CCG Script Packby
A working multiplayer and full dedicated compatible Combat-Support-System.
A complete Dynamic Groupmanagement system + Alternative performance + Respawn Script!
The Groupmanager is aboard and the Respawn AI Flicker BUG is found and History too: It deletes the Hidden vehicles before the crew could enter them! Tricky sh..^^
What is Groupmanagement System exactly?
Its a Dynamic Group "Frame"-Work.
-predefine Groups and name them!
-players can create their own Groups and name them (one aktive Group per player at one time!).
-you can invite players from other groups or groupless players (lone Wolves).
-you can request a join at another group.
-you can decline requests and invites and you can block a request permanently (and remove this).
-you can activate BluforceTacking (Redforce,Greenforce blablabla)^^ (2d and 3d for near Groups and aircrafts).
-you can change Ranks of players and it makes sense! (read below).
-you can change Teams of Players or let them choose their colors by their own!
-you can leave a group or kick a player from the group.
-you can assign Lizences for Driving or flying.
-you can define a KIA condition, so if the leader is down, the player with the next highest rank becomes the leader!
after the leader is back on foot or revived or what ever, he becomes leader again.
-a few other options +aboard.
This all is accessable while you are fighting or flying, just define a key near WASD!
hold down the assigned key and use your mousewheel to perform any aktion!
or press 0-8-? for a more conventional smooth use.
Installation / Usage:
For usage instructions and information of how to use the TAC-Combat-Support-System + Respawn System please refer to the included documentation and/or example mission.
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Added: Automatic Leadership management!
Added: Create,Predefine Groups!
Added: request join or invite Players, or decline or Block requests
Added: non OP Forcetracking in GPS and MAP in 2d and 3d
Added: ranking system and Teamcolormanagement...
Fixed: AI Respawn delete hidden vehicle Bug
Added: Artillery is now firing, counting, and responding if they shot and how many
Added: delay for Artillery usage now configurable.
Added: "Move to" for CAS and Taxi Helicopters
Added: adjust altitude for Helicopters
Added: exclusive Group access with Timeout is now configurable for CAS and Taxi Helicopters!
Added: Respawn notification for Support Vehicles
Fixed: markers should now be shown correct.
Fixed: Landing is now 99% accurate!
Fixed: Artillery is now fiering ASL accurate
Fixed: respawn ignores distances smaller than 300m
Fixed: switchableUnits now also checked
Fixed: Waypoints where not deleted correctly.
Fixed: Artillery was waiting for Santa Clause sometimes
Changed: Colors/size/shadow of addaction menu
Changed: Activation now only possible over Support-Radio-Menu
Added: Notification when accessable
- first release
- BI forums
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