Description:
The General Dynamics (now Lockheed Martin) F-16 Fighting Falcon is a single-engine multirole fighter aircraft originally developed by General Dynamics for the United States Air Force (USAF). Designed as an air superiority day fighter, it evolved into a successful all-weather multirole aircraft. Over 4,500 aircraft have been built since production was approved in 1976. Although no longer being purchased by the U.S. Air Force, improved versions are still being built for export customers. In 1993, General Dynamics sold its aircraft manufacturing business to the Lockheed Corporation, which in turn became part of Lockheed Martin after a 1995 merger with Martin Marietta.
The Fighting Falcon has key features including a frameless bubble canopy for better visibility, side-mounted control stick to ease control while maneuvering, a seat reclined 30 degrees to reduce the effect of g-forces on the pilot, and the first use of a relaxed static stability/fly-by-wire flight control system helps to make it a nimble aircraft. The F-16 has an internal M61 Vulcan cannon and 11 locations for mounting weapons and other mission equipment. The F-16's official name is "Fighting Falcon", but "Viper" is commonly used by its pilots, due to a perceived resemblance to a viper snake as well as the Battlestar Galactica Colonial Viper starfighter.
In addition to active duty U.S. Air Force, Air Force Reserve Command, and Air National Guard units, the aircraft is also used by the USAF aerial demonstration team, the U.S. Air Force Thunderbirds, and as an adversary/aggressor aircraft by the United States Navy. The F-16 has also been procured to serve in the air forces of 25 other nations.
Source: From Wikipedia
Features:
- F-16C Fighting Falcon for USAF,ROKAF and other Country
- Various Weapon Equipment
- SEAD System(Currently working with Tigris for now.)
- ECM JAMMER for Self-Protection in SEAD Operation.
- Change the Loadout, Skin in Loadout Menu
- Custom Insignia Supported.
- Targeting system for Precision Strike.
include with my AirWeaponSystem and Texture & Config Template.
Installation:
To install F-16 Fighting Falcon you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the
Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.
Included files:
FIR_F16.pbo
FIR_F16_cfg.pbo
Usage:
F-16 is BLUFOR->NATO->Air
Aircraft
Classname /name/ Faction
FIR_F16C / F-16C Fighting Falcon/ NATO
For usage instructions and information of how to use these F-16C Fighting Falcon Standalone please refer to the included documentation.
Texture Template and Config:
Media:
Known Issues:
- Cockpit is still wip.
- Ejection seat script is not use for now.
- ECM Jammer is jamming custom addon missile.
because ecm is have for exclude list for non-jamming, but many custom missile is not in exclude list,so ECM Jammer is jamming it.
i'm already designed for distinguish of Missile "WeaponLockSystem" in config, but many missiles have "2+16", is mean IR Lock, even Zephyr(that is like AMRAAM, but Not Active Radar Homing). so currently i use of exclude missile list.
- some bug when i missed.
- Afterburner is still buggy
Credits & Thanks:
Firewill
Special Thanks
Myke - i'm use his "Air vehicles instruments & gauges - Open source"
John Spartan & saul - allow for use afterburner , Ejection Script.
(Specially, John Spartan was help for my SEAD System. Thank you!)
geraldbolso1899 - allow for use kimi Wipeout HUD/HMD.
fullerpj - allow for Compatible with KC-135 Stratotanker from USAF Mod.
Mr.R - he is my real friend, he provide of afterburner sound and AIM-9 Lock Tone Sound.
77th CFW members - Addon Tester for my addon
BIS - ArmA 3 and arma 2 sample model, texture and arma 3 function.
License / Disclaimer:
I take no responsibility for (im)possible damage to your game/system that may be caused
by installation of this Addon. This Addon is also prohibited to be used in any commercial product.
ABOUT IMPORT TO MOD :
Allowed(is can without my permission)
- You can retexture & create new config for your own Falcon, also import to your own mod and release is can too.
Not Allowed
- don't Modify the core file(FIR_F16.pbo) without my permission. and also that request is will be reject.
Changelog: (31-12-2020 - updated as it happens, displayed in news once every month)
1.987
- loadouts redefined : weapons in CAS,CAS 2 loadout changed
- Holloman skins added
- Korean war special skin added
1.986
- skin packs integrated
- hitpoints added
- ECM capability data added
1.985a
Common
- RFD is now only activate in Multiplayer game.
- some values fixed for Lesh tow mod support.
