Description:
All scopes were made for extremely accurate range estimation and bullet drop compensations (when using Dagger Ballistics ammo)!
Features:
We´ve reached the mark of more than 100 different reticles!
Installation:
To install the Dagger Scopes for Arma 3 you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the
Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.
Included files:
a3_dgr_*.pbo
KA_weapon_functions.pbo
Usage:
For usage instructions and information of how to use Dagger Scopes for Arma 3 please refer to the included documentation.
Please, read the manual. It contains some information on the use of the scopes, plus the image of every reticle.
Ready to Use LEA Config File
Import the file:
DGRScopes_1_1.lea.addon
into you
LEA - Loadout Editor for Arma 3 and you are ready to use all the scopes.
Media:
Known issues:
The game denies zoom powers above 30x, so the 55x competition scope will always be missing the maximum zoom power. I haven´t tested if the NF 32x is working right at max power.
Credits & Thanks:
My special thanks to:
BI team, for the wonderful game and the forums.
ToreDL87, The Supporter.
Multiplaneta, The Swiss Knife Man: LEA worker, youtube movies, mods research.
Digao.pf, The Constructive Criticizer: beta tester and effects suggestions.
da12thMonkey, for the SB scope and config´s support.
WR5, for the Leupold scope.
ACE team, for the many sniper toys.
SWM team, for the inspiration on the wide screen scopes.
WG6, for the M24A2 idea.
AR15 and Sniperhide forums, for the open minded discussions and mutual help.
License / Disclaimer:
This is the Dagger Scopes manual for both Arma2 and Arma3.
I do not allow DaggerScopes or any other of my mods, or any part of them, to be included in other mods without my authorization.
I do not allow my mods or any part of them to be sold by any imaginable means.
Changelog:
6.0.4
6.0.3
6.0.2
6.0.1
6.0
Nothing new, just shortened names to make them easier to read in the virtual armoury. Oh, and this is the first release of my scopes mod on Steam.
5.0.1
-
5.0
Set zero range to ~300 meters but now it can be adjusted in 10 m steps.
4: Set zero range to ~100 meters (in the configs they are set to 200 m so that in game the zero distance be around 100 m). Changed display names for better navigation in Virtual Arsenal.
v3.0
- made many scopes FFP (they zoom the reticle)
- added more scopes
v2.0
- Added more reticles to the AN/PVS-4
- fixed the zoom power on the clip-on NV sights
- converted some scopes (not all) into FFP – First Focal Plane, which means the reticle also zooms in and out
- added new scopes, added clip-on thermal sights
- fixed some reticle posts coming out of the tube
- assigned different 3D models for each scope
- adjusted the zoom power of all 1x zoom scopes to reflect BI´s new FOV at naked eye
- added a 55x competition scope.
v1.0
- First release.

-
Advanced Combat Environment 3 (ACE 3)
-
Community Base addons A3
Forum topic:
-
BI forums
-
Armaholic forums
Steam Workshop:
-
Subscribe
Enable javascript to be able to download from Armaholic please!
Nice Work man!
These escopes are excellent, the best socpes mode to the already created ARMA, very well done manual, aiding the player and making the game more dynamic.
They are all the DMS scope for me. Will this change in the future?
Hey KaelabOspeec,
They were all the DMS in version 1. In version 2 it has been fixed. Please, download the new version right here.
Where I can find Dagger Ballistics ammo? I make change in my profile file, and then run mod. Now all scopes are available but I can't find any Dagger ammo/magazines in Virtual Arsenal. When I try shoot on normal (ACE/RHS?) ammo I can't hit my target :/
Hello YahooPL
The Dagger ammo was released only in Arma 2 OA. So, no dagger ammo for A3, but you can use ACE3 ammo instead :)
About your A3 accuracy problems. Only the reticles with bdc's (ACOG's & Elcans) will loose a bit of accuracy (they will still be around 95% accurate). It happens exactly like real life, when you use some slightly different ammo on your rifle, you can expect the shots to hit a bit low or a bit high.
All the other reticles (Leupolds, NightForces, Schmidt & Benders, Zeisses, USMC's, Unertl, USO, etc...) are 100% accurate, no matter what ammo you are using (ACE, vanilla, RHS, whatever...). You just play attention that you must adjust you fovTop and fovLeft. And no, changing fovTop and fovLeft will not mess with your ACE, RHS or whatever.
