Author: Vlad333000
Author Website: Requirements: No addons required Version: 1.3 Signed: Yes, server key included Short description: This modification allows you to carry two primary or secondary weapons. |
Description: This mod allows players to carry 3 weapons, 2 of which can be heavy and 1 light, in any combination of the primary and secondary weapons. Features: - Carry 2 primary/secondary weapon - Carry 2/1 heavy weeapon and 1/2 light (Exml: 2 launchers + SMG/RHS: 2 RPG-26 + AK-74M) Installation: To install the Double Weapon you should use modfolders to keep it seperate from the official game content to prevent issues. With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded. Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3. Included files: DW_modules.pbo DW_language.pbo DW_functions.pbo DW_characters.pbo DW_actionsACE.pbo Future plans: - Credits & Thanks: Vlad333000 Changelog: v1.3 Fix: same bugs in MP Fix: bug with dead Add: keybindings (Optional: DW_CBA_keys.pbo) Add: orders to your bots in group Other: total optimisation v1.2 Fix: inability use actions in 3rd person Add: impact on fatigue Add: compatibility with "Extended fatigue" mod (Also my addon) Add: compatibility with ACE-actions (Optional DW_ACE.pbo) v1.1 - Added: ability to use functionality of mod sitting in vehicle - Added: module of global settings - Added: module of unit settings - Added: weapons effect on fatigue - Improved: interface (Now you know what weapon you take) - Improved: perfomance - Fixed: working in multiplayer - Fixed: bug when character drop items on ground with message "No space" even you have space for this items - Fixed: bugs with same functions - Removed: DW_actionsACE.pbo v1.0 - first release Forum topic: - Armaholic forums Enable javascript to be able to download from Armaholic please! |
just checked out your mod and it works really quite well in sp will have to check in mp only thing i would say is that it becomes confusing as to which weapon is which when you have 3 weapons with 2 its obviously quite easy but when you get to 3 it becomes quite difficult to tell which one is which
I'm having a little trouble working out how to use this mod. I have placed the modules in the editor and started the game, but I can't seem to figure out how to get the secondary weapon [MK16 STD from SMA Weapon pack] on my other shoulder. Does it only work with BI weapons? Could CSE [Combat Space Enhancement] be conflicting?
Does not work well for those who use keybindings to swap between weapons, i cannot swap to the other primary with a binding and if i use my swap to launcher bind while carrying two weapons it will despawn the primary that is currently on my back.
Couldn't get it to work on multiplayer, worked in the editor though.
I can't seem to get it to work at all. Anyone care to help me? Is their a keybinding or something?
Anyway to make it work in the VA?
How does this mod work?
A manual would be very helpful!
Thank you
- MP not working now (Will fix in next update)
mrNinja, in next update I'll try to do more intuitive interface
Ghostdog15, mod has no dependencies on any Addons, need only weapon, magazines and attachments class names, and defined event handlers on each units. If you not see actions in scroll-menu, then CSE/CBA mb redefine all event handlers. Which version of CSE and CBA you use?
JackFrench, ok, I will add to the game a welcome message at the first use, in which all describe, and add a description on the page
Why devs said that it's not possible to make engine-wise? This should be definetely vanilla.
danny96, because it is written in the engine and without major change in engine it is not possible (They are not going to do it)
You need a release thread for your mod.
I can remember creating a thread on BI forum asking to create this mod, and it was long ago.
Thanks for making it finally a reality !!!!! :D
Gunter Severloh, created
Total comments : 33, displayed on page: 15