This Arma 3 earplugs script adds an action to insert/remove Earplugs (toggles).
I'm currently working on a mission template for my clan [qip] and wanted to include earplugs because everyone is complaining about the noise of the helicopters.
I looked at several scripts, some of them didn't suit and some didn't work. Maybe it would have been easy to fix but as I wanted to learn sqf scripts anyway I started to write my own script.
The earplugs work everywhere so they are not bound to a specific location, like inside a helicopter or so. Everything is translatable and currently in english and german.
Installation / Usage:
- Create a "scripts" folder in your mission and put the main script in there (or update init.sqf and NreEarplugsPath variable in the main script)
- Add the code from stringtable.xml to your stringtable.xml or use the one from the package:
- Call from init.sqf via:
Credits & Thanks:
Inspired by A3Wasteland132DSOv14.Altis kopfh script
- adds eventhandler only once on init
- updated translation
- fix to prevent MP / JIP issues
- first release
- BI forums