Evolution-A3 is a remake of the popular Armed Assualt (ArmA) mission, Evolution Blue by KilJoy. Evolution-A3 features all of the original gameplay mechanics, either in their original form, redesigned by myself, or with similar community content replacing the functionality of the original outdated code.
All features can be disabled/enabled via mission parameters.
AI units can be recruited via bon_recruit_units at the staging base via action menu, and airdropped in the field via BI's communication menu.
Dynamic view distance settings with CHVD can be set via action menu in the staging base.
HALO insertions using ATM_airdrop via action menu in the staging base.
Player loadout saved to user profile and modified via BI's Virtual Arsenal.
The original Evolution sounds!
BI's dynamic groups interface can be used via action menu at the staging base or at anytime by pressing 'U'.
Meatball's randomWeather2 generates random, MP-sync'd weather throughout the game.
Quiksilver's cleanup and BI's wreck and corpse management keeps the mission running smooth throughout the entire game.
Overall unit management moved to UPSMON with minor script modifications.
CHHQ provides a mobile HQ transport option.
Headless Client implementation automatically detects and offloads AI to your HC.
Player Persistence keeps players at their last known locations with their last known loadout in the event of a disconnect and rejoin of the same session.
Pilot loadout requirements enforced to fly aircraft, includes auto-switching of loadout if you're in the base.
Modular sidemissions that provide bonus points to all players, and extra bonus points to the players responsible for completing the task, including: CSAR, Defend, Attack, Defend the Base, Ambush, and attack AAA.
Officer Capturing in every area of operation for bonus points!
OPFOR support assets may be available at the AO including mortar, anti-air, CAS, and sniper support.
Build structures in the field using R3F Logistics.
All powered by vanilla ArmA 3 content.
The overall goal of this project is to bring Evolution Blue up to ArmA 3 standards while preserving as much original gameplay as possible. Minor additions such as Revive and Support Assets that delineate from the original concept should be added with optional parameters.
Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder.
[NEW] AO's completed from past session get BLUFOR marker.
[BUGFIX] Mission no longer gets stuck in error loop.
[CHANGE] Removed OPFOR snipers until I find alternative to broken BIS_fnc_Overwatch.
[CHANGE] Added OPFOR CAS to INIT arrays for customization/mod usage.
[NEW] Difficulty mission parameter.
[NEW] Radio Tower now uses composition instead of just a radio tower.
[NEW] Player's now have access to AI-driven support assets, depending on rank.
[NEW] CROSSROADS plays radio squelch while transmitting.
[NEW] Staging Base has vehicle servicing area for auto rearm/refuel/repair.
[NEW] GAIA or UPSMON available to control OPFOR AI via mission parameters.
[NEW] Units can have on-hit and on-death SFX via mission parameter.
[NEW] AO may contain infantry minefields.
[NEW] AO may contain AT minefields.
[NEW] OPFOR mortars will deploy flares at night.
[CHANGE] AOs can have a random number of OPFOR mortar camps.
[CHANGE] Basic respawn moved to Iceman's script.
[CHANGE] MHQ is now repair-respawned, and must be repaired in the field to continue transporting units.
[CHANGE] GAIA is now default AI commander.
[CHANGE] Reverted scoring to vanilla ArmA 3. AI won't count towards players, but player gunners will share points with player drivers/commanders.
[CHANGE] BIS ambient combat sounds added to parameter list instead of being forced.
[CHANGE] OPFOR CAS no longer continues being reinforced once the radio tower is destroyed.
[CHANGE] Each AO has a randomized number of active squads, influenced by difficulty and progression.
[CHANGE] Reduced OPFOR AAA accuracy.
[BUGFIX] OPFOR infantry reinforce again.
[BUGFIX] Fixed OPFOR Armor bug where it continuously respawned.
[BUGFIX] Briefing correctly populates rank restrictions.
[BUGFIX] Fixed wonky scoring issues with change to vanilla a3 scoring.
[BUGFIX] Fixed player MASH/FARP deployment.
[BUGFIX] Side mission selection is fixed.
[BUGFIX] Offroads respawn fixed.
[BUGFIX] MASH owners now receive points for auto-healing BLUFOR units at the MASH.
[NEW] Added Debug Mode parameter for bug hunting.
[BUGFIX] MHQ now respawns properly
[BUGFIX] PRIVATE weapon items are now available.
[BUGFIX] RandomWeather error fixed.
[BUGFIX] Players no longer receive double points.
[BUGFIX] Players no longer get stuck in negative points.
[CHANGE] CHHQ removed and swapped to rudimentary EVO MHQ.
[CHANGE] New loading screen added.
[CHANGE] More OPFOR infantry by default.
[BUGFIX] You can capture villages/cities again.
[BUGFIX] You can now deploy FARPs/MASHs anywhere. Becareful where you do, there is currently no check for space!
[BUGFIX] You can capture Officers again.
[BUGFIX] Notifications for objectives fixed.
[BUGFIX] You can now properly complete sidemissions.
[CHANGED] Map and task indicated which village/city will be reinforcing your AO.
[CHANGED] OPFOR squads are proper ArmA3 groups and no longer two fireteams.
[CHANGED] HALO insertions cost 3 points unless you are a PRIVATE.
[NEW] Leftover OPFOR units in AO randomly decide to surrender or continue fighting once you capture the AO. Bring them back to base for bonus points.
[NEW] SetSkill of all OPFOR AI- no more laser kills!
[BUGFIX] Briefing correctly formatted.
[CHANGE] Slightly lowered altitude that BLUFOR AI Paradropped in from to increase chance of survival in AO.
[CHANGE] Removed PRIVATE vehicle and weapon notifications.[BUGFIX] You can now recruit AI again.
[BUGFIX] Each rank adds new types of AI to recruit.
[BUGFIX] OPFOR heli's now leave AO.
[BUGFIX] You can now enable full arsenal access.
[NEW] OPFOR AI now reinforce your target AO from the next AO.
[CHANGE] Removed armored/mechanized squads.
[CHANGE] Armor parameter now includes all vehicles.
[CHANGE] Infantry parameter now includes paradrops.
- BI forums