CUP Terrains Maps
The Community Upgrade Project brings you CUP Terrains, the successor of "A3MP" and "All in ArmA - Terrain Pack (AiA TP)".
It builds upon the work done by kju for AiA TP and brings all of BI's iconic terrains to ArmA 3 as well as all the amazing 3rd-party terrains created by the community.
CUP Terrains maintains full backwards compatibility to A3MP and AiA TP - no need to adjust any missions or maps.
CUP Terrains is modular, so there are different downloads available:
- CUP Terrains Complete:
CUP Terrains, featuring everything - all the data and the BI terrains
- CUP Terrains Core:
CUP Terrains Core, featuring only the data necessary for the terrains, but none terrain itself. Useful for those who only want to use CUP Terrains with 3rd-party terrains. But beware: some 3rd-party maps might be dependent on BI terrains.
- CUP Terrains Maps:
CUP Terrains Maps, featuring only the maps created by BI - needs CUP Terrains Core to work. If you only want a part of the terrains featured here, just delete the respective pbo-files of the maps you don't want. But beware: there might be interdependencies between terrains.
- Cup Terrains CWA:
Cup Terrains CWA contains the iconic terrains from Operation Flashpoint/Arma: Cold War Assault. Kindly donated by the CWR2 team. Depends on CUP Terrains Core And CUP Terrains Maps.
The Community Upgrade Project is the initiative to bring all the content of Arma 2
[+ OA and DLCs] from BI into Arma 3, upgraded to the Arma 3 feature set.
Its goal is to provide those assets to the community as a mod ready to use in the game,
and as an open-source repository for modders to build upon and learn from.
Some highlights of this initial release include (but are not limited to):
Full backwards compatibility with all missions and maps created with A3MP or AiA TP
Inclusion of ibr_plants from the awesome IceBreakr
Updated vegetation and rocks to A3 standards (thanks to ThreeDots)
Midrange textures for A1 terrains
Inclusion of ASCZ AIA TP Map Fixes
and a lot of small bugfixes
All BI terrains from A1, A2, OA and its DLCs
Allows the use of most community made terrains from A1/A2/OA in A3
Makes it possible to port and play game modes/missions from previous Arma titles in A3
Preview images in terrain selection
New A3 tech lighting and street lamps
Adjusted object penetration and impact effects
Dust from infantry and vehicle movement
Correctly falling walls and trees
More organic landscape textures for Chernarus
Improved A1 and A2 buildings (WIP)
Improved Chernarus grass/clutter (WIP)
Working ponds and no waterline bug on most custom terrains
Falling tree sound
Fully MP compatible
Working save games in SP
Works with ZEUS
No rpt errors and missing strings
Extra standalone core data only version
Fast and simple all-in-one download via steam workshop or mega/google drive or Play withSIX
To install the CUP Terrains Maps you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page
for more information about using custom mods and addons in Arma 3.
Credits & Thanks:
Passive Team / Supporter:
ShackTactical (zx64, Bricks, Rspctd, Renzol)
Special thanks to contributors from AiA TP
Fabio_Chavez (screenshots, more screenshots, videos)
Reyhard (A2 Island Fixes)
M1lkm8n, Bad Benson, and NonovUrbizniz
* cup_terrains_maps_sara_dbe1_c, - Corrected Grid config on United Sahrani.
* maps_takistan - Road fixes on Takistan.
* cup_terrains_maps_bohemia - Adjusted road position on Bystrika.
* maps_shapur_baf - Extracted lamp post from building on Shapur.
* cup_terrains_maps_bohemia - Grounded flying hay bales on Bystrika.
* maps_takistan, maps_zargabad - Replaced stonewalls with desert versions on Takistan and Zargabad.
*cup_terrains_maps_afghan_c,maps_bohemia_c,maps_bootcamp_acr_c,maps_chernarus_c,maps_chernarus_summer_c,maps_chernarus_winter_c,maps_provinggrounds_pmc_c,maps_shapur_baf_c,maps_takistan_c,maps_utes_c,maps_zargabad_c - Added ACE_canDig property to several surfacetypes, should ensure you cannot dig on concrete and rock surfaces.
* cup_terrains_maps_bohemia - Fixed floating trees on Bystrika. Closes T1464
* Added ACE_canDig property to several surfacetypes, should ensure you cannot dig on concrete and rock surfaces.
* Configured surface grassCover and AIAvoidStance properties on rest of terrains.
* Configured surface grassCover and AIAvoidStance properties on Chernarus, Bukovina, Bystrica, Utes and Proving Grounds. Values inspired by Contact DLC.