1.985
- new pilot for basic crew
- replace pilot combo box has been changed to checkbox
1.98
ROAD TO 2.0 PHASE 2
Common
- All F-16C/D base mod textures upgraded(2k textures are upgraded to 4k and detail added)
- FIR_F16_RS addon file is now belong F-16 skin pack 2 USAFE. it's should be there.
- new replacepilot function applied. when you select pilot type, it will change texture of pilot uniform too.
F-16C
- texture hiddenselection adjusted : tail(camo3) added* / cft selection renamed camo4.
*IMPORTANT : since 1.98, vertical tail is using different selection. so some user skin mods could be making disappear vertical tail. check the new skin templates for fix this problem.
1.97b
- maintenance : new wing vortice and engine exhaust effect applied from AWS(wing vortice effect is working with Dev build for now)
1.97a
F-16D
AMS weapon loading failure fixed
1.97
ROAD TO 2.0 PHASE 1
Common
- Landing gear remodeled
- Default sensor panel range increased 2km to 8km(8->16->30->2->4)
Bonus
- The 77th Fighter Squadron skins(26 skins).
1.96
F-16C
- new 3 Blank skins
F-16D
- blank skin updated
Common
- maintenance : new ADES Interface integrated
1.95
- maintenance : IDD for AMS gui has been changed
F-16C : 5168
F-16D : 5169
1.94
- Arctic Front update integration
- ATA/ATG Training presets
- F-16C Aggressor skins re-worked
- maintenance
1.93
- maintenance(some fixes for init.sqf and ejection system)
1.92
- defaultUserMFDvalues added in config
- maintenance
1.91
- bug fixes : HUD disappear in MP client / AMS Bug etc
1.90
- New sound integrated from RS F-16 sound mod
- AMS Integration : new integrated loadout system(see AWS readme for more detail)
- HCS(HUD Color slider System) added
- Maintenance
- Skins Categorized
1.81
- HUD improvement : CCIP and gun reticle for GEPOD30
- HMD toggle added(HMD supported helmet required)
- maintenance
1.80A
F-16C
- missing preset combo in loadout dialog fixed
- 4k texture upgrade for WP,OS and WW
1.80
Common
- airplaneX simulation integrated
F-16D
- new 4k skin for standard and Aviano
1.79B
F-16C
- new Aviano 4k skin
1.79
Common
- Maintenance
- refueling support with KC-135 from USAF mod
1.78
F-16C
- New standard skin with 4K size
common
- Maintenance
- oxygen mask toggle action added
v1.77
common
- nosedown issue fixed after malden update.
v1.75
F-16D
- loadout module removed
v1.74
Common
- bug fixes
- AGM-65H/K integration
v1.72
Common
- bug fixes
F-16D
- loadout dialog problem fixed
v1.7
Common
- Jet DLC Compatible Update : Sensors / Dynamic Loadout and more
- SMS(Stores Management System)
- Map Display System
- TGP Screen System
- RFD(Radio Frequency Display) System - TFAR(Task force arrowhead radio) Required*
- Super bright anti-collision light Fixed
Caution : both map display and TGP screen is disable when one display(TGP or MAP) is off.
* TFAR is not require for just play the Aircraft. only need for RFD.
HUD is need to fix.
v1.6
F-16C
- loadout module bug fixed
Common
- new weapon integrated : EGBU-12 Enhanced Paveway II / GBU-54 LJDAM / CBU-105 SFW WCMD
v1.5
- Maintenance (vulcan crash fix)
v1.4
Common
- Maintenance
- LAU-117/HARM Adaptor supported for AGM-65/AGM-88
- proxies order changed
- killmark system
- default loadout changed(two AMRAAM on wingtip. two sidewinder on hardpoint 2,8)
v1.31
- fix the texture path error in F-16D
v1.3
Common
- Visual Targeting System removed
- Laserdesignator added(appear when you equip the targeting pod)
- add "visor toggle in vehicle" action (pilot&crew pack US required for using)
- replace pilot & disable AB sound attribute is now using check box.
