Okay guys, here's the CAG HK416 with the 10" Geiselle upper, made and donated to me by Toadie2K, without whose generocity, this wouldn't have been able to be released.
Don't get overly excited, I'm sure there will be better models in the works, but this gives you something to use till that addon arrives!
It uses the SMA suppressors as default, as they're the best models out there just now, and it uses ASDG rail system as well, again I tried to use the SMA stuff but that didn't work too well, as they have a unique configuration for their ASDG's..
To install the CAG HK416 (Geiselle SMR) you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page
for more information about using custom mods and addons in Arma 3.
CAG_HK416 // HK416 10" Geiselle Rail Black
CAG_HK416_D // HK416 10" Geiselle Rail DDC (Desert Dirt Colour) *
CAG_HK416_W // HK416 10" Geiselle Rail Woodland
CAG_HK416_MX // HK416 10" Geiselle Rail Mixed furniture*
CAG_HK416AFG // HK416 10" Geiselle Rail Black AFG
CAG_HK416AFG_D // HK416 10" Geiselle DDC (Desert Dirt Colour) AFG *
CAG_HK416AFG_W // HK416 10" Geiselle Rail Woodland AFG
CAG_HK416AFG_MX // HK416 10" Geiselle Rail mixed furniture AFG
* Geiselle smr DDC dislaimer
-Minor clipping on AFG version hand animation.
******can't use custom sounds, so have had to go with plain vanilla (MX20) ******
Credits & Thanks:
Geiselle Rail - Toadie2K
Textures - Twinke Masta/Road Runner
HK base_Twinkie Masta
B0T and El Maestro De Graffiti - Pmag
Dasquade/Braincollector. - Magpul mstock, Magpul afg
sounds: not sure as I consolidate my library, but if you recognise these as yours, please PM your details and I will credit you accordingly. ********
Jackal326 : Getting my configs to work!!
Robert Hammer - Hand Animations and MK18 config used as a base.
Thanks to Bohemia Interactive for a great game and their continued support of it.
Thanks to all the fans who download my stuff.
License / Disclaimer:
For personal entertainment purposes only.
Do not edit and redistribute without permission of the authors.
Creators claim no responsibility for any damages this addon or mod may cause, use at your own risk.
Resized all the weapons, should all be the same size now, and not so obvious when swapping between them.
I thought I'd updated this earlier.
Tidied up spme configs.
Corrected the "deploypivot"
Added deployment pivot to preven units from sinking into ground.
1.Removed all suppressor dependency
2.Reworked the base textures a little bit
3.Muzzle flash now works !!
4.Bolt is also working.
5.Inventory icons now showing.
1. Added some better looking shadow LODs
2. Added a couple of extra view LODS, with lower Poly's/faces/vertices
3. Removed all the "compatible" list of suppressors, now they should work with most mods APART from SMA 2.3 as they've configured their Muzzle and rails differently from Robalo's ASDG Joint Rails (CBA3)
include the Crane Stocks and no fore grips
- Removed the p-mag, and replaced it with the e-mag
1.Tweaked the scaling a bit to try and get other suppressors to look a "bit better"
2. Added the SMA suppressors back into the configs
3. Shifted the muzzle proxy as too close for SMA suppressors but they still look too close to the main body.. :(
4. RHS suppressors just don't sit correct at all, worst case scenario I make my own ROTEX model that I have for these!!
- first release
- BI forums