Date: 2020-01-05 12:11
Supports vanilla and ACE interaction systems.
Adds ability to smoke cigarettes.
While smoking the cig will change it's model to a smaller version disappearing in the end (around 5 minutes) and producing smoke while it's active.
Mod is fully multiplayer compatible so you will hear the sound of the matches from other players and you'll see the smoke coming from the cigarette synchronized between all clients.
I in no way encourage anyone to smoke in real life, I don't smoke irl, it's just a small addition that I thought would add some immersion.
I in no way encourage anyone to smoke in real life, I don't smoke irl, it's just a small addition that I thought would add some immersion. Especially that the cig models are really good, thanks to MrEwok.
The mod is signed for the multiplayer and should work fine. If you experience any problems please let me know.
To install the Immersion Cigs you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.
Look for the items in the virtual arsenal - all magazines section, also available in 3den and zeus.
Recommended and/or optional addons and mods to use with Immersion Cigs:
- Community Base addons A3
- Advanced Combat Environment 3 (ACE 3)
Armaholic.com has its own Youtube channel where we will cover the Community made releases.
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All my sources and releases are now available on the github: https://github.com/rebelvg
All tested in multiplayer and should work fine.
Any feedback and info about errors is appreciated.
Credits & Thanks:
-- Made by Podkolpakom.net
Rebel - configs, scripting.
Facel - 3d models, textures.
Panimala - icons, sounds.
Added chinese translation. Thanks to dfr1238!
"Sometimes a cigar is just a cigar" update.
Japanese translation by classicarma. Thanks, classic!
Some code refactoring.
Fixed vanilla actions disappear on respawn.
Also added vanilla action for lighting up someones cigarette.
Added lollipops (as goggles and packed lollipop as magazine).
Refactored some parts of the mod.
Players now start with cig pack, lighter and a few lollipops in the singleplayer (for now, later I'll add something like a cba option for that so you can choose).
Small mod name change, now it's called immersion cigs. I didn't change any old classnames for backward compatibility.
immersion_pops_poppack - packed lollipop (mag).
immersion_pops_pop0 - unpacked lollipop (goggles).
There was some small issue discovered that interferes with some of ace interactions inside of the vehicle.
That was part of my mod's problem and part of ace's problem.
Changes to the dependency.
Now can work without ACE so you can run it on vanilla only.
So if you run it with ACE, it's all the same as before, but if you run it on vanilla it'll work via mouse wheel action menu.
Some limitations, to get cig from cig pack you have to put it in your uniform only, otherwise the mouse-wheel action will always be there which is kind of what I always wanted to avoid.
And you can't light other unit's cigs for now.
New cig models by Facel.
New cig pack model by Facel.
Changed dependencies. ACE3 only.
A few clean ups, translation system and a translation to the French language (thanks to the Luigium from github) and keys for the mod.
Matches and lighter models are in. Zeus support for the new objects was added too.
Using say3d when playing sound in vehicle.
Exits animation cooldown if player's state has changed (killed or unconscious).
- first release
- BI forums