Survivable Crashes Scriptby
This script allows the crew of a vehicle to survive it's destruction and escape with some damage taken. While designed for helicopters, any vehicle that would normally explode and kill all the crew members, would instead knock the players unconscious, eject them once next to the ground, deal some damage to the players, and then be woken up. Then in 60-120 seconds, the vehicle will explode if it had not already exploded on impact. Damage is added to players through ACE, making it a dependency. If there is interest in a non-ACE version, one could be made.
Installation / Usage:
Copy the folder "f" and the folder "sounds" to the mission directory
Merge the description.ext file to the one in your mission directory
Put the following code in the init of each vehicle you want it applied to:
0 = [this] execVM "f\crash\fn_handleDamage_NoExplode.sqf";
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There is some unexpected behavior when using other scripts that change how damage is handled.
Depending on the crash site, some players may be pinned by the vehicle.
License / Disclaimer:
This script is provided as is, without warranty of any kind. The author is not responsible for any direct, indirect, incidental or consequential damage of any kind, without limitation.
Basic rehash of the mod version
Same fixes as mod version
Version names now in line with mod version
Better crash impact
Fixed Autorotation Warning SFX
v1.1 - dev
No longer dependent on ACE 3
New Visual Effects
Some tweaking of variables
- first release
- BI forums