X-Cam is an InGame 3D object placement tool with many different functions. All these functions make it much easier to place objects on any terrain.
You can export your work as a terrain builder import file, but also as a mission or script file. So X-Cam supports both mapmakers, as well as missionmakers.
There are too many features and functions included to list them all here.
Installation / Usage:
Simply watch the following video to learn to install X-Cam and how to start your first X-Cam session:
There is only a keyboard shortcut pdf file included and the whole user manual is only available as a 20 part tutorial video.
You can find all these videos by following this link:
Armaholic.com has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Armaholic.com Youtube channel
Credits & Thanks:
code34 for iniDBI to load and save all the internal X-Cam data like projects, favorites and prefabs.
Killzone_Kid for make_file.dll to export a project as terrainbuilder, mission or script file.
t-800a for all Military_* prefabs
Object packs (optional):
Many thanks to poolpunk for this incredible work!
poolpunk: xCam_Metal.pbo, xCam_Woodworks.pbo
t-800a, MCPXXL, Hotzenplotz, Atsche, Sky (xcam_prototype team)
Major_Desync, GreenBeret40, Aus, Inlesco, James2464, IceBreakr, 19thCypeRevenge, nomisum, meat147, Kerodan (community team)
License / Disclaimer:
X-Cam is released under Creative Commons Licence Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0):
You may share X-Cam with others as long as you credit the original author.
You are NOT permitted to edit, tweak or change the addon in any way without explicit permission from the author.
You are permitted to download and use this software for personal entertainment purposes only.
This add-on is meant for ARMA 3 game platform by Bohemia Interactive only.
Any commercial or military use is strictly forbidden without permission from the author.
- updated x-cam.pbo
- Object layer is automaticly activated if you start X-Cam
- Last used object class is automaticly reloaded if you restart X-Cam
- Expand the object list view
- Expand the object types list view
- Expand the object classes list view
- Wrong list entry deleted after the use of the delete brush
- Object detection no working correctly, after you have pressed the key [ V ]
- Some buttons disabled after the saving process
- The function "Import mission objects" was broken
New: DayTime switch
New: Turbo mode
New: Improved loading time (up to 6x faster)
New: Reworked and optimized Search function
New: Reworked object detection methode
New: Additional Brush options
New: Extended SingleBrush functions
New: Geometry detection mode
New: Various Hide functions
New: Restore function
New: MultiBrush configurations
New: Additional MultiBrush option
New: Find duplicates function
New: Extended restricted movement option
New: Pitch & Bank function
New: HideBrush for map objects
New: Import static mission objects
New: Save object names
... and of course fixed some minor bugs.
New: Alternate methode to start a frame selection
New: Terrain visualisation incl. some settings
New: Option to invert 4 different camera control functions
New: Split a Terrain Builder export file into different export files (object types)
New: Restricted start option (player name)
New: Option to search within the X-Cam object library only
New: One-step processing of multiple projects (incl. export)
New: Additional save option, if objects copied from different projects
Fixed: Press [Alt] during the secondary movement methode is active
Fixed: The export option > enablesimulation 'false' < saves wrong values
Fixed: Ghost objects after pressing the [ESC] key
Two object packages have been updated:
Killzone_kid has released a new version of "make_file.dll" (version 1.5) to make the file oparations more secure.
The only difference I could find so far is that you will see an additional dialog to confirm each "new" file operation.
- first release
- BI forums