Author: rommel
Author Website:

Requirements: No addons required

Version: 1.12.2

Short description:

Date: 2008-06-15 11:01


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Rommels Improved AI
by
Rommel


Description:
This new version of Rommels fMorale/Suppressive Fire Reactive Ai, or the new name: ROMM_IA (Rommel Improved AI). Despite the name changes, has had great improvement. With increased AI reactions, effective suppressive fire, designed for multiplayer and a huge increase in their apparent IQ. :P
Its aim at first was just to make AI's drop to the deck, but over the last few weeks my scripting knowledge has increased and so has this script. It has reached what i wanted to become, and I will only be working on bugs if any are found.

NO GLOBAL VARIABLES + SQF Optimized.


Example mission:
Preview Mission Included, feel free to edit, keep base credits if possible please, otherwise its open source and go insane.


Usage:
A simple init line execution is suffice to include this into your missions:
nul = [group this] execVM "ROMM_IA.sqf";
However for multiple groups use:
SQF:
 {[_x]execVM "ROMM_IA.sqf"; sleep 0.25} forEach [group1,group2,group3];
SQS:
{[_x]execVM "ROMM_IA.sqf"; ~0.25} forEach [group1,group2,group3]

HowTo: DAC v2 Implementation:
_Events_Unit_S =
[
			[],
			[],
			[],
			[],
			[],
			["[_group] call compile preProcessFile "ROMM_IA.sqf""]
];
This will launch the script afterBuildUp in the Dynamic Ai Creator (v2), this area can be found in DAC config folder (config_events.sqf)

Version:
v110
- Scripted renamed and adjusted

v1.08
- only one script now
- extremely optimised

v1.01
- Quick Fix to syntax error

v1.0
- first release


Forum topics:
- OFPEC.com forums
- BI forums




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