Description: This is a simple camera script that you can put in any mission, regardless if you use any mods or not, however it was originally made to be used with AGM. Features: tags units of all factions marks unconscious units with a circle instead of a dot (if you use AGM) 3 camera modes: free, 3rd person, 1st person 3 vision modes: normal, nightvision, thermal vision displays condition of units (fatigue, blood level and pain) compatible with Acre and TFAR close groups get marked individually, distant groups are shown with a group symbol displays how many players are left alive and how many are unconscious (useful for admins!) automatically ends mission when last player dies Installation / Usage: copy the description.ext and the a3g-spectatorcam folder in your missions folder if you already have a description.ext do the following: - copy the contents of my description.ext into yours - make sure you don't have any duplicate settings like respawn = 1; ... respawn = 3;make sure you don't declare CfgFunctions or RscTitles twice but instead merge them so it looks like this class CfgFunctions { #include "a3g-spectatorcam\CfgFunctions.hpp" #include "somefile.hpp" }; That's it! Once the camera starts up a help dialog will show you how to control the camera. Controls: Keybind Usage H Show/Hide help WASD General movement QE Vertical movement Shift Faster movement Alt Slower movement N Default vision/night vision/thermal vision Space Free cam/3rd person/1st person - aim at unit to spectate Arrow left/right Switch to previous/next player Notes: There might still be some bugs and I will continue work on this, but it works quite well already. If you have any suggestions or feature requests let me know, your best bet would be creating an issue on Github. Changelog: v1.0 - first release Forum topic: - BI forums Enable javascript to be able to download from Armaholic please! |
Hello BaerMitUmlaut,
wonderfull script...
You provided an example that use this script when a player die, but i'd like to use it also when a player is alive
it should freeze player character and enter the cam with the pression of a key or an action on an object and exit with the pression of a key (ESC for example).
to enter in cam it's not a problem (bute the character is still moving in first person), to exit it's not implemented yet...
thank you, waiting for your reply
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