Author: NemesisRE
Author Website:

Requirements: No addons required

Version: 1.02

Short description: An earplugs script

Date: 2015-06-10 10:29

Comments: (2)


NRE Earplugs


This Arma 3 earplugs script adds an action to insert/remove Earplugs (toggles).

I'm currently working on a mission template for my clan [qip] and wanted to include earplugs because everyone is complaining about the noise of the helicopters.

I looked at several scripts, some of them didn't suit and some didn't work. Maybe it would have been easy to fix but as I wanted to learn sqf scripts anyway I started to write my own script.

The earplugs work everywhere so they are not bound to a specific location, like inside a helicopter or so. Everything is translatable and currently in english and german.

Installation / Usage:
- Create a "scripts" folder in your mission and put the main script in there (or update init.sqf and NreEarplugsPath variable in the main script)
- Add the code from stringtable.xml to your stringtable.xml or use the one from the package:
- Call from init.sqf via:
execVM "scripts\NRE_earplugs.sqf";

Credits & Thanks:
Inspired by A3Wasteland132DSOv14.Altis kopfh script

- adds eventhandler only once on init

- updated translation
- fix to prevent MP / JIP issues

- first release

Forum topic:
- BI forums

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Tags: Earplugs,   Mute,   Noise