Date: 2019-12-31 14:40
This Addon will add dozens of Containers, both in static and useable Versions.
See a list of the available assets in the classnames.xls , that should be included.
To install the PLP Containers you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.
For usage instructions and information of how to use the PLP Containers addon please refer to the included documentation.
Find the Mission-Editor Items under "Empty" ->
"PLP Containers (Useable, Cargo)"
"PLP Containers (Useable, Fuel)"
"PLP Containers (Misc)"
"PLP Containers (Moveable, Metal)"
"PLP Containers (Moveable, Plastic)"
"PLP Containers (Moveable, Others)"
"PLP Containers (Pallets)"
"PLP Containers (Static, Metal)"
"PLP Containers (Static, Plastic)"
"PLP Containers (Static, Others)"
"PLP Containers (Weaponholders)"
From there it can be used in 2D Editor, 3D Editor, Zeus, Mapbuilder and the incredible xCam(!) from Silola.
The Weaponholders can be mad invisible by using:
this setObjectTexture [0, "\plp_containers\Holders\wh_empty_ca.paa"];in its Init-Field.
To the Island-Builders:
There are different methods to use the included .p3ds for a new map in Visitor/Landbuilder:
A) Simply unpack the plp_containers.pbo in your p-drive and use the p3d-Files from the Root-Folder.
You can include the 'plp_beachobjects.pbo' in your download if you want, so the Players do not have to download
several addons to make your island work.
Advantage: This helps to reduce the size of the map and requires less work. :)
Disadvantage: It will make the addon a requirement, so the map can only be played if the pbo has been loaded.
B) Use Mikeros Move-Tool to move the needed files to your Island-Project-Folder.
Youre allowed to include all my objects on your islands without my written permission.
Any other form of distribution requires my permission and must be in line with BIS' EULA (!)
Advantage: The Island-Users do not have to download any other Mods to make your Island work.
Disadvantage: Depending on the amount of objects you include in your addon, its file size might increase drastically.
Note: I never tested Solution B, but it should work .. i think .. somehow .. ;)
Credits & Thanks:
Thanks Auss for helping me out with a door animation.
Base Model of Woodbox (Long) donated by devilslayersbane from BI Forums (Thanks for that one!)
Models/Textures of Rugged Crate, Tool Box and Handtruck made by Luchador
Model/Texture of Fuel Crate made by CoSwiz
Model/Texture of Multiboxes and Service Barrels made by Boris_Mesaros
Model/Texture of Forklift made by rahjea
Model of Metal Dumpsters made by teardropclock
Model/Texture of Wood Barrel made by tobbo
Most of these artists can be found on turbosquid.com.
One or more textures used on the models included have been created with images from Textures.com.
These images may not be redistributed by default. Please visit www.textures.com for more information.
License / Disclaimer:
Any unauthorized modification of the released files is not allowed without any written permission by the author(s).
You are using those files at your own risk.
Author(s) of those files are not liable for any damage or loss of data caused by using of those files.
Usage of those files is also prohibited for any commercial purposes.
Added: Chem Barrels
Added: Flight Cases
Added: Fuel Containers
Added: Hard Cases
Added: Metal Canisters
Added: Modular Racks
Added: Open Variants
Added: Payload Variations
Added: Pistol Lockers
Added: Plastic Barrels
Added: Rifle Case
Added: Rifle Lockers
Added: Storage Tanks
Added: Suitcases and Bags
Added: Trash Cans
Added: ULD Containers
Added: Vending Machine (Damaged)
Added: Vending Machines (Toys)
Added: Weapon Holders (Display Only)
Added: Woodboxes (Dark) Textures
Changed: Config files
Changed: Several Textures
Fixed: Damage values
Fixed: Several rpt errors
Fixed: Weapon Holders
Added: Bottle Containers
Added: Dust Bins
Added: Garbage Cans
Added: Multibox Variations
Added: Outdoor Trash Cans
Added: Plastic Bins
Added: Plastic Coolers
Added: Rubbish Bins
Added: New Classes for Eden Editor
Fixed: Complete configuration overhaul
Fixed: Partitioning fence door not working in binarized maps
Fixed: Several texture fixes due to new lighting
- Added: Eden Editor Support
- Fixed: Pallets not visible in Zeus
- Added: Openable Versions of Door (Thanks Auss!)
- Added: Multibox (Column)
- Added: Multibox (Utility)
- Added: Rugged Crate (Grey)
- Added: Trash Bins (Big)
- Added: Service Barrels
- Added: Fuel Crates
- Added: Labels for useable Cargo
- Fixed: Error (Cannot load texture)
- Fixed: Several objects missing in Zeus
- Fixed: Made Warehouse Shelves static objects
- Fixed: Firegeo LODs
- Fixed: Several textures
- Added Trolleys in several versions
- Added (In)visible Weaponholders in several versions
- Added Slat and Peg Walls (Weapon Displays)
- Added Partitioning Fence (Grey)
- Added Pallet (Wood) in several versions
- Added Woodbox (Long)
- Added Wood Barrel (Dark)
- Added Sling loading support for Containers and huge Woodboxes
- Fixed Wood Barrel (Light)
- Fixed HighSec Trailer
- Fixed Several Roadway-LODs
- Fixed Several Textures
- Added Pallet (Plastic, Blue)
- Added Pallet (Plastic, Grey)
- Added Barrel (Biohazard)
- Added Barrel (Radioactive)
- Added Wood Barrel (Dark)
- Added Trashcan (House, Small)
- Added Trashcan (House, Bathroom)
- Added Trashcan (House, Generic)
- Added Trashcan (City, Park)
- Added Objects in moveable versions
- Added Mapbuilder-Support
- Several Texture-Tweaks
- Several ResLOD-Tweaks
- Several GeoLOD-Tweaks
- Initial Release Candidate
- BI forums
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