Author: Diesel5187
Author Website: Requirements: No addons required Version: 0.00004.1 Signed: Yes, serverkey included Short description: This project is meant to represent the A/MH-6M special operations helicopter. |
Description: This project is meant to represent the A/MH-6M special operations helicopter. Features Helicopter Models: - AH-6M: FLIR/2xMiniguns/2x7-shot FFAR default loadout with a great variety of weapons to choose from with the dynamic loadout system - MH-6M: FLIR/Benches, 6 passengers - H-6M: FLIR/Stripped MELB Weapons: - M134 - GAU-19 - HE Hydra warhead - Flechette Hydra warhead - Illuminating Flare Hydra warhead - MPSM Hydra warhead - AGM-114 - DAGR Installation: To install [MELB] Mission Enhanced Little Bird you should use modfolders to keep it seperate from the official game content to prevent issues. With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded. Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3. Included files: MELB.pbo Future plans: - APKWS II Laser Guided warhead for the Hydra rocket Credits & Thanks: BIS for their base Arma 2 Little Bird model Diesel5187 for scripting and config work sykoCrazy for models and textures Jones for being a great project manager(we need a new one, he's lost somewhere in The Commonwealth) LordJarhead for helicopter sounds Laxemann for weapons sounds Kimi for letting us use parts of his UI mod and other UI related wizardry swissMAG for help with the AFM RHS for the PiP script Dslyecxi for giving us solid feedback and ideas Frost and McNeill, just 'cause Finally, thanks to all the groups who help us test the mod prior to release. License / Disclaimer: End User License Agreement This mod/code/work is protected by the [url=https://creativecommons.org/licenses/by-nc-nd/4.0/legalcodeAttribution-NonCommercial-NoDerivatives 4.0 International Creative Commons License[/url]. Please note that the above mentioned agreement gives the right to Diesel5187 and sykoCrazy to waiver any of the conditions, thus feel free to contact us to obtain permission to modify our work. It is forbidden to distribute the content of this package by itself, or as part of another distribution, using the Steam Workshop by anyone other than Diesel5187 and sykoCrazy. You may NOT use the material for commercial purposes. This includes running this package on server instances that employ any monetization schemes, including, but not limited to, donate-reward systems. Bohemia Interactive's approval of your monetization scheme does not grant you rights to waive this clause of the EULA. Changelog: v0.00004.1 @ Fixed possible issue with key and signature(Users may have to delete old "sykoCrazyDiesel.bikey" file in Keys folder v0.00004 Note: Due to the addition of the loadout system, we've removed the preset Light, Medium and Heavy AH-6 classes from the editor. So now there's only 1 main AH-6M class to pick from. You can then choose a loadout by either using the dynamic loadout presets(make sure to select whether a gun/rocket is operated by pilot or copilot) or coming up with your own combination. For now the previously used classes are just hidden to avoid breaking any missions that still use them. In a future update we will be remo + Added - Removed @ Fixed ^ Improved + Dynamic Loadout system(please provide feedback either here or on the BI forums about ideas for a better UI Layout for that thing) + Ability to have more than 1 type of rocket warhead in the rocket pods(This makes the UI clunky, so let me know if this is at all worth the clunkiness) + Flechette Hydra warhead(let me know if this sucks the performance out of servers) + Illuminating flare Hydra warhead + MPSM Hydra warhead + Recoil for Miniguns and GAU19 + Hydra rocket dispersion + Radar altimeter digital readout + Radar warning receiver + Editor preview images + Fire extinguisher + Wreck model + Tail number selection in attributes menu + Nose art is now selectable in the attributes menu + Interior/maint rotor/ammo box textures - Bobblehead from the action menu(You can add it via attributes menu) - "EXPERIMENTAL" decal. @ DAGRs and Hellfires should be working again(yay?) @ Countermeasures also work ^ Optimized textures and models ^ Crosshair on the attack bird is now "better" ^ Flight model v0.00003 Hotfix Fixed: - Sling loading works again! - Instrument gauge dials easier to see Tweaked: - Damage model - Hellfire damage radius - Helicopter sound - Various optimization tweaks - Easter egg now easier to activate(action menu) Removed: - TOW functionality from guided rockets since ACE3 lasers work again. So now even when using ACE you can lock onto laser, cycle to desired rocket, lock on and fire! v0.00003 -Added: AH-6M-H (Heavy Variant -Pilot Gau-19 -Copilot: Laser, 1 Hellfire, 4 DAGR) -Added: Miniguns to Heavy variant -Removed: Miniguns from Heavy variant -Added: Hellfire model -Added: DAGR model -Hellfire/DAGR Instructions: NOTE: To keep these weapons usable with ACE, we have made them work like TOWs for now. This means that if you fire without a laser lock, the missile will follow the crosshair regardless. They have limited maneuverability, so a shot 90 degrees off bore might not hit its intended target. Laser lock is slightly more accurate. 