I'm pleased to present my latest terrain for Arma 3 : Al Rayak.
The map is 20 x 20 km, and aims at loosely representing a middle eastern country.
40 km of coastline, 7 cities, 3 seaports, 2 main rivers, 4 airfields, about 100 villages, many bridges, and far more trees than would be here in reality.
The vegetation is mostly a placeholder and will be updated in the future. I also plan to add many rock formations to give the whole area a more arid and mountaineous feeling.
To install the G.O.S Al Rayak you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page
for more information about using custom mods and addons in Arma 3.
Credits & Thanks:
Jones and Sgt Fuller for coming up with the idea for this map, and providing valuable information and advice.
The All in Arma team.
HOMJ whose RoadPainter saved many hours of road placement.
Shezan74 for worldTools.
Satelite image toned down.
Fix for incorrect Grid/GPS coordinates.
Removes the dependancies to BRG_Africa.
Redone the whole config to cope with patch 1.60.
The lighting technology is very different from previous versions, this mostly affects the textures and the vegetation.
I've made some hasty changes to make the terrain playable, but there's much more to do.
Corrected ground textures to use new BIS rendering tech.
- Removed dependencies to Ibr_Dtowns, and Ibr_Plants, so now the only requirement is "All in Arma".
- And made one correction in the config.
- first release
- BI forums
- Community Upgrade Project - Terrains Core
- Community Upgrade Project - Terrains Maps