* cup_terrains_maps_bohemia - Fixed floating trees on Bystrika. Closes T1464
* cup_terrains_maps_chernarus_winter - Corrected AIPathOffset values in Chernarus Winter roadsLib.cfg. Closes T3396.
* cup_terrains_maps_chernarus_winter_c - Corrected missing grid offset in Chernarus Winter config. Closes T3316.
* cup_terrains_maps_desert - Fixed layer generation on Rahmadi (Missing Clutter). Closes T3123.
* cup_terrains_maps_desert2 - Fixed layer generation on Porto (Missing Clutter). Closes T3451.
* cup_terrains_maps_sara,maps_sara_c,maps_sara_dbe1 - Corrected road distortion on Sahrani and United Sahrani. Closes T3462.
* cup_terrains_maps_zargabad - Fixed road distortions on Zargabad. Closes T3101.
* Fixed floating walls on Chernarus.
* Fixed object placements on Sahrani and United Sahrani
* Fixed missing runway pieces on zargabad and Bukovina.
* The gardening staff have trimmed back the grass on the runways of Chernarus and Utes.
* Tweaks to b_corylus rvmat.
* Road maintenance.
* Improved placement of all instances of dum_olez_istan2_maly_open on Sahrani and United Sahrani.
* maps_chernarus,maps_chernarus_summer, maps_takistan - Added missing airport ground models for Chernarus variants and Takistan. Closes T2823
* cup_terrains_maps_chernarus_summer, maps_chernarus_winter, maps_saralite,maps_takistan - Fixed takistan ground textures.
* maps_chernarus_winter_c - Fixed winter Chernarus runways
* cup_terrains_maps_sara, maps_sara_dbe1,maps_saralite - Fixed missing runway objects from the Sahrani's.
* maps_chernarus,maps_chernarus_summer, maps_chernarus_winter - Improved road alignment on Chernarus variants.
* maps_desert2- Removed wall clipping through building on porto. Closes T2821
* cup_terrains_maps_bohemia, maps_bootcamp_acr, maps_chernarus, maps_desert_e, maps_provinggrounds_pmc, maps_shapur_baf, maps_takistan,maps_zargabad - Changes texture layer sizes to match A2 settings for: Bystrika, Bukovina, Chernarus, Desert, Proving Grounds, Shapur and Zargabad.
* cup_terrains_maps_chernarus_winter - Removed hay from winter chernarus
* Added Winter Chernarus
* Chernarus rebuilt from source.
* Desert rebuilt from source.
* Porto rebuilt from source.
* Proving Grounds rebuilt from source.
* Rahmadi rebuilt from source.
* Sahrani rebuilt from source.
* Utes source build update.
* Bukovina rebuilt from source.
* Bystrika rebuilt from source.
* Takistan rebuilt from source.
* Zargabad rebuilt from source.
* Southern Sahrani rebuilt from source.
* Chernarus Summer rebuilt from Source
* United Sahrani rebuilt from source.
* maps_chernarus_summer_c - Replaced remaining autumn trees with summer counterparts on Summer Chernarus.
* maps_sara_dbe1 - Added polyline roads to United Sahrani
* cup_terrains_maps_chernarus_winter - Added new winter sidewalks to Winter Chernarus
* cup_terrains_maps_chernarus_winter - Added new sat texture (WIP) for Chernarus Winter
* cup_terrains_maps_chernarus_winter - Added winter out texture for Chernarus winter.
* cup_terrains_maps_chernarus_winter,winter_plants - Added all new trees and bushes to Winter Chernarus
* cup_terrains_maps_chernarus_winter, - Added a retextured stonewall to Winter Chernarus
* Fixed the offset and reversed Y axis grid co-ordinates on Summer Chernarus.
* Fixed Y axis GPS grid co-ords for all maps. Closes T1714
* maps_bootcamp_acr_c - Fixed missing keypoints on Bukovina
* maps_bohemia_c - Fixed missing keypoints on Bystrika
* cup_terrains_maps_chernarus - Fixed misaligned gas pumps. Closed T1307
* cup_terrains_maps_chernarus,maps_chernarus_summer - Fixed floating trees on Chernarus and Summer Chernarus. Closes T2322
* maps_desert - Fixed mask resolution on Desert. Closes T2655
* maps_shapur_baf - Fixed mask resolution on Shapur.
* maps_sara_dbe1 - Fixed floating objects on United Sahrani. Closes T2729
* cup_terrains_maps_eden_c,maps_utes_c - Fixed cfgArmory on Utes
* cup_terrains_maps_sara - Fixed barrels clipping into building. Closes T2385
* cup_terrains_maps_sara - Fixed floating fountain. Closes T1694
* cup_terrains_maps_sara - Fixed floating sign in Eponia. Closes T1934.
