Author: sgt_savage
Author Website:

Requirements: No addons required

Version: 3.10Golf
Signed: Yes, serverkey included

Short description: Vietnam War Mod For Arma III

Date: 2021-03-18 08:45

Comments: (39)


The Unsung Vietnam War Mod


Welcome to the Nam! You’ll soon be enjoying the suck as a everyday Marine or Soldier watching for traps and the many ambushes that lay wait for you in the Jungle, with an M16 or an M14 in your hand you have to be wary of every direction from up or down, looking for snipers in the trees or traps at your feet. Clear spider holes or tunnel systems, securing a victory through Hearts and Minds as Infantry, or enjoy yourself as a pilot for the cold war era, for either rotary or fixed wing! Fly yourself a Huey jamming music through the jungle as you transport troops or do CAS missions, or fly yourself a Jet running CAS missions dropping the bombs or nape on the enemy. Or do you fancy yourself fighting for the Vietnamese quest for independence? Play as the sneaky National Liberation Front, what the Americans call the “Viet Cong”, or play as the the North Vietnamese Army, you decide in The UNSUNG Vietnam War Mod!

The Unsung team which has been working on an authentic Vietnam-era mod pack since OFP (in 2003) brings you realistic jungle fighting, hand-to-hand combat and fully 3-dimensional warfare in this immersive mod pack for Arma 3.

- Fight across 13 large and detailed maps, of which 5 use the beautiful APEX DLC foliage
- Join the fight with over 100 authentic period weapons, from AK47 / M16 to the more rare weapons like MAS36 or K50
- Ride into battle on the Jeep, M35 truck, M37 truck, M113, XM706 or M551 Sheridan or M48 Patton MBT
- Vietnamese vehicles include the Zil157, Ural, Type 55, BTR-152, T34, T54 and T55
- Patrol the rivers in PBR's, zodiacs or NVA patrol boats
- Blow away your enemies with over 30 types of static weapon, including artillery, AAA and SAMs - there's a calibre for every occasion!
- Fight as one of 15 factions including US Army, USMC, MFR, LRRP, SF, CIDG, Australia, New Zealand, ARVN, VC and NVA
- Test your helicopter piloting skills in the Hueys, Cobra, Chinook, Cayuse, Sioux, Choctaw, and Shawnee
- Engage your foes in the A1, A3b, A4, A6, A7, C1a, E2, F100, F105, F4e, and F111
- For NVA you have the Mi8, AN-2 and Mig-21
- Dress up as your favourite soldier type with over 1,000 uniforms and loads of detailed headgear, vests, backpacks and kit.

**PLEASE NOTE ** Ensure you remove all Bravo files before installing Charlie

To install the The Unsung Vietnam War Mod you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

For usage instructions and information of how to use the The Unsung Vietnam War Mod please refer to the included documentation and/or example mission.

Media: has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Youtube channel

Credits & Thanks:
We couldn't bring you such a vast amount of content without our horde of talented artists, donors and other helpers and contributors, and most especially, Bohemia Interactive Studios, who shared their sample models with the community over the past few years.
For a full list of authors please read our Credits

License / Disclaimer:
You can find the full license in the mod folder, or linked on our website here
Please note that the included license prohibits
- redistribution of the copyrighted content via Steam workshop
- monetization
- reverse engineering, re-hosting and ripping

Changelog: (18-03-2021 - updated as it happens, displayed in news once every month)
3.10 Golf changelog
March 2021
- Vehicles:
- PU-12: Hiding radar unit, set scope = 1
- POOK_SAM: Hiding SAM/AAA/EW units, set scope = 1
- Added uns_KS12(weapon) and uns_30Rnd_85mm_HE
- Added uns_KS19(weapon) and uns_30Rnd_100mm_HE
- New Unsung units, derived from Pook, but without scripts:
- "uns_KS12_NVA"
- "uns_KS19_NVA"
- "uns_ZSU23_NVA"
- "uns_ZSU57_NVA"
- "uns_P12_NVA"
- "uns_PU12_NVA"
- "uns_PRV11_NVA"
- "uns_SON9_NVA"
- "uns_SON50_NVA"
- "uns_PUAZO_NVA"
- Lower submunition count on all CBUs to lower server lag
- Units:
- Remove US Army name tags on ARVN uniforms
- Make USAF helo pilots have more believable uniforms (USMC before)
- Update 1AC heli pilots to SNS uniforms
- Use subdued patch for ARVN Ranger
- Update 25th Inf Arty to SNS uniforms
- Update PBR crew to SNS uniforms and new patches
- Maps:
- Update Dak Pek
- Reworked area between Dak Pek SF camp ( northwest-ish ) and Boi Khe
- Added some new hamlets and so
- Alamo's ridge reworked a little ( nicer rockwall with details )
- Fixed some objects
- Added "stream" that goes through AJL's valley towards Dak Brot
- New mask/satmap ( still WIP, but getting better )

3.9 Golf changelog
February 2021
NVA radars CTD fixed AGAIN
Mule passengers and driver are vulnerable now
Fixed ARVN BDQ and SF tiger stripes uniforms in arsenal

