Author: SpeisCheese
Author Website:

Requirements: No addons required

Version: 1.4.2 beta
Signed: Yes, serverkey included

Short description: The Chimera is a UN Multinational Strike Force which operates everywhere around the globe to stop other factions taking over the world.

Date: 2015-09-16 21:04

Comments: (1)


Chimera Faction


My first attempt to create a faction for ArmA 3. I hope you enjoy it. This is a simple AAF Retexture, but I will add OPFOR and BLUFOR units later. This is STILL a BETA, so expect to get some errors. If anyone found some errors, please post them in the comment section.

Here a bit of story:
The Chimera is a UN Strike Force founded after the Rise of the CSAT/Cartel. The UN isn't satisfied with the US implication in this war, so the UN founded a Joint Strike Force called "Chimera".
Chimera is based on the Act of Aggression faction, an RTS game coming in September 2015. If I have time, I will make a Cartel faction. I don't think that I need to make an US Army because there are already so many.

-Zeus Compatibility
-Special Forces
-Many Indep and NATO units
-Counter-Terrorist Units
-More coming soon...

Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:
Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:

You can also use -nosplash to get rid of the splash art and intro videos.

And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.

Included files:

Media: has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Youtube channel

Future plans:
Add more units and fix errors.

Steam Workshop:
- Subscribe

-Fixed an display issue for Cartel mod

-Fixed an error with the Crewhelmet by replacing it
-Updated description

-Renamed "HMG 3" and "GL 2" to "Static Gunner" and "Static Grenadier"
-Added CRV Bobcat, called "Kodiak" ingame
-Replaced unarmed Lynx with PO-3 Orca called "AS365 MAH"(MAH=Mulitpurpose Attack Helicopter)
-Renamed "SAS Soldier 2" to "SAS Soldier(Light)"
-Removed included .tga files, which I used for easier editing

v1.3 BETA
-Fixed a display name bug with AT Missile Specialist
-Reworked Groups
-2 Reworked units called "Exo-Soldier" and "FELIN Soldier"
-Added new MG for the Exo-Soldier, called HK421
-Some more fixes

v1.2.2 BETA
-Fixed a bug where AR 134 was still shown instead of HK 420
-Removed 2 Motorized Groups which caused errors

v1.2.1 BETA
-Renamed the AR134 to HK420
-Removed "Motorized Mortar Group" to fix an issue

v1.2 BETA
-Replaced TAR21 with MX Rifle(ingame called AR 134)
-Fixed a major bug with Groups

v1.1 BETA
-Renamed units
-Deleted some useless units
-Added the Namer APC and SPAA
-Special Forces now have a paratrooper squad

v1 Beta
- first release

Forum topic:
- Armaholic forums

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Tags: Aaf,   Faction,   Retexture,   Un