Date: 2016-06-06 10:23
Head gore Modby
This mod adds an extra bit of gore into ArmA 3.
It allows you to burst people's heads with a powerful enough weapon.
The mod is configurable using a module found under Editor -> Modules -> MrSanchez -> Headgore
In the module settings you're able to change:
The caliber needed for decapitation (to e.g. change .408 req to 5.56mm)
The chance decapitation may occur
The amount of time gibs stay visible
The influence wearing a helmet has upon the decapitation requirements
It is multiplayer compatible. It must be run server & client sided if used in MP.
The mod is also compatible with the Zombies & Demons mod which will have this head gore feature natively built in.
If you intend to play singleplayer I highly recommend the modification "Blood Lust" by zooloo75, it works extremely well when combined with this.
To install the Head gore Mod you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.
- A few lines in the RPT referencing a texture was not found upon decapitation
- An improved model for the "remainder" left after decapitation.
- Fixing the small bit of RPT spam
If you have feedback or bugs to report, I'd be glad to hear them.
Credits & Thanks:
Ryan - For edited sounds & being a nice supportive bogan <3
License / Disclaimer:
You're not allowed to use this modification on monetized servers or use it for any commercial purposes.
Since it is a small modification, do not publicly redistribute it, this includes modifying and redistributing it.
ADDED: New head-remainder model (thanks to Ryan & Katie)
FIXED: Compatibility issues with (ACE) revive scripts (no more headless walking humans)
- first release
- BI forums
Tags: No tags