Author: johnnyboy
Author Website:

Requirements: No addons required
Island(s): Altis
Playable options: Multiplayer compatible / Singleplayer compatible

Version: 1.0

Date: 2016-06-12 12:27

Comments: (1)


Property of Mabunga


CSAT and NATO teams compete to rescue hostage held by Somali Pirates

The Mabunga Voodoo dancers are just too beautiful to leave buried in the promo video. This short clip is just the Voodoo Dance segment. I think you will find it a unique cultural experience, possibly worthy of a PBS documentary.

  • Zodiacs navigating Mabunga Swamp (aka Lake Limni)
  • Randomization of pirate camp locations and objective locations for maximum replayability and unpredictability
  • Play COOP, SP or PvP. If Coop or SP, opposing AI team will compete against player to achieve same objectives (raid pirate camps, rescue hostage, and extract).
  • Multiple Endings
  • Special Effects
  • Surprises!
  • Custom pirate uniforms
  • Tons of custom scripting. Will be releasing multiple scripts on the Editing forum in the coming days.
  • No mods required

  • Installation:
    Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder.

    Steam Workshop:
    - Subscribe

    Credits & thanks:
    Script Credits:
    Zenophon's Occupy House Script - Thanks Zenophon, this script is awesome. Very clever how it detects which windows and doors unit can see through, and faces unit accordingly.
    Shuko's Intercept Script - Thanks Shuko. When you capture the hostage, put him in a vehicle and head for your Evac LZ, pirates are tracking him via the GPS ankle bracelet. With this script, pirate's can predict where hostage is going to by watching direction of movement, and move to intercept. This is a much smarter script than simply moving units toward current position. Very useful.
    f2ksel's roll.sqf script - This awesome script wil rotate an object in place. Thanks f2ksel.
    KillZoneKid - What a helpful smart guy. Got a lot of code snippets from his blog and posts.
    Johnnyboy's Scripts used in this mission:
    Fix Rooftop AI from being frozen in air when building destroyed
    JBOY Stack Objects
    JBOY Move Collection of Objects
    JBOY Fish Jump
    JBOY Exploding Barrels
    How to remove collections of objects at runtime for improved replayability
    JBOY Birds of Prey - What? Your ARMA doesn't have birds of prey attacking wildlife? That's weak dude.
    JBOY Combat Up and Down - When fired upon, Units in fixed defender positions will duck down and pop up to return fire. Makes attacking fixed positions more dynamic.
    JBOY FFV (Fall from Vehicles) - Not to be confused with Fire From Vehicles ;)
    JBOY Patrol Chatter and Lights On/OFF - add ambience by having AI patrols occasionally speak or turn on their gun lights
    JBOY Calculate Intermediate Position
    JBOY Say Module Sentence - Script to have units say Support Module sentences (using kbTell) with a time delay.
    JBOY Fly In Formation - For ambience or cutscenes, fly birds in V formation. Or fly any object in V formation. Blue Angels anyone?
    Tips for centering Logos on custom uniforms - coming soon

    Forum topic:
    - BI forums

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