Author: Megagoth1702
Author Website:

Requirements: No addons required

Version: 23.Mar.2015
Signed: Yes, serverkey included

Short description: In an ideal world I will re-cofigure all relevant sounds in game so that footsteps, vehicles and weapons are balanced in a way that makes sense from a gameplay perspective.

Date: 2015-03-23 19:57

Comments: (5)




I am about to get back into sound modding. I disagree with most of the people just making sound LOUD LOUD LOUD and that's it. I hate the loudness war in music that now also seems to be popular to people in games. I believe in dynamic range.

In an ideal world I will re-cofigure all relevant sounds in game so that footsteps, vehicles and weapons are balanced in a way that makes sense from a gameplay perspective. There is no way to keep it realistic, because we cannot use the real life dynamic range of over 150dB. I would like to go kind of like this:

from bottom to top:
ground vehicles
guns & usual weapons (rifles, pistols, mortars), air vehicles
cannons/small explosions
big explosions/and really huge shit

To experience my vision you should have your volume set high enough so that "guns & usual explosions" are really loud. Not ear-breaking, but decently loud. Not everything will be heard at the same time, footsteps and environment will drawn out when loud stuff is around. I will keep samples so that they ALWAYS have a nice punch to them, especially the guns are lacking in that department in many mods out there.

PROBLEMS: No 3rd person/1rst person differentiation. Also - distance. I would be happy with a simple "close" and "far" setting. If anyone knows a smart way that is easy on performance, tell me. An in-engine way would be perfect.

So far touched:
- MX
- Katiba
- Zafir
- Mk20
- Mk200
- Sonic Cracks
- Impacts (Body)
- 50cals
- RPG42
- Grenades
- Supressors (WIP big time, still not too happy with them)

Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:
Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:

You can also use -nosplash to get rid of the splash art and intro videos.

And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.

Included files:

Media: has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Youtube channel

Known issues:
- 50cal snipers lack agressiveness
- Zafir lacks a bit of agressiveness
- some bullet impacts are too agressive/punchy (and for some reason water hits play the ground impact sounds - but that's not my fault)

License / Disclaimer:

There are too many people stealing sounds from mods and using them as their own without giving proper credit
or asking the original creators.
Without my (Andrej Schmitt, Megagoth1702) written permission NOBODY is allowed to use/mix/re-use/re-pack my
sounds for their own mods! Respect my work and mail me (see included readme!).

Tell me what you are up to and we will work out a solution.

Do NOT do this shit right here:

- Bullet Impacts have been re-visited, they are a bit less agressive now
- rock and building impacs have gotten some quiet debris added


Forum topic:
- BI forums

MegaSound Patch 23.Mar.2015:
You only need to download and install this patch if you are using version 18Mar2015 of the MegaSound.
If you have downloaded the latest version from our mirror below this patch is already included!

Enable javascript to be able to download from Armaholic please!

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