3.8 Golf changelog
February 2021
Added Ba Long by {E-Z}Johnny.D
Integration of Service & Supply mod units
NVA ‘67 troops
VC ‘67 main force
Some civilians
173 Airborne LRRP ‘68
ARVN rangers converted
CIDG converted
Added songs for AFVN
Dak Pek updated
Palm tree forests are more dense now
added a few new locations
fixed clipped or badly placed objects
made rice fields more ricey
some general improvements
Fixed AK-47 texture bug
Fix ‘jokes’ problem on USMC helmets
Fix error with "class uns_men_CIDG_MED_Bag"
Disable FLAK FX on gun trucks
Small config tweaks to AAA units
Adjust AI usage for AAA weapons.
Added "uns_4Rnd_105mmHEAB","uns_4Rnd_105mmWPAB" magazines, WIP rounds
Added "uns_4Rnd_105mmXX" for smoke and illum rounds
Adjust AI AAA usage
AGM45 and AIM9 LOAL feature added.

3.7 Golf changelog
December 2020
New models from SNS for uniforms and equipment
Add custom music to land vehicles, west
Increase maxFordingDepth for
UH-1 gunships
Increase robustness of H-13 rotors
A-6 head tracking issue fixed
F-105F speedbrake fixed
M-163 wheels in distance lod fixed
Changed fuel capacity of helo fleet, reduced fuel overall
Fix Crash to Desktop (CTD) for P-12 and related OPFOR radars
DP28 bipod error fixed
M72 LAW can be added to backpacks
SA7 sensor components update
Added missing sound file
Removed RPT errors for missile model.cfg’s
Remove loadout error for LAW
Adjusted carrying capacities of vests, uniforms, backpacks
Loadout updates to men
Change scope 0,1 to 2 for some uniforms
Reduced loadout rpt errors
Ability to drive through hangar with tools/bombs/containers
Make LAW unusable after first shot again, fired eventhandler was missing from weapon

Service and Supply uniforms and equipment donated by SnS mod
1st ID, 25th ID, Marines 65 and 68 converted
Early BDU in arsenal converted
Added push back function to grounded boats
Allow traps to be placed around sniper trees via Eden attribute
Trap placement randomized upon mission start
Dak Pek improved
Updated mask and sat map
New villages and hamlets
New trails
Different tree composition in rain forest
Foot bridges raised
AI improvements for bridges
Fixed reported bugs
F-4 carrier landing
F-4 WSO eject
CH-47 armor increased
Improved sensors use by planes and AAA systems, add sensors to Pook_SAM
Add Firewill’s decals to UH-1 variants
Add buoyancy lod to Jeep, so they sink in water and stop floating
XM-706 Patrol rear gunner view operational
Fix shadow lods for grenades in Huey gunships
Fix shadow lods for Huey gunships
Change OV-10 Bronco guns, add gun reticle
Improve A-4 and A-7 wheels
Remove arma 2 style radar from F-105, A-3, F-100, F-111, F-4 and MiG-21
Fix nose wheel turn on C-1
Fix O-2 gauges at night, illuminate now when engine is on
Reduce clipping of rear seats in M-113
Fix CH-53 get-in/get-out memory points and compartment change
107mm mortar ammo fixed
Add Firewill’s GBU-10 and GBU-12 to missilebox (slightly non contemporary)
Removed sensors from M72 and RPGs
Improve AAA
Minor tweaks to missiles and bombs
Added buckshot to M-79
Patch added to PBR crew uniform
Different tint for PBR crew helmets
Small open hangar now destructible
Improved texture for Fat Albert bar
Better map texture for map board
Better bulletin board texture
Made LAW fired eventhandler, removed from CAMan class
Fix Unsung CAS module

3.5 Golf
October 2020
Dak Pek beta by {E-Z}Johnny.D
Parachutes by John Hansen added
Beware of broken opening animation
CH-46 crew members can now operate winch
H-21 can now land in rice fields, maxFordingDepth field added
Some texture / paa problems were fixed

3.4 Golf
Improved (read working at a basic level) AFM for helo fleet
Small hangar open now collapses when damaged, no long indestructible
Broken textures fixed thanks to pboproject
CH-46 fixed face ordering and main light emission
CH-47A Ambulance fixed position of main lights, added ambient light prototype
Rescue basket passenger is now cargo instead of driver, makes it compatible with ACE loading
H-13 cockpit glass transparency improved
F-4 improved for better AI usage and more
MiG-21 improved for better AI usage, especially ground targeting
M-113 engineer tree clearing uses 2d distance now, clearing large tree (t_ficus_big_f) more efficiently
M274 typo fixed
M113 transport proxies fixed
Mines, Satchels and Traps can be placed in inventory again
PBR Units now can have shoulder patches
Replaced more execVM with spawn/call

3.3 Golf
April 2020
Add rescue basket to CH-46D and CH-53 medevac
Add winch to CH-53 medevac
Add litters to M577
Add SAR option to combat radios
Fix master rearm of F-100, A-4, A-7
XM-706 Commando handling and sunken wheels fixed
Fix searchlights of gunners in UH-1
Fix MiG-21 S-5 rocket pods
Fix rear/brake lights of M-113 engineer
M61 cannon more effective by AI
FIx uniform shadows on legs and hands
Reverted broken beret textures
Fix rain check variables
Add stop rolling script to A-1 and AC-47

