Allows the crew of a vehicle to survive it's destruction and escape harmed.
Works with ACE3 and Vanilla. Activated and customizable with a module in the editor. ACE must have Prevent Instant Death enabled.
To install the Survivable Crashes you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page
for more information about using custom mods and addons in Arma 3.
If using ACE advance medical, I would recommend significantly decreasing the damage multiplier to ~.2 to prevent people from bleeding out to the unconscious state in a few seconds.
Occasionally, players will not ragdoll when ejected.
In vanilla, players can not be shot out of white-listed vehicles. In ACE, they can be knocked unconscious.
Mod can be repacked with line 3 changed to true in \r0ed_SurvivableCrashes\functions\init\init_default.sqf to make mod active by default, without the need for a module.
Fixed Early Ejection
Removes HandleDamage Event Handler when disabled
Script now does nothing to player health when when medical system is set to none "None"
Added parameter in the module to run code when the mod detects a crash
Adds Vehicle White-Listing
ACE players can be knocked unconscious while in a white-listed vehicle class
Initial Release as Mod
Fixes problems from older script version
- BI forums
- Community Base addons A3