* cup_terrains_maps_sara - Fixed misaligned bar gates. Closes T2611
* cup_terrains_maps_sara - Fixed misaligned object. Closes T2384
* cup_terrains_maps_sara - Fixed misaligned powerlines. Closes T2435
* cup_terrains_maps_sara - Fixed misaligned scaffolding. Closes T1693
* cup_terrains_maps_sara - Fixed sunken substations across the whole island. Closes T2612
* cup_terrains_maps_sara_dbe1 - Mirrored object fixes from Sahrani to United Sahrani.
* cup_terrains_maps_sara_dbe1,maps_sara_dbe1_c - Replaced porto specific objects with equivalent objects from CA_Misc to remove porto dependency.
* cup_terrains_worlds - Fixed: Chernarus Winter intro config
* cup_terrains_maps_takistan - Fixed floating rock on takistan. Closed T1655
* cup_terrains_ca_language - Capitalized some generic location names on Chernarus
* cup_terrains_ca_language - Changed all Chernarus names to pattern Chernarus (time of year)
* cup_terrains_ca_language - Moved all Chernarus stringtable names to CUP Worlds pbo
* cup_terrains_ca_language - Relocalized german "Tschernarussland" to "Chernarus"
* maps_chernarus_winter_c - Removed ambient (summer) sounds from winter chernarus
* maps_chernarus_winter_c - Removed wildlife, insects and leaves from winter chernarus
* maps_saralite - Removed objects that existed under the map and off the mapframe on Southern Sahrani
* cup_terrains_maps_chernarus_summer_c - Summer Clutter for Summer Chernarus.
* cup_terrains_maps_chernarus_winter - Winter ground textures.
* cup_terrains_maps_chernarus_winter - Added rails winter rails
* cup_terrains_maps_chernarus_winter - Made most winter clutter more dense and rebalanced their composition
* cup_terrains_maps_chernarus_winter - Removed autumn leaves from winter clutter.
* cup_terrains_maps_chernarus_winter,maps_chernarus_winter_c - Moved Chernarus Winter pictureMap to World pbo
* cup_terrains_maps_chernarus_winter,maps_chernarus_winter_c - Updated Chernarus Winter picturemap
* cup_terrains_maps_chernarus_winter_c - Tweaked wind noise for snowfall to only occur when there is actually wind
* cup_terrains_maps_sara - Improved road to bridge connections for AI on all bridges.
* cup_terrains_maps_sara - Removed approx 1100 duplicate objects sitting at 0,0,0 on Sahrani.
* cup_terrains_maps_sara_dbe1 - Cleaned up redundant texture files.
* cup_terrains_weather - Fixed snow texture
* cup_terrains_ca_language,maps_chernarus_c,maps_chernarus_summer_c,maps_chernarus_winter_c,weather,worlds - Removed additional cfgAmbientA3.hpp from winter and summer chernarus and referenced common one in CUP Worlds
* cup_terrains_ca_language - Removed custom stringtable from winter chernarus
* weather,worlds - Removed removal of rain sounds from snowfall.hpp. 3rd party terrains using the snowfall should remove the rainsound themself
* cup_terrains_maps_chernarus_winter - Removed hay bales from Chernarus Winter
* cup_terrains_maps_saralite - Removed unused tile RMVATs from saralite
Version 1.4.2 (11|Jan|2018)
Updated mod.cpp version number to 1.4.2
Version 1.4.2 (11|Jan|2018)
* Fixed Face Normal on multiple p3ds
Version 1.4.1 (18|Dec|2017)
* Fixed segfault unit civil_nprem2
* Fixed missing Dust Effects - closes issue T2283
* Fixed Issue with wrong ground texture on Chernarus - closes issue T1623
* Fixed AI driving for Sahrani & possible other older maps
Version 1.4.0 (14|Oct|2017)
* Fixed missing footstep sounds on Chernarus
* Fixed missing footstep sounds on Takistan gravel roads
* Edited Takistani mountains rvmats to better fit the new lighting.
* Edited Bystrica rvmats to better fit the new lighting.
* Edited Bukovina rvmats to better fit the new lighting.
* Edited Chernarus rvmats to better fit the new lighting.
* Edited Desert rvmats to better fit the new lighting.
* Edited Proving Grounds rvmats to better fit the new lighting.
* Edited Utes rvmats to better fit the new lighting.
* Halved the diffuse setting for all of the Utes map layers for more natural look.