- Vehicles:
- F-100 wheels turn now
- F-4 dampers fixed
- DC-3 / AC-47 horizontal axis fixed
- OV-10 Bronco elevator textures fixed
- A-7 Corsair physx wheel fixes
- A-1 Skyraider minor fixes
- A-1, A-4, A-6, A-7, F-4, F-100, F-105, OV-10: glass texture improvements
- CH-46 Phrog uses CH-47 sounds now
- M113 HQ and Mortar can be deployed now
- M-48 hitpoints fixed
- XM-706 Commando rear wheels floating fixed
- NVA Patrol Boats stopping distance and handling improved
- Fix Sampans to sink
- Units:
- Fix damage handling in uniforms, no more instant deaths when shot in the foot or
- New beret textures
- Scripts:
- Fixes for add custom music scripts (JIP, range from sound config)

3.1 Golf
We need to push out a hotfix for Unsung 3 Golf, as the Dodge 3/4 with M1919 caused a Crash to Desktop (CTD) in multiplayer. We also fixed some minor nuisances:
Dodge ¾ M1919 truck no longer causes CTD in multiplayer
OH-6 cockpit glass fixed
CH-53 cockpit view improved
CH-53 cutting out rotor sound in internal view fixed
Other known issues are a strange increase in thrust using the afterburner and that the A-1 Skyraider is currently not functional.

Reupload due to possibly corrupted files.

This is a major release upgrade. In the past months the Unsung team was busy preparing this new Unsung version.
Now onto the changes:
We removed some sounds and music to maintain steam workshop viability, and added a new feature to allow for custom sounds in missions to be played back in helicopters and boats. See this PDF for details:
Londo was very busy in this release cycle and brought to us: new huts, a beta of the PT-76B tank, a M-40 recoilless rifle equipped Mule. He’s also involved with the CH-46D from Odyseus, which we were allowed to port into Unsung.
Quite a few uniforms showed the wrong uniform model and texture in first person view. This was fixed.
The A-1 Skyraider no longer explodes when turned in Zeus deployment mode.
The E-2 Hawkeye radar is now functional.
The PBR boats saw quite a number of updates, one that severely impacted FPS when multiple boats were deployed at the same time on Phuoc Tuy.
The handling and speed of the Sampans were also improved.
Londo created a new fuel consumption script, which can be beta tested on the PBR boats and the M-274 Mule vehicle.
Excessive smoke development when firing the super bazooka and other related hand held launchers was fixed.
The UNSUNG Team wants to thank everyone from the public players to the communities for an excellent 2019 and we hope to leave you this update with wishes for you all to have a very Merry Christmas and Happy New Year!

September 2019
Added new:
- Maps:
- Add version 0.7.x of Phuoc Tuy map by Psyfox
- Buildings:
- Change tunnel object in csj_seaobj by londo
- Fix shadow lod 1000+ build issue in various buildings
- Features:
- Add uns_civ to preload Array (Zeus compatibility)
- Vehicles:
- Propblur for C-130 fixed by nzdfcrash
- Fixed sunken CH-53 when using AFM (advanced flight model)
- Add weapon proxies to OV-10 pilot view
- Add tail elevator flaps on OV-10 by londo
- Reduced turn cycle for M-274 mule by londo
- Change fuel capacity of aircraft
- Increase A-1 from 400 to 1000
- Reduce H-13 from 5000 to 2000
- Reduce O-2 from 5000 to 2000
- Improve AC-47 and introduce AC-47 flare ship by Snoops
- Sensor components to attack Man class
- Add illumination rounds
- Tail wheel turn AC-47 fixed by londo
- Tail wheel fixed on A-1 by londo
- Changes to M-113(A1) fleet
- Change M-113 max speed by londo
- M-113 transport added, based on an idea by Anhor
- Fix dust memory points on M113A1
- H-21 updated by londo
- Reduce vertex count
- Fix various lods
- Fix height issue
- F-111 fixed by londo
- Wheels and especially nose-wheel anim
- Throttle issue and animation fixed
- Fix inheritance of planes by adding uns_plane and not altering base classes
- Better compatibility with CUP for example
- Fix M-35 truck front passenger seat
- Units:
- Improved 11th ACR uniforms by HoundDog
- New Australian and US flag helo helmets by HoundDog
- Updated RAR Australian uniforms by HoundDog


Added new:
Add alpha of Phuoc Tuy map
Unsung specific FFV module for vehicles
M-274 Mule and M-113 take advantage of FFV module
Add support for disabling shortcuts (smoke and grenades from helicopters) - might be buggy
M-113 engineer has fuel and ammo resupply capabilities now
Precise hand and smoke grenade throw from UH-1H and AH-13\
New C-130 SEA camo

