Comrades! Today we liberate Chernagorsk from Chedaki forces.
Za Rodinu is a large Coop scenario designed for clans/groups that value high levels of teamwork and organisation. The mission features a motorised CDF platoon with artillery support assaulting several insurgent positions in and around the city of Chernagorsk. Players will be tasked with fighting through multiple layers of fortified bunkers and should utilise combined arms tactics to successfully clear out each objective.
A small 2 man recon team is pre-inserted ahead of the main force for players who like a behind-enemy-lines style of play where proper recon tactics are a must to survive.
DAC ai patrol zones with Headless Client support for dedicated servers.
Chedaki forces have been using the security of Chernogorsk to launch artillery attacks on CDF forces located in South Zagoria. BM-21 GRAD launchers have been hammering Mogilevka through the night.
Yesterday afternoon CDF armour command attempted a direct armoured assault and was halted at Prigorodki by determined anti-tank defenses. It has now fallen on the 23rd Motor Rifles to attempt an infantry break through to liberate Chernogorks and halt the artillery attacks.
ChDkz Forces consist of mostly dismounted trained infantry occupying fortified positions with small arms and light vehicles. Expect ambushes and well concealed emplacements.
Our scout team (Callsign Shadow) infiltrated past the front lines last night and have reported on observed enemy fortification positions near Prigorodki.
The 23rd Motor Rifles are to break through the enemy fortifications at Prigorodki and push into Chernogorsk.
Capture the transmitter tower at Vysota
Capture the electrical substation
Capture the Balota airfield
Capture the town hall in the city intself
Destroy any BM-21 GRAD launchers in the area
Alpha, Bravo, Charlie, Delta squads should utilise the vehicles provided to advance towards Prigorodki and break through the ChDkz lines in our push to Chernogorsk. Clear out enemy fortifications and capture your objectives.
Bear and Vodka should provide rapid armored mobility and firepower.
Thunder should be provided to destroy, suppress or smoke enemy positions.
Shadow should continue infiltrating and providing reconnaissance on enemy positions and strengths.
x2 D30 122mm howitzers Callsign: Thunder 1 and 2
x2 BTR-60s Callsign: Bear 1 and 2
x1 Zsu-23-4 Shika Callsign: Vodka 1
x2 Transport trucks
x1 Recon team Callsign: Shadow
Once the attack has commenced there will be no resupply available except what is in the vehicles. The enemy use similar weapons and may have stashes located near fortifications.
Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder.
- BI forums
- RHS: Escalation
- Advanced Combat Environment 3 (ACE 3)
- Task Force Arrowhead Radio
- Community Base addons A3
- RDS Static Weapons Pack
- Leights OPFOR Pack
- All in Arma Terrain Pack (AiA TP)