Author: Jonpas
Author Website: https://github.com/Theseus-Aegis/TheseusServices

Requirements: No addons required

Version: 1.17.0
Signed: Yes, serverkey included

Short description: Theseus Services is a content mod providing assets for Private Military Companies.

Date: 2020-11-10 18:24


Comments: (3)
Rating:



 







Theseus Services

by
Theseus Services Team


Description:
Theseus Services is a content mod providing a number of assets for Arma 3, aimed at Private Military Company game style, developed around the needs of Theseus Incorporated community. Starting out as a mod by Pomigit, then maintained by BadHabitz with a number of other community developers contributing, it is a re-brand of a highly successful PG Services mod.

The project is entirely open-source and all contributions are welcome. Feel free to maintain your own custom version, so long as the changes you make are open to the public in accordance with the GNU General Public License (GPLv2).

Reference the wiki to learn about ways of contributing, getting sources and general information about the mod.


Installation:
To install the Theseus Services you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
tacs_*.pbo


Credits & Thanks:
# THESEUS SERVICES CONTRIBUTOR LIST
# If you contributed, but are not listed here,
# contact one of the Core Team members.
#
# Feel free to add yourself to this when creating a pull
# request, preferably including an email address.

# CORE TEAM
Jonpas <jonpas33@gmail.com>
JoramD <j.davids@hotmail.nl>
SyMP2005 <rory@theseus-aegis.com>
System98 <jedi_jones@outlook.de>
GilleeDoo
Kresky

# PG SERVICES CREDITS
Pomigit
BadHabitz
sykoCrazy

# CONTRIBUTORS
classicarma
VastGameMaster



License / Disclaimer:
https://github.com/Theseus-Aegis/TheseusServices/blob/master/LICENSE
The project is entirely open-source and all contributions are welcome. Feel free to maintain your own custom version, so long as the changes you make are open to the public in accordance with the GNU General Public License (GPLv2).


Changelog: (10-11-2020 - updated as it happens, displayed in news once every month)
1.17.0
ADDED:
- Modular Vest retextures (#144)
- Black, Coyote
- Advanced Modular Helmet retextures (#144)
- Black, Green, Coyote, A-TACS AU, A-TACS FG, RGR
- Regular, Ear Protection, Chops and Headset variants
- Plaid Shirt Uniforms from DADPAT (#145)
- Jeans and Shorts variants
- Theseus Black F2000 EGLM and Tactical retextures (#146)
- Optional CUP Variants Theseus C-130J retexture (#143)
CHANGED:
- Arcadian fording depth to 1.25 (#147)
- Arcadian upgraded headlights to LED (#148)

1.16.1
FIXED:
- Fix RGR Assault Pack texture path (#141)

1.16.0
ADDED:
- RGR Plate Carrier, Assault Pack and Assault Pack Expanded Logo retextures (#139)
- Will Work For Ammo insignia (#139)
CHANGED:
- Improved color on RGR Kitbags (#139)
- Made Tan Caps less Yellow (#139)
- Improved logos on items (#139)
- Removed main from Assault Pack Expanded texture names (#140)

1.15.0
ADDED:
- Hawaiian Shirt Uniforms from DADPAT (#138)
- Viper Harness and Viper Light Harness retextures (#137)
- Coyote, Green
- Black MAAWS retexture (#136)

1.14.1.25.01
1.14.1.25
FIXED:
- Missing materials after binarization (Binarizer file search)

1.14.0.24
1.14.0
ADDED:
- Anodised Black Mk14 Mod 1 EBR retexture (#134)
- Black Camo F2000 retexture (#135)
- RGR Kitbag retexture (#133)
CHANGED:
- Improved MELB Variants SMDI texture (#132)
FIXED:
- Plaid uniforms zipper clipping (#130)

1.13.1
FIXED:
- Arcadian GT side mounts removal (#128, #129)

1.13.0
ADDED:
- Dark Black Light Combat Helmet retexture (#125)
- Black Camo MX Magazine retexture (#127)
FIXED:
- Wrong MX Black Camo magazines (#127)
REMOVED:
- Arcadian GT Rear Gunner seat name fix (fixed upstream in CUP Vehicles 1.15.0) (#126)

1.12.0
ADDED:
- Optional Arcadian GT vehicle (#124)
- Optional Apex Weapons Replacement (#121)
- RGR Medic Kitbag retexture (#122)
- CBA Facewear Randomization (#113)
CHANGED:
- Overhauled units clothing and gear (#121)
- Removed caliber from MX rifle names (#120)
- Used CBA Versioning System properly (#117)
FIXED:
- MX (Black Camo) Magazine texture (#119, #121)

1.11.02
CHANGED:
- Cleaned up Tactical Vest retexture config (#115)
FIXED:
- Plate Carrier retextures (#115)
- Polaris DAGOR retextures not visible in Zeus (#116)

