Author: Monsoon
Author Website:

Version: 1.0

Short description: An Arma 3 Headless Client Guide for mission makers & server admins.

Date: 2015-02-10 22:01

Comments: (3)


Arma3 Headless Client Guide


Today I'd like to share with everyone my Arma3 headless client guide. My Arma2 HC guide is nearly 2 years old and needed a bit of a makeover. I cover a large range of topics including:
  • What is a headless client?
  • When should you use a headless client?
  • How to add a headless client entity to your mission
  • Contextually spawning units on either the server or the headless client:
    • spawn units via script
    • spawn units via DAC
    • spawn editor-placed units
  • How to transfer units from the server-->HC
  • Allowing headless clients to connect to your server
  • Starting the headless client on both Windows & Linux
I hope that this guide proves useful to both veteran and new mission creators alike. I will do my best to keep it updated as things change throughout the years. If you have any feedback or comments I'd love to hear from you, thanks!

- bug fixes regarding errors with moveToHC.sqf
-- added waitUntil{time > 2}; to make sure the HC has properly loaded the mission
-- no longer gives errors when HC is not present, we now use isNull rather than isNil
- doc update: array returned by playableUnits does not return the headless client

- first release

Forum topic:
- BI forums

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Tags: Client,   Guide,   Headless