Multiplayer compatibility is not yet tested.
• Multiplayer features are missing (serverside forcing etc.)

- Fixed the CSE compatibility (bipods now work, too)

- armFatigue now decreases while being inside a vehicle, tweaked some values

- The rate that your arms recover now depends on your stance - being prone decreases your fatigue the most.
- Sprinting now works when your arms are exhausted (raise/lower loop)

- The mod doesn't overwrite other mod's recoil coefficients when the weapon is rested

- initial release

Forum topic:
- BI forums (new)
- BI forums (old)

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Tags: Arms,   Fatique