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Description: Optional addons: - ArmALib Installation: Armaholic note: .exe files can harm your PC! Before running this you should make sure you understand the risks! Armaholic, its staff and the people behind the website can never be held responsible when any file you download from the website causes any damages, disruption in services or any other issues related to the downloading and usage of these files! Downloading and installing these files is totally at your own risk! We have run anti-virus tools on the included files with the following results: https://virusscan.jotti.org/nl-NL/filescanjob/pbh8dkhz33 https://www.virustotal.com/#/file/f88ccc55c83912aa17cc2b4d53298039f18b56ad9ee680cc84597c717e1aadc6/detection https://www.garyshood.com/virus/results.php?r=b452f712d7359950f11b20c58dbd26e7 https://www.virustotal.com/nl/file/f88ccc55c83912aa17cc2b4d53298039f18b56ad9ee680cc84597c717e1aadc6/analysis/1531498375/ These results are never a guarantee! @RTEditor:
into your '-mod'-list.
on a fixed place, marked with "CastleInit". The second castle will be created dynamic at the position of "CastleTemplate" with the direction of "CastleTemplate". REQUIRES LowFlys Editorupdate 1.02 and SIX_editorupdate to work.
after special strings to save the objects. Usage: You can read/download the online manual from here. Media: Older movies: Expand to see the videos: Change log: v5 Added synchronisation of waypoints and trigger Added 3D objects for waypoints, trigger and marker Used keys can get modified within the RTE* Project administration to save current projects* Added Bank & Pitch-Dialog Added gear dialogue to edit cargo of objects and gear of units * requires ArmALib or RTE Capture Revision 3: * Added map * Added trigger * Added waypoints * Added marker * Added ability to merge exported objects with mission.sqm * Added first person camera Revision 2: * Readded ability to place units. * Added ability to place groups * Objects can get selected by single click * Reworked GUI * Reworked export * Added debug console Revision 1: * Added ability to rotate objects * Added ability to change height of objects * It's possibly to export and save objects * Removed ability to place units because of incompatibility in export Known issues: ArmA needs some time to load objects when placed the first time. Azimut wheel is not working. Names can only be lowercase. Credits & Thanks: All creators of RTE V3, FABfm, HulkingUnicorn, kju, loki, Matt Rochelle, Old Bear, savedbygrace, Sickboy, Spooner, trooper_ryan, wipman Forum topic: - BI forums ![]() - Extended eventhandlers Enable javascript to be able to download from Armaholic please!
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Very nice. my clan has been crying out for one of these. and it looks very well made. not some tacky BI editor
:P
What mod list?, The Add-on Folder, because thats were all my mods are..
Best new feature ever!
@Blackhawk
You should NOT install any custom addons in the deault addons folder. Use modfolders instead.
Each download page contains a link to our FAQ explaining this. If you are installing them in the default folder you are asking for troubles.
im having trouble with the dta section of the download. when i start the game it always says that ion_rte.h is not found but i put it in my dta folder and just incase my addons folder.
Well I have a problem in your RTE not a big one but i dont like it soo badd . ok, if i will spawn one american and one russian they will not shot at eachother I change the flags when i spawn somethin !!!!!!! Need help !!! PLEASE PLEASE . Thanks
hi im having trouble with this all my gui is jumbled in the middle of the screen and i cant exit out the only way out is with ctrl+alt+delete and im not sure if i installed it correctly i put the @rteditor in the arma folder added the -mod=@rteditor and put the ion_rte folder in to the dta folder and changed so my screen ratio is 16:10 in game
//#define ION_RTE_4_3
#define ION_RTE_16_10
is tht all i had to do or do i make a mission save it and add some command or script to the folder to get it to work can someone please give me a step by step just to get me in to this real time editor thanks
Never mind i figured out the problem another mod was interfering with the GUI
storey666 how did u fix it i got the same problem.
Good system...BUUUUT
-Needs and Inventory Gui... I don't wanna script inventory anymore, can we accomplish this great task?
Just tried this. awesome. it triggered my 'need to start making missions'again...
With the dark evenings aproaching......
I added this to my arma directory and no editing thing came up when i hit esc on the priview thing. i also tried to extract the pbo to the addons folder. someone pleace explain!
The installation notes clearly state that if you add it to your arma directory you need to edit the shortcut to activate it.
I dont think this works (and you should not do that anyway) by adding it to the default addons folder.
Read our FAQ for more info about mod folders.
I have the same problem as storey666. the spawned opfor force do not fire at me or my team they just march to their death. Why aren't they attacking?
Hi I got this working a while back, and now i just don't seem to get it working again.

Everytime i try to export Units, Objects or vehicles i get this messagage in RTE Capture
Start of export
'2598^252' is not a valid floating point value
Parsing position aborted
Couldn't parse string: [2598^252,2536^268,0^21]
Parsing manned vehicle aborted
End of export
I don't seem to get rid of this no matter what i try, i tried turning of other mods etc. doesn't work, re-installing various versions of RTE always 1.31 and still it doesn't work
I'v lost a whole day of building a Base, and i lost everything over this "Parsing error"
Btw i'm not quite a knowledged scripter, so PLEASE ANYONE... HELP!! :-S
I'm planning on making a huge civil AI life kind of island with RTE otherwise i lose A lot of lot of time placing everything perfectly..
I hope to get some responses
Total comments : 15, displayed on page: 15