1. Activate laser on helicopter. 2. Cycle to Hellfire or DAGR 3. Lock on to laser from Helicopter or laser from infantry/other vehicles using "T"(Lock Target) or "R"(Next Target). NOTE: On occasion, the locked-on hexagon does not move with the laser, but the missile WILL track the laser. 4. Fire. 5. Track your target. 6. Keep it steady. 7. Profit, aka watch it go boom. -Added: Hydra 70 model -Added: Fast Rope Assembly, (No fast rope planned, just there for the looks) -Added: New Textures -Added: Damage indicators in the instrument panel -Added: Easter egg -Tweaked: Grease pencil crosshair changed, again! -Tweaked: Rocket smoke effects -Tweaked: Textures -Tweaked: Sounds -Tweaked: M134 Dispersion -Tweaked: Flight Model -Tweaked: Damage Model -Tweaked: Picture In Picture(Thanks RHS) -Tweaked: FLIR UI(Thanks Kimi) -Tweaked: Res LODs and sections for better performance -Fixed: Cost of ammo was too high, rearming will no longer empty an Ammo Hemmit so quickly. -Fixed: Sound error when activating countermeasures v0.00002 v0.00001 Alpha - Initial Release[/url] Forum topic: - BI forums - Armaholic forums Steam Workshop: - Subscribe Enable javascript to be able to download from Armaholic please! |
Outstanding mod!! This was exactly what I was looking for! Nothing bad to say at all!! Although I do have some suggestions. The first one is a visual effect of the miniguns. For the miniguns, can you make the tracers like it is in the blastcore mod where the tracers look like laser beams? You probably understand what I mean but you can find arma 2 and 3 vids on it. Other than that, this mod it perfect! Keep up the amazing work.
Cant wait till you get it ill where it was in arma 2 but still good mod.
Models are amazing. They fly really well. I can see the potential and I urge the authors to keep working on these birds. With some tweaks to the guns with sound and visuals and adding a HUD. My realism unit will be sure to be utilizing this mod when it is finished.
http://navysealteamthree.enjin.com/
This is amazing! I'm really liking the new sounds for the guns, especially the GAU-19. It flies, sounds and looks much better than the default littlebird. I hope you continue developing this mod.
I'm thinking I might've messed up when installing this but for some reason the guns will not shoot and they have a static muzzle flash that does not go away. The right side gau19 does not spawn and many missile systems will not appear either. I do use ACE 3
1. I'm facing the same issues misterplasma is having, and I'm also using ACE 3. The bench looks misplaced as well.
2. Is it normal that I only have a H-6M variant in the virtual arsenal instead of two separate variants like AH-6M and MH-6M?
3. ETA on update?
Hey, thanks for trying out the mod! We're sorry to hear that both of you guys are having the same issue. We weren't able to reproduce the bug and this is the first time someone has reported it. Have you tried redownloading the mod and reinstalling it? Also what other mods are your running?
The virtual garage functionality is not properly set up yet, so any errors or missing models in there are known and will be worked on for future updates :D
This already is an impressive Bird indeed. The details are incredible :D
Only issue i found was when i accidentally hit the countermeasures-button (all versions): "No entry 'bin/config.bin.SmokeShellWhite'" and after that LWIRCM was counting down in some sort of loop and beeping. Might be related to mods i use though. Anyway this is great work, thanks :D Can't wait for an update.
good mod! but i have 1 problen, and thats the aimdot! I cant hit shit with my trackIR cause it it dont line up correct can u somehow add a HMD or something? That would be great.
fallout 4 bobblehead tooooppppppppp
Thanks for making my favourite chopper even more awesome !
Total comments : 11, displayed on page: 11