- test version of new afterburner sound script added
- GBU-24 w/ BLU-118 Thermobaric warhead integration
F-16D
- CFT version added(blank / polish air force)
- rear monitor / switch display action added(appear when you equip the targeting pod)
*not a bug but must read! - when using loadout dialog in MP, instructor is must leave the aircraft when change the weapons.(cause of doesn't add the laserdesignator for instructor seat)
v1.2
Common
- ALQ-184 ecm pod / Sniper-XR+HTS combined pod / LITENING targeting pod / SUU-25 flare dispenser integration
- new engine, F100-PW-220 for blk25/32 (engine code is PW220 in config - for modder)
- replace pilot / disable ab sound attribute is now using the check box instead edit box
- ADES decal point no.4 available
F-16C
- 13th FS "The Panther Pack"(F-16CJ) and ROKAF 85-574(F-16C blk 32) added
v1.1
- Visual Targeting System Supported
v1.0
- F-16C Fighting Falcon Standalone is now become "F-16 Fighting Falcon Series Standalone"
- F-16D first model added
- ADES Prototype Supported(can use Roundel,Decal,Skin,Insignia and Number)
- model updated
- cockpit detail updated
- Afterburner Sound Attribute(yes is turn on the sound, no is turn off. default is yes)
Alpha 0.25
- GBU-24 Paveway III Integration
- Envelope has been adjusted
- add Florida Makos, Enemy Type A Skin
- Loadout Module for 2d/3d Editor
- ReplacePilot Attribute for 3d editor
- CSR has been Temporarily Removed
v0.24 alpha fixed
- now without "onetoc2" file
Alpha 0.24
- New Skin System
- Afterburner is no longer act like Frame Skip/Drop
- AGM-65, SDB,SDB II is added into F-16 Loadout Dialog
- Also new template (include custom code in config) is updated too.
Alpha 0.23
- Adapt New SEAD System
- Add ASPJ
- Adapt CBU-97 SFW
- adapt Advanced I-TGT System
- adapt SetRankName System(in Loadout Dialog)
- adapt New Insignia System(in Loadout Dialog)
Alpha 0.22
- Adjust of Emmisive & Diffuse in RVMAT for Cockpit Panel. more easier to see during in night and no more White-Shining in Day
- Flight Stick is now have very little movable(like didn't move, but its movable in mm) like in Real Life.
- LESH Tow Mod is Supported.(its mean you don't need of optional config)
Alpha 0.21
- Ejection Seat System is now Activated
- Afterburner Sound Issue is Fixed, other user can hear of it.
- CSR(Combined Situation Recorder) Initial Test Version is Added.
- Have Glass V skin is added.
- some issues in Loadout Dialog is fixed and skin list is adjusted.
Alpha 0.20
- Add ReplacePilot code
- Custom Save/Load Function is now save/load another falcon reskin.
v0.19 alpha
- Add Custom Loadout Save/Load Function
- Fix the Fueltank glitch
v0.18 alpha
- Add BLU-107/B Durandal Anti-Runway Penetration Bomb
- Change the Insignia Button is now place in Loadout Dialog.
- Loadout Dialog Button is have Color
- Add Sniper XR in Loadout Dialog
v0.17 alpha
- Add F-16C Fighting Falcon Block 52+ (USAF CFT TEST Aircraft, Polish Airforce)
- Add Centerline Fueltank, mk82 GPB (AWS Update)
- Adjust Fuel Capacity
- Pilotcamera and Target Designation Function (shortcut is useraction 9)
- Loadout Dialog is now can open with HEMMT Ammo Truck, Huron Ammo Container and Hangar.
- Can Change the Insignia on Aircraft during in game
- F-16C Polish and ROKAF is now Use F100-PW-229 Engine Version(Block 52), so Engine Nozzle Texture is Changed.
- New Loadout Preset : Scramble (AIM-9L x 2 / 300gal Centerline Fueltank)
- Remove TWAS Missile in each Hardpoint Listbox . but you can still use TWAS from Weapon Preset Listbox.
v0.16 alpha
- adjust steering wheel sensitivity
- Add F-16C CFT Test Version-its just Test, not working!
*BEWARE: DON'T CHANGE THE SKIN IN LOADOUT DIALOG WITH F-16C CFT TEST VERSION. ITS WILL BE CAUSE OF BUG*
- Prepare For AWS Release
v0.15 alpha
- Add the two new skin (Wolfpack/Kunsan AFB, Flying Fiends/Osan AFB)
- Minor Change the Previous Aviano,ROKAF,Polish Skin
- Optimized of SEAD Function
- New loadout preset , Empty - all weapon/hardpoint is remove.