Khe Sanh bunkers updated
Khe Sanh KSCB heightmap issues fixed
Khe Sanh KSCB placement issues fixed
Khe Sanh ILS fixed
Khe Sanh config.cpp cleanup
Khe Sanh takes full advantage of Apex functions
Duong bridge fixed so PBR can pass under it
Indo hut ladder fixed
Animations all in appropriate PBOs now
AI dispersion for suu11 gunpod reduced
AI engages flying aircraft (especially slow helicopters) with AK-47 and RPG/LAW style weapons now
More execVM replaced with call and spawn
Medevac helicopters offer heal option
M-113 fixed missing textures when sitting on top of vehicle
M-113 fixed gap in commander hatch
M-274 Mule driver position improved
F-100 could not bomb with Mk 82
Replaced wheelbrake function, possibility to spool up engine now
Afterburner script from F/A-18 mod in place now for most jets
A-3, F-4, F-100, F-105, F-111, MiG-21
No afterburner for A-4, A-6, A-7
Zodiac durability increased
PKT and derived weapons have higher AI dispersion factor

o Carpet Bombing Module (Beta)
o Preparation for disabling addAction shortcuts on demand (Hotkey Shortcut enable/disable, WIP)
o Use Unsung logo for all modules
o Removed supply radius and transport capabilities for uns_buildings2 buildings
o M-551 improved physx
o M-48 improved physx
o M-113 improved physx
o UH-1 gunship have textures after JIP
o C-130 and Mule available via Zeus on dedicated server
o C-130 and OV-10 have wheel brakes now
o GetIn points for side gunners of M-113A1s
o Empty LOD in uns_m1_4a US Helmet

Since the 3.0 Fox release the Unsung team was busy preparing this first update to Fox. Since ArmA 3 update 1.90 some of the Unsung headgear causes crashes to desktop, which this update fixes. Besides this fix a number of improvements and additions were made to Unsung. See the complete changelog at
Highlights of this update are:
o Song Bin Tanh airfield and base added
o C-130 by Sabre added
o M-274 Mule by Londo added
o Transport and Supply missions for Radio Support fixed
o Canopy glass reflection issues fixed for UH-1 ARA and TOW and AH-1G Cobra
o M-113, M-48 and M-551 improved physx
o Update lesh tow support for planes and helos
o Fix stock shadow issue of AK-47
o Updated ROK units

Update: 22 dec om 16:25
Update: 22 dec om 15:53
Update: 22 dec om 15:26
Unsung 3.0 Fox Changelog
December 2018

Added new:
- Da Krong updated
-- extended runway on lz savage
-- cleared western approach at lz savage
-- Added new fighting position to lz savage
-- removed redundant lights at camp sarge
-- various tweaks to map
-- terrain synth enabled
- Doung updated
- Khe Sanh updated
- Song Bin Tanh new map WIP
- A Shau valley new map WIP
- Added 4 classes of campfire
- Added water to wells
- Added about 50 new house / map models for Song Bin Tanh

- Republic of Korea (ROK) Faction
- SAS Regiment units, with new packs, vests, headgear and accessories (Warning: updated A3 models not compatible with our older vests and gear)
- Helicopter Pilots for RAAF and NZAF
- Jet Pilots for RAN (Royal Australian Navy)

- AC47 Spooky call-in added to Combat Radio Support
- CAS Combat Radio Support (Unsung Helicopters and planes)
- ACRE2 Support for vehicles
- Lights, animated fans, door sounds and icons, rain sounds, ambient sounds and new animated doors to hootches and other US Base buildings
- Centralised macros in mod, to remove duplication and confusion

- USMC faction has F4, A6, A4, UH-1D
- Australian faction has A4 (RAN) and UH-1D (RAAF)
- VNAF faction has UH-1D and A-1
- M-35 variants (Fuel, ammo, repair, tanker)
- Textures and decals for F-4, A-4, A-6 and A-7
- OV-10 Bronco to Arma 3 (USN, USMC and USAF)
- SA-2, S60 and Type 65 37mm both receive radar datalink from SNR75 Fan Song
- ZPU-2 Anti Aircraft gun
- Emptying rocket pods on F-105 and A-4
- Ejection seats to aircraft
- Aircraft Damage and Flight models
- Dynamic loadouts to aircraft
- UNSUNG Aircraft compatibility with the USS Nimitz and improved support for the USS Freedom

- PVP mortar classes with less ammo for Frontline
- New Uzi model
- New Lee Enfield (SMLE) model and scoped / camo version
- SA58 camo version

- Massive Optimisation update applied to large amounts of unsung map objects - fixed geometries, fire geo impact effects, shadows, properties, section count, roadway textures, roof roadway lods (for enhanced movement support), ambient sounds, functions, distance lods, materials and textures, ladders, lights and doors
- Motorpool and mess hall doors and travel paths
- Bunkers and foxholes appearing white at distance
- Aircraft wrecks spamming rpt

- Mass and protection values to helmets and flak jackets
- Graduated capacity and mass variation uniforms, vests and backpacks (for exile)
- Animations fixes for pook_sam rtms
- Fixed some unit weapons to match their displaynames, fixed missing magazines for some units weapons
- Static weapon pack transparency

- Deprecated ttt_fnc_remoteSay3d in favour of uns_mbox_fnc_remoteSay3D
- Improved communication messages for Combat Radio Support (Follow protocol on smoke calls)

