Date: 2020-06-22 11:09
ShackTac User Interface (STUI), contains enhancements to the UI for Arma 3.
This modset includes the following elements:
You can read more about the different mods here:
To install the ShackTac User Interface you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.
Armaholic.com has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Armaholic.com Youtube channel
License / Disclaimer:
Usage of any mod within ShackTac UI / STUI requires agreement with the following terms. The mods (STUI) may NOT be modified, included in other mods in whole or part, used for military training or any commercial purposes whatsoever, without prior permission from the authors. Redistribution of the addon via 6updater/PwS etc is permitted only if the individual mods being used are unmodified and free of charge. Modifications are forbidden without prior permission from the authors.
You can reach the authors at
Added CBA option to disable nametags
Fixed: 'Error Zero divisor' script error with A3 v1.94 when remote controling units or when STUI_assignedTeamIndex is called on a non-local unit that is not in your group.
Added: CBA Settings for toggling STHUD/STGI unconscious fade functionality while using ACE medical.
Added: CBA Settings for enabling/disabling Group Indicator functionality.
Fixed: No entry 'bin/config.bin/RscDisplayMission/controls/STUI_Canvas.widthRailWay' warning message.
Added: STHUD and STGI will now fade out when player becomes unconscious while using ACE medical (Can be disabled by setting STHud_UnconsciousFadeEnabled or STGI_UnconsciousFadeEnabled to false)
Fixed: Fixed memory leak/crashing on Prei Kmaoch Luong (and possibly other terrains)
Improved: Tweaked STHUD to better support existing color-blinded modes
Improved: Made nametags groupname code more robust
Improved: Improved occlusion/visibility checking
Added: Experimental color blind mode to CBA Settings, thanks to Kingsley (https://gitlab.com/shacktac-public/general/issues/13)
Fixed: Crash with 64-bit on smaller terrains
Fixed: Default font wasn't "PuristaSemiBold"
Improved: Added customization of STHUD through CBA Settings (https://gitlab.com/shacktac-public/general/issues/9)
Improved: Moved role numbers to the left of the unit names
Fixed: Infinite loading screen on 64-bit (https://gitlab.com/shacktac-public/general/issues/23)
Fixed: RscStaminaBar config error when using ACE (https://gitlab.com/shacktac-public/general/issues/20)
Fixed: A script error when joining a group after the player
- Occlusion should work even if just using STHUD
- STHUD NoSquadBar disabled by default (check wiki to enable)
- STHUD NoSquadBar gives command #s beside names even when units have variable names (thanks Snippers)
STUI_RemoveDeadViaProximity (bool) controls removal of dead via proximity checks.
STHud_NoSquadBarMode (bool) mode reenables A3 squad bar when false
Map Autobrightness should disable if ACE3 map is loaded
* Rebindable keys through CBA
* STUI: Occlusion support for STHUD, STGI, STNT (optional)
* STUI: Assigned colors now utilizes new engine functionality.
* STHUD: Fonts changed, name spacing adjusted
* STHUD: Optional "No squad bar" mode with unit selection and numbers indicated in STHUD
* STHUD: Group members automatically removed when dead if player in group moves close to body
* STHUD: Vehicle role icons when a unit is mounted
* STNT: Dead names at close range
* STNT: Outline on names for clarity
- Community Base Addons A3
- BI forums