1.11.02
ADDED:
- Polaris retextures (#111)
- Black, Tan, Green
- White Heavy Plate Carrier retexture (#111)
CHANGED:
- Vehicle inventory (#111)
- Land Vehicles: First Aid Kits and Smoke Grenades
- Air Vehicles: + Parachutes, GPS, Toolkit
- Removed custom vest hit points, cargo size and mass (now uses inherited values) (#114)
- May cause minor loadout incompatibilities!
FIXED:
- Wrong Heavy Plate Carrier class names in `CfgPatches` (#111)
- Inconsistent damage, cargo size and mass on vest retextures (#114)

1.11.0
ADDED:
- Polaris retextures (#111)
- Black, Tan, Green
- White Heavy Plate Carrier retexture (#111)
CHANGED:
- Vehicle inventory (#111)
- Land Vehicles: First Aid Kits and Smoke Grenades
- Air Vehicles: + Parachutes, GPS, Toolkit
- Removed custom vest hit points, cargo size and mass (now uses inherited values) (#114)
- May cause minor loadout incompatibilities!
FIXED:
- Wrong Heavy Plate Carrier class names in `CfgPatches` (#111)
- Inconsistent damage, cargo size and mass on vest retextures (#114)

1.10.0
ADDED:
- 3 Heavy Plate Carrier retextures (#105)
- Black, Coyote, Green
CHANGED:
- Removed git hash from signature file names (causing signature check issues)
FIXED:
- Some Zeus groups not showing (#110)
- Wrong Rolled Plaid uniform model (inheritance) (#108)
- Possible animation glitches (moved "Throw" and "Put" to end of weapons array) (#106)

1.9.0.01
1.9.0
ADDED:
- 5 Plaid Uniform retextures (#103)
- Buffalo Plaid, Dark Earth, Dark Foliage, Light Earth, Light Foliage
CHANGED:
- Updated Plaid Uniform textures (#103)
- Quoted all string config entries properly (#104)
FIXED:
- Contractor units missing Compass, Map and Watch (#101)
First build using HEMTT.

1.8.0
ADDED:
- White Kitbag retexture (#100)
- Medic Kitbag retextures (#100)
- Black, Coyote, Digital, MTP, Green, Sage, Tan, White
- Medic insignias (#100)
CHANGED:
- Updated Minotaur insignias (#100)

1.7.0
ADDED:
- Winter/White retextures (#98)
- (Enhanced) Combat Helmet
- Combat Uniform Long
- Plate Carrier
- Assault Pack Expanded
- Full Black retextures (#98)
- Combat Uniform Long & Rolled
- Enhanced Combat Helmet
CHANGED:
- Updated Optional BWMod Eagle IV Black with dirtier texture (#96)
TOOLS:
- Add Config Style Checker (#97)
- Remove SQF Validator (unused) (#97)

1.6.0
ADDED:
- Theseus Beret (Black Logo) retexture (#93)
- Theseus license plate to Optional BWMod Eagle IV Variants (#92)
- French translations (#87)
- German translations (#89)
CHANGED:
- Updated Optional BWMod Eagle IV Variants for BWMod 2.0 (#91)
- Shortened required addons (#90)
FIXED:
- Wrong error line numbers (#86)
- Certain incorrect uniform names (#87, #88)

v1.5.0
ADDED:
- Walther P99 (Black and Tan, original markings) retextures (#84)
- Contractor insignia (#83)
- I'm a Lead Farmer (ACU) insignia (#83)

CHANGED:
- Launchable folder names to have same prefix as main mod (#81)

v1.4.0
ADDED:
- Minotaur (Forest and Desert) insignias (#74)
- Optional BWMod Eagle IV Variants without German markings (Flecktarn, Tropentarn, Black, Green and Tan) (#75, #76)
- Optional RHS USAF Weapons Replacement (#78)
CHANGED:
- Built optional components in separate, launchable folders (#77)

v1.3.0
ADDED:
- Full Green and Tan Combat Uniform Long variants (#66)
- Casual (No Logo) Tactical Clothes variants (#66)
- Beautified component names (#63)
CHANGED:
- Reworked uniform names to be shorter and more readable (#65)
FIXED:
- MX Rifles not visible in Virtual Arsenal (#64)
- Wrong colors in names of 4 uniforms (#68)

v1.2.1
ADDED:
Japanese Translations (#57)
FIXED:
MELB Variants $PBOPREFIX$ (#58)

v1.2.0
ADDED:
- Optional MELB Variants without "Experimental" text (Black and Theseus Black) (#46)
CHANGED:
- Used `Q` macros in `CfgMods` (#51)
- Prettified material files (#52)
- Renamed Editor Preview images to be without side letter (`_I_`/`_B_`) (#46)

v1.1.0
ADDED:
- Eden Asset Preview images (#44)
FIXED:
- Underwear not available to all sides (#43)
- Semi-colons mix-up (#45)

v1.0.1
ADDED:
Steam Workshop server browser support (#34)
CHANGED:
Converted CfgPatches author[] to authors[] (#40)
Set CfgPatches author to Theseus Services Team (#40)
Converted CfgPatches authorUrl to url (#40)
FIXED:
author/ is not a value error (#40)

v1.0.0
- first public release


Forum topic:
- BI forums


Steam Workshop:
- Subscribe




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