- M113/ Jeep / Type 55 / T34 etc not appearing in zeus
- M-113 Engineer improved driving behaviour
- M-551 sheridan turn in/ out
- Type 55 transport driving behaviour (physx lod)
- Type 63 gunner now fires
- Ural S-60 truck wheels turn
- Graduated capacity and mass variation to helicopters and cars (for exile)
- UH-1C AI gunners now fire M134s at targets
- UH1D light shadow glitch, rogue light beam
- Helicopter and plane cockpit glass reflections and damage textures
- UH-1D/H improved rotor freedom and flight model, supply points added
- CH34 texture improvements on decals
- CH34 centre of mass / sling-loading tilt and fast-roping point
- CH-47/53 flight model heavier
- CH53 aim down sight on ramp gunners, improved gear dampers, and removed M60 version crew invulnerability
- H-21 Shawnee Adjusted height position and land contact points
- Nicer GetIn actions on many planes
- Change “turbo” to “vehicleTurbo” shortcut for afterburners
- AN-2 supply points added
- O-2 Improved flight model and take off
- O2, A6 and A7 pilot sticks
- A-1 Wheel steering for better taxiing
- A7 Tail, Gear door and canopy textures
- C1a braking
- DC3 Changed dispersion of triple M134 (Lowered to 0.002 instead of 0.02), improved pilot view
- F-105 dynamic loadouts
- F-111 physx
- MiG-21 Improved + dynamic loadouts
- Improved airplane taxi capabilities on most aircraft
- SA-2 SAM with “(radar)” in name will properly fire at aircraft if SNR75 Radar nearby
- AGM45 and AGM78 will now seek the SNR-75 radar in SEAD aircraft
- GBU-8 transparency in texture
- Increased snake-eye bomb drag

- Many weapons trigger and rechamber animations
- All pistols upgraded
- Browning Hi-Power 9mm mags only
- Dshk tripod textures
- Mines: removed conflict with base class of Put weapon so other mods mines will work with Unsung
- Mines: fixed missing sounds
- Makarov improved accuracy
- Model 1897 slam-firing added
- M-1 Carbine reload animations
- M-60 bipod shadow
- M-79 reload wobble
- PPK animations
- RG42 / RGD5 smoothed textures
- SA-58 iron sights
- SVD Improvements to handanim, reload anim, Camo Wrap available to both camo and non-camo SVD
- Some weapons now use proxy mags (mag model swapping on weapon)
-- PPSh / K50 (drum / banana)
-- XM177 / M16 (20 / 30 / twin 20)
- Removed faulty attachments on weapons
-- Type 100 suppressors
-- Shotguns optics
-- SVT

fixed side in opfor truck groups
Sampans: Removed small Sampan as it wiggled and jerked around. Increased Speed by 10 km/h for all Sampans to make them operationally more viable
PBR: Improved at high speed
Zu23: optimised muzzleflashes
Jeep and Commando: Fixes for mirror, dust fx
Jeeps, Dodge and M35, East trucks and halftracks: TFAR long range radio support - add tf_hasLRradio = 1
M35 truck: fixed missing A3 rvmat
M113: Revamped m113_splotch, m113_tiger_co.paa and uns_m113_cav_co.paa textures, rebelflag and star
M-113 engineer: drive hack - lower and raise plow in initialization
added support type compatibility to helicopters
UH1D: Fixed sling load and tail rotor
H-21: Set maximumLoad so inventory works
AH1G: rebuilt geo, shadow, distance lods, hitpoints, fire geo, added armor to seats, added engine and fuel and tail rotor to hit, damage model and rvmats added, fixed glass order issue in wreck
UH1D: model optimised
UH1C: updated damage model, new simplified rvmats, proper hull_hit components, added armorstructural, removed hitlight animsource
A-3b: Fixed hiding of gunner turret
F-4: added experimental two seater ejection
A-7: new skins (by Timms) and decals, virtual garage, normal maps, distance lods
Removed fuelcapacity modifiers as these are nw managed dynamically by new fuel tanks function
Add new damage model to:
- C-1A,
- A-6,
- O-2,
- A-3,
- F-4,
- F-105,
- F-111,
- MiG-21,
- A-7,
- AN-2,
- E-2,
- C-47
Added pylon presets and dynamic loadouts for
- A-4
- A-6
- F-4
- F-111
- O-2
Added working fuel tanks to A-6, F-105, F-111, F-4, A-1, A-4, A-7, F-100
Added support for external fuel tanks upon Air to Air refuel
Sa-7 Strela: fixed IR components
Zpu4: fixed damage - had wrong ammo!
Mortars: Added new classes for Frontline
SA58s, AKs: fixed sights
All AK / RPK variants: Fixed fire selector animation
SLR, M2 carbine: change eye point
Ithaca: fixed transparency
m16, xm177 and ak families: adjusted recoils
Model 1912 shotgun: added slamfire
/////////////////AIR WEAPONS/////////////////
Added bomb camera to planes for simulation of TV guidance of AGM 12, laser guidance of GBU 8 and aiming system for CBU bombs
Upgraded laser and radar locking features
Added FRL_GPS system to missilebox, added experimental action to A6 intruder, added capability to - AGM (45, 12) , - CBU clustermines (24, 32), - GBU 8
Removed ARM Detect actions as the missiles don't work with it since last update (omitted ARM classes of missile from necessary array)
Currently shrike is laser and IR locking. this will be a radar homing weapon eventually.
Napalm upgrade, effects by wld427, bomb animation / configs by wld427
nva 68 aa soldier fixed weapon variant and ammo
added 26th marines patch to patches for Project Delta operations
camo net: removed desert camo on far lod
pallet stack: Fixed missing shadow, geometry and roadway
foxhole: removed white distance lod
uns_buildings: updated fire geometry , added some sound points, added view geo,
reshaped windows in fort so you can fire out of them, fixed flickering tin roof on hangar
csj_village and csj_seaobj: optimised models, shadows, fixed geo and shadow lods, added sound points, added roadways
new napalm sounds by lordjarhead
buzzard sounds to A-4
shikra sounds to F-111
Deleted redundant sounds
Dakrong and Doung updated with proper clutter, surfaces, and sounds (ON HOLD)
Da krong tweaked areas in ta lieng, added rock formations (ON HOLD)
Khe Sanh Map update:
- fixed geometry on trenches and bunkers on Khe Sanh map, removed damage to prevent trench objects tipping over
- terrain synch added
- river floors prepared for further developement
- paddies around A Rieng retextured
- paddies added at A Rieng
- ponds added to paddies
- small sea added at A Rieng
- some objects added to Lang Vei SF Camp
- some objects added to Lang Vei village
- some misplacements fixed

