Author: EMSI
Author Website:

Requirements: No addons required
Island(s): Altis
Playable options: N/A

Version: 03-02-2015

Date: 2015-03-03 07:05

Comments: (1)


Finding Pandora


In recent months, the interest of NATO intelligence agencies was concentrated on a small island in the Mediterranean Sea - Altis.
This island is located on the edge of the demilitarized zone separating the territory under the protection of NATO and territory occupied by the CSAT units.
Analysts of these agencies were surprised by the intense electromagnetic radiation signals coming from the coordinates corresponding just to the island Altis.
Other sensors not detected any other signals or anomalies, and even no radioactivity or shake of the earth's surface.
Nevertheless, a number of our stratospheric UAVs were destroyed without any previously detected threats which may were observed by their sensors.
These UAVs were deployed over the island as a first step to unlocking this mystery.
But recently we received information from the independent rebels of FIA organization which are operating in the demilitarized zone, that the CSAT units are actually located on Altis and they are performing there different tests on some sort of a new weapons system.
And therefore with the utilization of this unknown system are probably associated physical anomalies and our destroyed UAVs.
Therefore, the situation is clear ... your task is to cooperate with the FIA and to find and identify unknown weapon system (call sign Pandora).
If will be possible disengage the Pandora from the operation, or at least try to damage it seriously.

  • No DLC required
  • No unofficial addons required
  • Customized equipment for player and its group
  • Enabled teamswitch
  • Player can fulfill mission as a lone wolf or in a group
  • Optional tasks
  • Open ending (another multi-mission will follow the story)

  • Installation:
    Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/Missions folder.

  • Tweaks in "follow me" script for FIA contact
  • Automated selection of advance (if player will not decide)
  • Tweaks in "helicopter" section

  • v02-25-2015
  • Boat is no more locked as player's group will get out on the coast
  • Extended time limit for taking of decision while selecting next advance in a mission
  • Various typo corrections in localized strings
  • Added hint at the very beginning (to drive the boat)
  • Polishing of all hints
  • Modification of "follow me" script for player and FIA contact
  • Various small tweaks in many scripts

  • Steam Workshop:
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    Forum topic:
    - BI forums

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    Tags: Air,   Infantry,   Vehicles,   Water