Angel Island, is my first terrain for Arma 3, it's based Angel Island, in San Fransico Bay. It's a small Island, with a high level of difficulty, due to the hilly lanscape, and the high density of vegetation.
although small, Angel offers a large panel of environment : cliffs, towns, farms, forest, talweg, rocky ground,...
Elevations come from USGS Map Database.
Real elevation model & roads & structure implantation
Terrain is 4 km²
Island is 2 km²
2 small towns
1 hotel Zone
Small farms and structures dispatched around the island.
Multiplayer Mission Included !! : [Coop]Conquer And Destroy by [V]Tyrghen
Random targets to destroy & Random Zone to Capture.
VAS and =BTC= Revive included.
To install the Angel Island you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page
for more information about using custom mods and addons in Arma 3.
Credits & Thanks:
Team Les Vétérans !
[V]Tyrghen for all the Help
[V]Wollfen & [V]Michel, for spendings hours on Teamspeak during Creation Time !
Mikero for his Tools !
EgilSandfeld for sharing his File.
All the Arma 3 modding community, posting good tutorials, and helping on Bis Forum.
* Fix for A3 1.6
* Fix Ladders in Harbors
* Fix Flying objets.
* Fix day/night cycle
* Fix Ayala Ground
* Fix minor objet placement
*Terrain Elevation in Camp Reynolds (IISwede)
*Objects placement (IISwede& LordJarhead)
*Ground SoundsHit Config (LordJarhead)
*Roads priority (IISwede)
*Fix the included mission : Conquer and Destroy
*Fix flying objects.
- First Public Release
- BI forums