1. F-1 SMG by Xeno, anims by Webknight
2. ARVN A1 Skyraider
1. New damage model, sounds, glass materials, virtual garage and ejection system added to some aircraft (F100, A1, A7, A4)
2. New pylon system added to some aircraft (F100, A1, A7, A4, O2)
3. New dynamic arming system added to those planes - park a truck or ammo crate within 30m of plane to activate
4. Added new improvements to Da Krong, Doung and Khe Sanh maps including Lang Troi Road (Lang Vei SF Camp area)
5. Updated clutter and lighting on Dong Ha map (Steve)
6. Reinstated ponds on all older maps
7, Upgraded textures and decals on F100 and A1 - thanks to Timms, HorribleGoat and nodunit
8. Napalm is now silver
9. New M1 Garand and rifle grenade (m1 garand, m1/2 carbine, type 99, and mas 49-56) anims by Blindside
10. Working groups for Armour, Wheeled, Air added for US Army and NVA
11. Upgraded PBR boat - new materials, muzzleflashes, damage model, cockpit animations, driver anim and section optimisation
12. New graffiti helmets by Schwienny
13. Upgraded damage model and materials for all AAA guns
14. improved textures on M113s (Hounddog45)
15. Improved satmap on Khe Sanh map
16. Improvements to Aircraft behaviour on the USS Freedom and Nimitz
17. static vehicles with wheels now have shootable tyres
18. reskinned HVAR rockets
19. upgraded blu26 material and texture
20. added animated flames to all missiles and rockets
21. added sound memory points to bunkers, huts and plants models
22. added ambient sounds and roadways (footsteps sounds) to many of our buildings and bunkers
23. improved textures on AIM9D, E and K-13 missiles
24. ACRE Support for upcoming ACRE update giving ACRE Radio Racks to many vehicles (TheMagnetar).

1. Fixed AK vs PK bullet damage values
2. Added AI behaviour ammo values so they should fire at helicopters more
3. Removed large fx on explosive ammo
4. Fixed impact fuze on WP grenade
5. Fixed SUU14 clusterbomb dispensers
6. Fixed missing clutter on Da Krong, Song Cu and Doung maps
7. Fixed bunkers on Khe Sanh map
8. Fixed auto-landing on Khe Sanh
9. Helicopter and plane zoom view and rocket aiming bug (from tanks dlc) fixed
10. Fixed menu intro and music
11. Black backpack model
12. AGMs now use IR locking at close range
13. O2 can now take off without needing full flaps
14. M113 skins vanishing after some time
15. removed damage height animation so no more bouncing AAA guns
16. fixed sights and improved armor on M55 quad 50
17. fixed ZPU4 shadow
18. S60 gun added ammo crates to geo lods so you can lie behind them now, or trip over them
19. destroyed statics now have working damagehide parts so ammo boxes, shells and bushes are all burned away
20. AKM / AKS name on SKS soldier
21. simplified geometry on indo huts and bamboo so they should sight block properly now
22. adjusted CoG for bamboo - hopefully it will fall over correctly now
23. uniformClass "UNS_ARVN_BDU" and uns_Army_bdu popups
24. fixed many converted Arma 2 RVMATs that were missing stages
25. xm706 wheel geometry selections
26. improved canopy glass materials in H13 and AH1G
27. Repair M-113 engineer turning
28. incomingmissile warning typo in all plane configs
29. missing crosshair in PBR_M2 version
30. enabled damage again on ammo crates (as mission designers requested it)

1. Radar seeking missiles do not work.
2. O2 elevator sensitivity needs adjusting at lower speeds
3. crewanims for standing gunners on PBR, ch53, H21
4. need distance lods and section optimisation for all planes
5. need to add damage model, ejection and weapon pylons for mig21, f105, f111, f4, a6
6. Zeus BLUFOR US Armor list, Men (6th Transportation Battalion), Some Cars and SPGs/Mortar Carriers go missing. The Temporary fix is placing a M113 in the mission via Editor for all things missing to reappear.
7.T-54 and OT-55 Tanks have Crew visible in First Person vision sitting/standing outside of the tank despite not being turned out.
8. PBR radar doesn't seem to work