FIXED: Asfalt parallax on Bystrica and Bukovina
FIXED: Missing EnvMaps added to all map configs
IMPROVED: Darkened one of the Proving Grounds surface textures (gz_trava_co)
IMPROVED: Changed Utes ground texture with grass to fit satellite textures better
IMPROVED: Added different kinds of ground clutter for more variety on Utes
+ ADDED: 5 New terrains from Arma: Cold War Rearmed, made by CWR2 Team
+ ADDED: Everon
+ ADDED: Malden
+ ADDED: Kolgujev
+ ADDED: Nogova
+ ADDED: Desert Island
@ FIXED: #CRTarmac parallax issue on Chernarus
+ ADDED: New 1.60 'Visual Update' lighting config for every CUP terrain
+ ADDED: Editor classes and categories
+ ADDED: EDEN configuration and 2224 editor previews for most objects in CUP Terrains.
+ ADDED: A new penetration material for banana trees
+ ADDED: office_chair now has plastic material assigned
+ ADDED: Wood- and glassmaterial to wallboards
+ ADDED: Woodmaterial to conference_table_a
+ ADDED: Materials to 29 furniture objects
+ ADDED: Materials to 52 A1 rocks
+ ADDED: New materials for A_Office02
+ ADDED: Material on A_CraneCon
+ ADDED: Merged in some improved PMC plants textures from AiA and OA
+ ADDED: New A1 legacy bargate (just differes in alignment and rotation from A2 zavora_2)
+ ADDED: Flags in EDEN
- REMOVED: A1/A2 placeholder configs for 2D editor (still accessible through scope=1 but not advised)
- REMOVED: Lighting from CAWorld
- REMOVED: Buildings from ibr_plants that were interfering with other CUP buildings
@ FIXED: RPT spam due bones and invalid geometry
@ FIXED: Fence plot_green_draty is not bulletproof anymore
@ FIXED: Railway collision (thanks to Reyhard)
@ FIXED: A_Office01 was missing important named properties (proxies and collision works again)
@ FIXED: A1 plants now should all have correct material assigned (bushes not bullet proof anymore)
@ FIXED: Banana plant is not a yellow pole anymore
@ FIXED: Floating A3 clutter
@ FIXED: A1 building brana02
@ FIXED: Some core objects were using textures from zargabad pbo
@ FIXED: Broken texture in PowGen_Big_EP1 at a certain distance
@ FIXED: Alphachannel borders on b_canina2s
@ FIXED: Parallax of utes ground texture
@ FIXED: Takistan rocks were penetratable by bullets and AI vision
@ FIXED: Position numbering in A_Office01
@ FIXED: Improved view- and firegeometry of some A2 trees
@ FIXED: Texture and material of lampazel
@ FIXED: CUP Terrains Core interfering with A3 landing lights
@ FIXED: Moving geometries on A1 containers when animated
@ FIXED: Animation of benzina_schnell
@ FIXED: fuelstation and fuelstation now correctly serve as refueling point
@ FIXED: CUP Terrains config overriding A3 baseclasses
@ FIXED: Various requiredAddons related errors
@ FIXED: Dark water with 'Visual Update'
@ IMPROVED: A2 rocks are now using granite material instead of concrete
@ IMPROVED: Improved firegeometry on many A1 foliage
@ IMPROVED: Swapped strange concrete texture on Chernarus with original A2 concrete texture
@ IMPROVED: Improved view and fire geometry on OA oil tower
@ IMPROVED: Dirt material is now loaded from A3
@ IMPROVED: Stringtables
@ IMPROVED: Fire- and viewgeometry of takistan rocks
@ IMPROVED: Improved surface sounds on A2 terrains (louder footsteps, improved impact sounds, etc)
@ IMPROVED: Cleanup of penetration materials
@ IMPROVED: Material and geometry of benzina_schnell, fuelstation and fuelstation
@ IMPROVED: hut01 and hut02 materials
@ IMPROVED: Reenabled infinite terrain synth (seems like BI fixed it)
@ IMPROVED: Moved 'Weather' class definitions to DefaultWorld
@ IMPROVED: Fire- and shadowgeometry of Company3_2
O MOONED: CUP Terrains is now using A3's moon
ADDED: Editor entries for A1 and A2 objects
ADDED: Support for MapBuilder
FIXED: Missing AiA TP compatibility entries
FIXED: Wrong faction configuration leading to potential CTD when using 3DEN
FIXED: Bargate rotated by 90° on ArmA2 maps
ATTENTION terrain creators: those of who you already compensated the wrong rotation on their ArmA3 terrains, might need to compensate that again
IMPROVED: Different signature keys for Core and Maps (Full will be signed with Core + Maps)
- initial release
- CUP Terrains Core
- BI forums