Author: Von Quest
Author Website:

Requirements: Community Base addons A3

Version: 0.3.6 Beta
Signed: Yes, serverkey included

Short description: Combat diver project adding Frogmen, ReBreathers, Operations, Gear, and Submarines.

Date: 2019-02-24 20:47

Comments: (2)


=VQI= Frogs

Von Quest

Work-In-Progress. This is the Stand-Alone Module of my Comabt Diver System from my SpookWarCom Project. This will focus on the Underwater Environment and the unique elements of the murky and chilling capacity of Combat Diving Operations.

For me, one of the greatest parts of ArmA is the Diving and NEW v1.6 water environment. What an amazing experience for a game. I want to build off the rebreather and add more layers to the SCUBA and explore some deep water possibilities and immersion.

This project will be similar to my HALO Mod, but instead of the extreme altitude, this will focus on the deep sea and combat underwater operations. I want to explore more options of Gear & Systems (mostly fictional) for deep water ops, like salvage, recovery, surveillance, etc. I also will be adding a Submarine or three with the ability to use a Lock-Out Chamber for deploying Spec-Ops, CRRCs and SDVs.

* Submarine Transport: HMS Proteus
* Submarine Ready Room (Gear-Up)
* Submarine Lock-Out Chamber (WIP)
* Submarine Exterior Lighting (WIP)
* EFX, Sound, and Immersion
* Lighting: Low, Med, and High Vis
* SDV Mini-Sub (lock & unlock from Sub)
* CRRC Zodiacs (inflate/deploy from Sub)

To install the =VQI= Frogs you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

For usage instructions and information of how to use the =VQI= Frogs please refer to the included documentation and/or example mission.

1. Place Module and set your Options.
2. Place ANY object (laptop) that you want to use for the Menu Options.
The Transport/Board Sub menu will appear on this object.

This is EXPERIMENTAL. You can Enter and Exit from the LOC. Flood and Drain the LOC multiple times. Re-Route of the Submarine possible as well. Multi-Mission capable. Can get a little unstable at times. Use caution. Stay clear of the SDV when Unlocking and Locking, as this is heavy equipment and can injure or kill the player. The same is true for the CRRC. Stay clear when inflating it and especially when detaching it as it will shoot up to the surface when you unlock it. Take care when placing the Sub as it is very hard to find again. GPS recommended for navigation if you want to find, then re-enter the sub.

If playing MP, some features cant be experienced by the client. (I think, untested) Main features have been tested and work fine in MP. The SCUBA and other sections of this Mod are still under development. This part is ready for public testing and feedback. The first LOC broke and I hastily had to re-do it, so this is a "test / low res" placeholder version only. I have some better stuff coming as part of a bigger package and Submarine Project.

Credits & Thanks:
Copyright 2016 / Project By:
~ R.Von Quest aka 'Goblin'
Von Quest Industries

0.3.6 Beta
CHANGED: Misc code tweaks
ADDED: User Object back in (ie Laptop, etc)
ADDED: More Boarding Options
ADDED: More NAV Options
ADDED: Underwater Start
ADDED: Auto-Teleport into Sub Comp.
ADDED: Commander Random Drop-Off
ADDED: User Boarding from OUTSIDE Sub
ADDED: Re-Enter Sub after Lockout

0.3.5 Beta
CHANGED: Misc code tweaks
ADDED: Transition Cut Scene
ADDED: Upgraded Staingray graphics
ADDED: NEW HMS Proteus Submarine TOC!!!!
ADDED: SPECTRA Diving Goggles
ADDED: User Select Sub Start Location (for cut scene)

0.3.1 Beta
CHANGED: Misc code tweaks
ADDED: Transition Cut Scene

0.3.0 Beta
ADDED: User Options for Enemy Subs Intel
ADDED: Sub Transport System - User Nav
ADDED: Enemy Submarines (simulated)
ADDED: Enemy Subs will launch Torpedoes
ADDED: Enemy Subs will launch Guided
ADDED: Enemy Subs will launch Ballistic
ADDED: Enemy Subs will deploy Divers
ADDED: Combat Diver Goggles
ADDED: Default Cargo into SDVs
ADDED: Rebreather Bottles into Crate
ADDED: Documentation
ADDED: Demo Intro Mission
CHANGED: Updated Menu System
CHANGED: Several Classnames
TWEAKED: addActions (temp WIP)
TWEAKED: several misc tweaks

0.2.3 Beta
ADDED: Naval Marker Color Option
CHANGED: Partial re-work of Naval AOs
ADDED: Upgraded SUBs Details (WIP)
CHANGED: Increased Intel to 5min

v0.2.2 Beta
FIXED: Hotfix for CORE (old Ops Center)
ADDED: Trident Diving Computer
ADDED: Stingray Re-Breather Rig
ADDED: Combat Diver Operations Crate

v0.2.1 Beta
ADDED: Enemy Sub AOs (WIP - placeholder of NEW AO system)
ADDED: Submarine transport Travel-Time options
FIXED: SDV can now attach back onto HMS Proteus

v0.2.0601 Beta
CHANGED: Complete Re-Write of System!

- Community Base addons A3

Forum topic:
- BI forums

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Tags: Comabt Diver,   Environment,   Equipment,   Gear,   Military,   Mini-Sub,   Mod,   Modern,   Submarine,   Underwater,   Zodiacs