Author: Team Les Vétérans : [V]Michel & [V]Xnam
Author Website:

Requirements: No addons required

Version: 1.3
Signed: Yes, serverkey included

Short description: This terrain tries to be as close to the real Porquerolles Island as we possibly could.

Date: 2016-06-05 13:30

Comments: (4)


Porquerolles Island

Team Les Vétérans : [V]Michel & [V]Xnam

This terrain tries to be as close to the real Porquerolles Island as we possibly could. The height map and vegetation is based on the real world island.

Being originary from the south of France and in the vicinity of Porquerolles, with the help of [V]Xnam who made Angel Island, I took over the modelling of the Porquerolles Island which is the biggest and most to the west in the Hyères islands. It's forming an arc oriented east-west with jagged coasts.
The highest point in the island is the Semaphore at 142m.

I hope you'll enjoy playing on the island as much as I enjoyed making it!

Elevations come from USGS Map Database.
Real elevation model & roads & structure implantation
Terrain is 100 km²
Island is 12.5 km²
1 large town
Several castles
Small farms and structures dispatched around the island.

To install the Porquerolles Island you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

Media: has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Youtube channel

Credits & Thanks:
Team Les Vétérans !
[V]Michel, [V]Xnam & [V]Wollfen, for spendings hours on Teamspeak during Creation Time !
Mikero for his Tools !
EgilSandfeld for sharing his File.
All the Arma 3 modding community, posting good tutorials, and helping on Bis Forum.

-modified satellite map
-modified texture map
-Some adjustments of objects.

corrected the sat map colors to be less blue
added corals and underwater elements around the island
seabed's topography modified in the port
added some real life ship wrecks around the island, plus some surprises
Some adjustments of objects

added clearings in the woods for mission makers
added small piers to the south coast of the islands
lowered the number of vines to increase FPS on lower configs (5 to 10 FPS gain)
dirt paths are now more visible on the map
corrected configuration files. ATTENTION: this introduces breaking changes, we renamed all configs from "vtr_porquerolles" to "porquerolles". If you have old missions (2D editor) you'll need to edit the mission.sqm.

First Public Release.

Forum topic:
- forums
- BI forums

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