Author: Von Quest
Author Website:

Requirements: Community Base addons A3

Version: 1.00
Signed: Yes, serverkey included

Short description: lets you generate different missions.

Date: 2020-12-25 11:58


Comments: (2)
Rating:



 







S.O.C.O.M -- Mission Generator

by
Von Quest


Description:
Spec-Ops, Black-Ops, You-Were-Never-Here-Ops.....
Deep behind enemy lines, in the most dangerous countries in the world.....

// INTRODUCTION :
Zero Dark Zero is the Mega-Pack of my ArmA: Systems, Units, Modules, Scripts, Equipment, etc. The full pack consists of CORE, SCAR, LEAP, FROGS, etc., now each with its own Workshop Page. Modules are found in "Systems" in the Eden Editor. This is S.O.C.O.M ONLY.


Installation:
To install S.O.C.O.M -- Mission Generator you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
zdz_socom.pbo


Usage:
For usage instructions and information of how to use the S.O.C.O.M -- Mission Generator please refer to the included documentation and/or example mission.

1. Open Editor, Place Modules
2. Double-Click to Open
3. Hover Over for Tool-Tip Info
4. Set YOUR SETTINGS & CLASSNAMES
5. Paste addAction Menu Code into any Object :

this addAction ['SOCOM - ACTIVATE MISSION',{execVM 'zdz_socom\System\MISSION\mission_activate.sqf'}];


Notes:
Documentation, Compositions, Notes, etc. can be found in the download folders and/or the BIS Forums. Its currently very lacking and several features are not available to the general public. If you have any issues, bugs, requests, or comments, please use the official BIS ArmA 3 Forums.

This project is quite large and there are numerous hidden gems and other obscured or nebulous features. Some things are also experimental. The best things are on the horizon, and full documentation will likely be reserved closer to a more polished finished version.

Feel free to REMOVE any .pbo files from the package if you are having issues, or they are overriding some default game settings you still want to use.

WORK-IN-PROGRESS. This is a HUGE Project of numerous things we use for our weekend games, released to the public. DOCUMENTATION, UPDATE NOTES, ETC., WILL BE LIMITED.


License / Disclaimer:
Arma Public License – No Derivatives



Changelog: (07-01-2021 - updated as it happens, displayed in news once every month)
1.00

0.3.5 Beta
CHANGED: Complete Re-Write of System
REMOVED: All OLD Missions
ADDED: NEW ATTACK/CLEAR AREA
ADDED: NEW RECON 1-26 (Alpha-Zulu)
ADDED: NEW DESTROY
ADDED: NEW HIGH VALUE TARGET
ADDED: NEW INTEL
ADDED: Mega-List of Mission Options EACH
ADDED: Select EACH Mission Probability
ADDED: Custom User .sqf File Options
ADDED: Marker Blacklist
ADDED: ArmA 3 TASK System
ADDED: STEALTH Options for EACH Mission

0.2.5 Beta
ADDED: NEW CENTCOM System (WIP, locked pending re-write)
REMOVED: Enemy at RECON locations
CHANGED: several misc tweaks, etc

0.2.4 Beta
ADDED: Custom User-Faction Option for Units, Vehicles, etc
ADDED: User-Object to be placed/Named
ADDED: Beachhead Mission (Note: Tanoa Bays do not work well)
ADDED: More random vehicles into Mission Area
CHANGED: Upgraded the Surveillance Mission (random USB Port)
CHANGED: Increased squads for Clear Area Mission
REMOVED: some Menu Options (temporary)
TWEAKED: Several misc files

0.2.3 Beta
CHANGED: Reduced Shake & Aim Skill, (random 0.3 if enemy spawn)
FIXED: RECON stuck on LRRPs
ADDED: 10% of enemy to each RECON Point
FIXED: Wrong Marker Setting
FIXED: HVT Spawning sometimes in Water
FIXED: Recovery of MI-48 Intel too close to objects
FIXED: Bad Map config in Custom User Maps

0.2.2
ADDED: Enemy AO Intel Menu (WIP - placeholder for SCAR)
CHANGED: Randomized Divers & Mines in Trawler Mission
FIXED: Menu Options on Laptop in CORE LOC were missing

v0.2.0615 Beta
CHANGED: Complete Re-Write of System!



- Community Base addons A3


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