- in loadout dialog, if you select the "Clear", hardpoint is will be removed.(hardpoint 1/5/5A/9 is not removed)
- Loadout dialog is can select the user skin. but if want to use, user skin files is still need.(First update of user skin support is before march 06)
- Change the HUD/HMD made by geraldbolso1899
- Add TWAS RED and Hit Message From HQ.
v0.14 alpha
- Add GATOR Mine System
- Adjust Body vapor position
- Add USAF Aggressor Skin made by DarkSideSixOfficial(thanks the gave me of skin)
- SEAD Scan System is now Finding of RHS Mod Russian Radar Installation and Vehicle(ZSU-4-23,P-37 Radar,PRV-13 Radar,Kungs truck trailer radar)
v0.13 alpha
- New Function, FIR_fnc_F16_Setloadout - define your own loadout in editor
- Training Weapon/Ammo System, TWAS is Added
- Hydra 70mm / Zuni 5inch Rocket Pod is Added
- New Loadout Preset in variable and dialog : CAS 2, AGM-65D x 3 / Hydra 7rnd Pod x 3 / mk-82 x 6 / AIM-9L x 2 / AIM-120 x 2
- Adjust Gunaimdown in config for Rocket.
- Add Damage Material
v0.12 alpha
- Adjust of Afterburer sound length/volume
- Add Custom CounterMeasure Launcher, Support the single,6 times burst, 10 times burst.
- Add Shortcut button for Afterburner,ECM Jammer,Jettison Fueltank,Open Dialog,Open MFD and Find Radar Target.(See **Shortcut** Parts)
- Adjust of Glass Brightness in Cockpit panel
- Emmisive on Gauge/panel for Night Operation.
- Add Chaff Particle
- Add Variation of ROKAF,Polish Air Force in Category.
v0.1 alpha
- initial release

-
FIR AWS US - AirWeaponSystem US/NATO
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Firewill, thank you so much for this mod!
great plane! How to add targeting system only, not the weapons? this addMagazine "FIR_LantirnPod_1rnd_M"; or is it only way to put into init field: this setvariable ["F16_Loadout","cas"]; and not to choose weapons yourself?
What is proper command to add Weapon(s) to each pylon? When I use standard command such as: this addWeanpn this addMangazine(s), outcome of that weapons not arranged properly.
Awesome addon!
Thank you!
Excellent job! This plane is a fucking killingmachine, and it has shown in realworld conflict-zones that it is a right tool for the job!
hello there
the mod not working on my game all jet types are the same (AA), plz help?
https://www.youtube.com/watch?v=0Qd5bLkcIM4 Hope you like it :)
Great mod! Thanks!
Amazing mod, the TWAS training system is one of the most fun thing to use. Is there any possibility you will make a double seated version of the F-16 and also add JASSSM missiles ? that would be amazing. Once again good job and looking forward for your next mod.
If not the depedencies of other mod, i would download it, but man, one mod depend for another, another depend on third etc, etc. NOT COOL
Yeah, downloading two files is really .... well ..... how can I say it ..... to much?
Luckely you can waist your time on writing some usefull comments about how not nice it is to have to download 2 files.
Life is hard....
wow very nice,when you add the f16 real sound?????????
Standalone mean no other depedencies right? I use other mods so it can cause conflicts. Downloading 2 files isnt problem for me, but i see thinking about consequences is your problem.
@vlad_8011 Pure Mean is, Standalone is must don't need other required addons. its right.
however, just think about it. why this addon is need Other WeaponSystem?
if i made just F-16 only, maybe AWS is don't need it.
but currently i released&making Other Aircraft, like F-14,F-2A, F-15 and future projects.
this mean if make the perfect standalone, all weapon and qeuipment system is into the each addons.
its cause of hard to management of config, file size is more bigger than current addons.
for example, if my AIM-9 sidewinder is broken by recent ArmA3 Patch.
if use the AWS, just fix the AWS. very simple for Aircraft creator.
i hope you understand it is.
AWS is didn't conflict with other addons most time.
many people using this addon with AWS, and many people using with ACE3 and other MOD but anyone didn't have some conflict problem.
conclusion is, if still you don't wanna use it, just don't use it. your choice.
I have noticed that after your recent update,hand animation on the pilots stick has stopped working....Now it sucks to fly without that cool hand animation....can you help?
@Pratush bajpai
because, Real F-16 Flight Stick have "Very Minimal Move".
originally, stick was designed "Never moved", but currently only movable in milimeter.
its based on the Real.
"Hand pressure on the side-stick controller is transmitted by electrical signals via the FBW system to adjust various flight control surfaces to maneuver the F-16. Originally the side-stick controller was non-moving, but this proved uncomfortable and difficult for pilots to adjust to, sometimes resulting in a tendency to "over-rotate" during takeoffs, so the control stick was given a small amount of "play". Since introduction on the F-16, HOTAS controls have become a standard feature on modern fighters."
Total comments : 24, displayed on page: 15