This addon logs PLAYER team kill events on the server's rpt file and dumps information about the event on the clients screen.
The code the clients require is passed to the clients by the server when the mission starts, or to JIP players when they join.
This works of an Mpkilled event handler, so for missions that use "revive" SYSTEMS, where the players aren't actually killed, it will not trigger
These revive systems tend to use a hit event handler to trigger an unconscious state.
Ideally, if you want to implement a team kill system for these, you would be better editing the revive scripts inside the missions
Clients should not have this file, it will not run on their machines, hence no Bikey!
If you do not have any mod folders already in use on your server, use the one that is provided in the download and run the following command line argument:
Alternatively, copy the zeu_tkLog.pbo found in @zeu/addons into an already existing mod_folder/addons on the server
To install the zeu tkLog you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page
for more information about using custom mods and addons in Arma 3.
For usage instructions and information of how to use these zeu tkLog please refer to the included documentation and/or example mission.
Fixed Linux issue cfg functions preprocess failing on Linux server
fixed case sensitivity issue effecting Linux based servers
- BI forums