- ACRE Support for upcoming ACRE update giving ACRE Radio Racks to the UH-1 (Gunship and Slick), A-1 and Willy's Jeeps Thanks to TheMagnetar.
- Upgraded A-1 Texture and rvmats and added damage rvmat.
- Upgraded M113A1_M2 fire geo rvmats.
- Destruction Textures for ZU-23, ZPU--4, S-60 and Type 65/74 AA Guns (Also for AA Peices on the Urals and BTRs).
- White Camo Faces thanks to rpr.
- A lot of sounds from having to Say to Say3D (Sounds like the M113 Ramp Door Opening/Closing and other sounds playing over Zeus, Dead Spectator) Some sounds may still play over Zeus/Spectator and if they do let us know over discord again!
- Reversed Clan patch issue.
- Bad proxy in M113A1_M2.
- Backpack issues.
- Mi-8 Issues.
- Shadow issue on Willy's M40.
- A-1 and F-100 Revamp:
- Huge revamp of the F-100.
- Rebuilt textures and rvmats.
- Recreated distance lods.
- Fixed geometries and shadows.
- Moved proxies to proxy folder.
- Updated refs in misslebox for tank and rail locations.
- F-100 should now be a lot more optimised.
- cratereffects and explosioneffects for DShK Shells and M2 50Cal HE Shells.


- New MAT49

- New Uzi

- New Jeep Model and Variations

- New Camo Faces and African Americans

- New Da Krong Update

- New Mi-8 Engine Sound

- New CH-53 Engine Sound

- Updated Type 63 (Still WIP)

- Camo M16's in Arsenal

- Virtual Garage to Planes and Tanks

- Module to turn off RUG_DSAI in missions


- Zeus and Editor Fixes

- all fortifications, units, vehicles, bridges, objects, backpacks, vests, headgear etc available in zeus now

- groundholders added for all equipment (except weapons)

- traps placeable in editor and zeus

- RUG_DSAI Fix for voices in Zeus and Arsenal

- Huey geometry damage fix - fire geometry size to visual lods

- Artillery death fixes

- 11th AC Unit popup fixes

- Unit pack fixes

- CH34 popup fix

- Radio init fix

- O2 taxiing

- A-1 taxiing

- H21c texture

- Arm patch fixes

- Tidied models (M113, H13, O2, F111, M48, Sheridan)

- UH-1 Hornet fixes

- M113 Fixes

- Autocenter fix for: Jeeps, O-2 Skymaster, UH-1s and CH-47s

- Arsenal Backpack, Headgear and Vest Dupe fixes

- Mi-8 rotor selection fix

- White Camo faces appearing in editor and arsenal fix

- M34 WP Nade fuze time fix

- M14 Scope reticle fix

Thanks for being patient - we had to rebuild more than 40 models to stabilise the mod after the Tac-Ops update intrduced a bug that broke it.
Meanwhile, we have also bundled in some changes and EXCITING NEW CONTENT that bring us all up to date with the beta version. The details are below. The Unsung mod team would like to wish all our fans a very merry xmas! See you in the jungle!


Fixed recent crash issue associated with static weapon physX

Updated Doung island with new features

Fixed SKS ironsights
Fixed M16 ironsights
Added new F-1 Grenade model by Luchador
Added new RGD-5, RG-42 and M-26 grenade models by NetGoblin. Thanks to Snakeyes for his kind donation to pay for them!
Improved recoil on L1A1
Removed experimental scope optics on M14/ XM21
Fixed uk vz 59 sights, added extra animations
Fixed ppsh41/ type 50 sights
Fixed m/45 sight and suppressor sight
Added folded m/45
Removed suppressors appearing available on ex41, m79, k50, ppsh series

Added 5 new variants of the CH53 Sea Stallion by sfc_itzhak / wld427 / Eggbeast
Improvements to airplanes to help them work on the USS Freedom
updated crew animations for AH1G, Mi8, CH34, CH47, OH6
Updated cockpit for CH34
Added UH34 Stinger gunship
Added working hitpoints and damage rvmats to many helicopters
Cleaned up CH34 textures, improved fire geometry in cabin (door gunner can now be shot)
added dual control co-pilot to Mi8
added radar to Mi8 / CH47
animated cockpit in Mi8, CH34, CH47, AH1G
Added new gunsights to AH1G and UH34
Fixed transparencies in OH6, CH34, CH47
Improved all clusterbombs using new BI system/ fixed transparent texture on bombs

Fixed shadow, geometry, rvmats, properties, distance lods, etc in many static weapons
Fixed Type 74 AA gun rvmats and fire geo (shield now works)
Fixed steering wheel animation in Jeeps
Improved M113 Engineer vehicle functions
Fixed decals on M37 guntruck
Fixed ponds destruction model

Changed Dac Cong assault boat faction to NVA

Fixed issue with BDU 65 uniform model

Improved support radio

Bespreek deze update in de discussies-sectie.
Update: 17 dec @ 0:28
3.2 patch included
Fixed recent crash issue associated with static weapon physX introduced by BI in Tac Ops update

Fixed SKS ironsights
Fixed M16 ironsights
Added new F-1 Grenade model by Luchador
Improved recoil on L1A1
Removed experimental scope optics on M14/ XM21
Fixed uk vz 59 sights, added extra animations
Fixed ppsh41/ type 50 sights
Fixed m/45 sight and suppressor sight
Added folded m/45
Removed suppressors appearing available on ex41, m79, k50, ppsh series

