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into your '-mod'-list.
on a fixed place, marked with "CastleInit". The second castle will be
created dynamic at the position of "CastleTemplate" with the direction
REQUIRES LowFlys Editorupdate 1.02 and SIX_editorupdate to work.
after special strings to save the objects.
You can read/download the online manual from here.
Expand to see the videos:
Added synchronisation of waypoints and trigger
Added 3D objects for waypoints, trigger and marker
Used keys can get modified within the RTE*
Project administration to save current projects*
Added Bank & Pitch-Dialog
Added gear dialogue to edit cargo of objects and gear of units
* requires ArmALib or RTE Capture
* Added map
* Added trigger
* Added waypoints
* Added marker
* Added ability to merge exported objects with mission.sqm
* Added first person camera
* Readded ability to place units.
* Added ability to place groups
* Objects can get selected by single click
* Reworked GUI
* Reworked export
* Added debug console
* Added ability to rotate objects
* Added ability to change height of objects
* It's possibly to export and save objects
* Removed ability to place units because of incompatibility in export
ArmA needs some time to load objects when placed the first time.
Azimut wheel is not working.
Names can only be lowercase.
Credits & Thanks:
All creators of RTE V3, FABfm, HulkingUnicorn, kju, loki, Matt Rochelle, Old Bear, savedbygrace, Sickboy, Spooner, trooper_ryan, wipman
- BI forums
- Extended eventhandlers
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