Here is the Glass Damage Tutorial.
Its one of ArmA's little enigmas as anyone that has tried to implement the dammageHalf/dammageFull animation to a model will know what I am talking about. It has a lot to do with the way the components are convexed in the Fire Geometry LOD. I have put together a tutorial to explain step by step (with images) and config editing with explanations on how to implement the Glass Damage (sklo predni P/sklo predni L) animation properly.
I have converted the tutorial to .pdf format for easier reading and downloading as well as online viewing.
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