Added 5 variants of CH53 Sea Stallion
Improvements to airplanes to help them work on the USS Freedom
updated crew animations for AH1G, Mi8, CH34, CH47, OH6
Updated cockpit for CH34
Added UH34 Stinger gunship
Added working hitpoints and damage rvmats to many helicopters
Cleaned up CH34 textures, improved fire geometry in cabin (door gunner can now be shot)
added dual control co-pilot to Mi8
added radar to Mi8 / CH47
animated cockpit in Mi8, CH34, CH47, AH1G
Added new gunsights to AH1G and UH34
Fixed transparencies in OH6, CH34, CH47
Improved all clusterbombs using new BI system

Fixed shadow, geometry, rvmats, properties, distance lods, etc in many static weapons
Fixed Type 74 AA gun rvmats and fire geo (shield now works)
Fixed steering wheel animation in Jeeps
Improved M113 Engineer vehicle functions
Fixed decals on M37 guntruck
Fixed ponds destruction model

Changed Dac Cong assault boat faction to NVA

Fixed issue with BDU 65 uniform model

Improved support radio

3.1 ECHO patch 18/11/17
- New destruction fx to plane wrecks
- New HUD/Optics for AH-1G Cobra
- Removed Tanoa Inheritance / APEX Dependency on Da Krong and Doung maps
- Missing uns_uniforms_base popup
- US Army BDU and Heli Pilot Uniform Issues
- Radio - Null check for radioUnit spamming rpt
- Afterburner key (From turbo to vehicleTurbo)
- M113 M60 weapon aim fixed
- Afterburner initi time of F-111
- M16 sight tweaked
- Proper display names for weapons (M16’s, XM-177’s, M63a’s)
- Removed duplicate base weapons showing in Arsenal
- Updated nameSound entries for all vehicles (reduced rpt spam)
- OH-6 Gunner inheriting from Co-Pilot (Gunner being able to take controls)
- Wheel hands animation (Rotation of arms on steering wheel) on Willys Jeep
- Adjusted wheel positions on XM706
- Fixed MiG-21 damage handling and wreck model
- Fixed UH1, H13, Mi8 and CH47 Medevac litter proxies
- Boat FireGeometry rvmats
- Removed recoil on 40mm GL on AH-1G Cobra, M113, Mk18, PBR
- Editor-placeable mines now work
- UH-1 skin disappearance using respawn module

fixed rpt spam sounds
fixed sig file issue

- 2 significantly updated and improved maps:
---Da Krong
- 2 new MAPS:
---Song Cu by Jones
---Khe Sanh by Londo
- 7 maps imported from A2:
---Plei Trap Valley
---Ia Drang Valley
---Dong Ha
---Phu Bai
---Cao Bang
---Ashau Valley
- New weapon animations for most weapons
- Improved flares and flashlights
- Civ basket backpacks
- New weapons /models:
---M1 Carbine, M2 Carbine, M3 Carbine
---Type 50
---Baikal IZH-43
---M870 mk1
---Ithaca, Ithaca pistol grip
---AKM drum
---Mk2 grenade
---L1A1, L2a1, L2a1 GL, L2a1 shorty
---Type 99
---Mosin Nagant
- UH1D dust-off
- F4e Phantom
- H21C Shawnee
- Improved lights, brake lights and muzzle flashes on all vehicles
- Jeeps have new clutter
- New m60 model on most vehicles
- New wrecks
- Ural truck
---Transport open, covered, camo
New Opfor tanks
---OT-34 flamethrower tank
---TO-55 flamethrower tank
New APCs
- Type 63 APC
- M113A1
New Blufor tanks
- M551 Sheridan
- M48A3 Patton
- New huts, flags, docks, hangars etc
- Use of many new Apex huts, trenches, rocks etc
- Complete revamp of editor layout for our buildings and objects
- New rope bridge, ruins, etc
- Many new items
- SEAL and SOG units
- Australian and New Zealand factions
- Fixed factions in groups
- Fixed unit type naming for calling out etc
- Many updated Guns sound effects , including reload sounds
- DSAI module missing file errors (fixed)
- Fixed AI burst fire, no longer hear 1 shot for multiple bursts
- Many bug and performance fixes

- Maps require Apex DLC
- Fixes Apex popups, added Apex foliage and assets to Doung and Da Krong maps
- AH1g Cobra - 5 types
- Mi8 Hip - 3 types
- CH47a Chinook - 3 types
- new SOG and SEAL units and kit
- new high quality models for M16, XM177, MAS49/56, Thompson, BAR, AK47, K50m, Type50, and M2 mortar
- Added 22mm rifle grenades (frag, HEAT, smoke, WP and lume) (WIP)
- Added speargun (WIP)
- Weapon accuracy fixes
- Fixed skins of various grenades
- Reduced grenade frag damage
- Improved flare illumination for better night fighting
- Fixed handheld ANPVS-2 scope
- Fixed virtual arsenal base weapons
- Fixed door-gunners on UH1
- chopper music overhaul

- Fixes lighting saturation of sky after BIS engine lighting Upgrade (v1.60)
- Fixed Several Pop-ups
- Added Pook’s clear obstacle and clear tree script to M113 Engineer


v3.0 ALPHA
- first Arma 3 release

Forum topic:
- BI forums

Steam Workshop:
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