Fireworks script showcase on ALTIS, for when you feel like celebrating.
Un-pbo the mission and read the comments or watch the video tutorial for more information.
You can use, adapt and/or modify the script as you see fit.
If you find nice ways to modify the script for better effects let me know.
Thank you and have fun!
Installation / Usage:
obj_pozition - string, the name you gave to the object you want as origin for the fireworks, it can be any object
duration - seconds, how long the fireworks show should go
nul = [obj_pozition,duration] execvm "ALfireworks\alias_fireworks.sqf";
Example of use:
nul = [this,120] execvm "ALfireworks\alias_fireworks.sqf";
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* added a failsafe to prevent multiple execution in MP when using the init field of the object
* Fixed Sounds
* Simplified the script and particles
- first release
- Armaholic forums