Please, read the manual that comes with the download for further details and always check for updates on the forum here:
https://forums.bistudio.com/topic/183698-dagger-scopes-for-arma-3/
You can watch the first video for a good example of sniper shooting.
Good shooting!
Nice mod. this is real design escopes, i love this mode. for dynamic e style, prefect and simulate real design socopes
i get this error with the scopes and weapons:
19:32:31 Warning Message: No entry 'bin\config.bin/CfgWeapons.muzzle_snds_DGR_black'.
19:32:31 Warning Message: No entry '.scope'.
19:32:31 Warning Message: '/' is not a value
19:32:31 Warning Message: Error: creating weapon muzzle_snds_DGR_black with scope=private
19:32:31 Warning Message: No entry '.displayName'.
19:32:31 Warning Message: '/' is not a value
19:32:31 Warning Message: No entry '.nameSound'.
19:32:31 Warning Message: '/' is not a value
19:32:31 Warning Message: No entry '.type'.
19:32:31 Warning Message: '/' is not a value
19:32:31 Warning Message: No entry '.picture'.
19:32:31 Warning Message: '/' is not a value
19:32:31 Warning Message: No entry '.Library'.
19:32:31 Warning Message: No entry '.libTextDesc'.
19:32:31 Warning Message: '/' is not a value
19:32:31 Warning Message: No entry '.model'.
19:32:31 Warning Message: '/' is not a value
19:32:31 Warning Message: No entry '.simulation'.
19:32:31 Warning Message: '/' is not a value
19:32:31 Warning Message: No entry '.fireLightDuration'.
19:32:31 Warning Message: '/' is not a value
19:32:31 Warning Message: No entry '.fireLightIntensity'.
19:32:31 Warning Message: '/' is not a value
19:32:31 Warning Message: No entry '.fireLightDiffuse'.
19:32:31 Warning Message: Size: '/' not an array
19:32:31 Warning Message: Size: '/' not an array
19:32:31 Warning Message: No entry '.fireLightAmbient'.
19:32:31 Warning Message: Size: '/' not an array
19:32:31 Warning Message: Size: '/' not an array
19:32:31 Warning Message: No entry '.weaponLockDelay'.
19:32:31 Warning Message: '/' is not a value
19:32:31 Warning Message: No entry '.weaponLockSystem'.
19:32:31 Warning Message: '/' is not a value
19:32:31 Warning Message: No entry '.cmImmunity'.
19:32:31 Warning Message: '/' is not a value
19:32:31 Warning Message: No entry '.weight'.
19:32:31 Warning Message: '/' is not a value
19:32:31 Warning Message: No entry '.lockingTargetSound'.
19:32:31 Warning Message: Size: '/' not an array
19:32:31 Warning Message: No entry '.lockedTargetSound'.
19:32:31 Warning Message: Size: '/' not an array
19:32:31 Warning Message: No entry '.detectRange'.
19:32:31 Warning Message: '/' is not a value
19:32:31 Warning Message: No entry '.muzzles'.
19:32:31 Warning Message: Size: '/' not an array
I think I´ve managed to fix it. Please, wait for the next release.
Here is my RPT file so you can see the whole problem.
The pastebin is made up of segments of the 300MB RPT file. The RPT was made up mostly of these errors repeating.
http://pastebin.com/78ZpX1Tn
Error messages solved!
Tremendous work but, as someone who spent more than 15 years behind the "glass", from 100 upt to 2000, and preparing for Ko2M,still it is far from simulation. Or something is wrong with my settings

Hey Bubba,
Can you please be more specific about what the problem is? Is it scopes related, or ballistic related, or ACE features related?
Please, describe on the scopes forum if it is scopes related:
https://forums.bistudio.com/topic/183698-dagger-scopes-for-arma-3/page-8
or on the ballistics forum if it is ballistics or ACE related:
https://forums.bistudio.com/topic/187196-dagger-weapons-for-arma-3-and-ace-3/page-4
Probably there is a solution because real shooters use the mods and they are close to reality.
Cheers!
great work as always man
yet the zooming level of all ur articles is too extreme!
Would also advise to either make a 2d optic with a black black back ground or ace pip for better effect.
Thank u brother.
Total comments : 14, displayed on page: 14