Author: johnnyboy
Author Website: Requirements: No addons required Island(s): Altis Playable options: Multiplayer compatible / Singleplayer compatible Version: 1.0 |
Description: CSAT and NATO teams compete to rescue hostage held by Somali Pirates The Mabunga Voodoo dancers are just too beautiful to leave buried in the promo video. This short clip is just the Voodoo Dance segment. I think you will find it a unique cultural experience, possibly worthy of a PBS documentary. Features: Installation: Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder. Steam Workshop: - Subscribe Credits & thanks: Script Credits: Zenophon's Occupy House Script - Thanks Zenophon, this script is awesome. Very clever how it detects which windows and doors unit can see through, and faces unit accordingly. Shuko's Intercept Script - Thanks Shuko. When you capture the hostage, put him in a vehicle and head for your Evac LZ, pirates are tracking him via the GPS ankle bracelet. With this script, pirate's can predict where hostage is going to by watching direction of movement, and move to intercept. This is a much smarter script than simply moving units toward current position. Very useful. f2ksel's roll.sqf script - This awesome script wil rotate an object in place. Thanks f2ksel. KillZoneKid - What a helpful smart guy. Got a lot of code snippets from his blog and posts. Johnnyboy's Scripts used in this mission: Fix Rooftop AI from being frozen in air when building destroyed JBOY Stack Objects JBOY Move Collection of Objects JBOY Fish Jump JBOY Exploding Barrels How to remove collections of objects at runtime for improved replayability JBOY Birds of Prey - What? Your ARMA doesn't have birds of prey attacking wildlife? That's weak dude. JBOY Combat Up and Down - When fired upon, Units in fixed defender positions will duck down and pop up to return fire. Makes attacking fixed positions more dynamic. JBOY FFV (Fall from Vehicles) - Not to be confused with Fire From Vehicles ;) JBOY Patrol Chatter and Lights On/OFF - add ambience by having AI patrols occasionally speak or turn on their gun lights JBOY Calculate Intermediate Position JBOY Say Module Sentence - Script to have units say Support Module sentences (using kbTell) with a time delay. JBOY Fly In Formation - For ambience or cutscenes, fly birds in V formation. Or fly any object in V formation. Blue Angels anyone? Tips for centering Logos on custom uniforms - coming soon Forum topic: - BI forums Enable javascript to be able to download from Armaholic please!
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This mission is an excellent MP mode, highly recommended for clans or players interested in a challenging "round based" MP match. I myself played it in SP and it was an absolutely awesome experience in the swamps.
The details johnnyboy has put in this mission are fantastic. His humor, best known from his Arma 1 mission "Tango in Bagango", is spread around in the mission, but there's also lots of tension and (as said) great swamp atmosphere.
Beside that it's technically solid.
johnnyboy released many of his fantastic scripts used in this mission separately as single downloads.
Thanks, johnnyboy!
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