Author: Yuval
Author Website:

Requirements: CBA_A3, CUP Terrains - Core, CUP Terrains - Maps, CUP Units, CUP Vehicles, CUP Weapons
Island(s): Zargabad
Playable options: Multiplayer compatible

Version: 1.0

Date: 2016-09-17 12:25

Comments: (0)


Assault on Zargabad 3


Assault on Zargabad 3 is a remake of the missions in the same name by Dj Otacon. Assault on Zargabad 2 is a mission me and my friends had played for a long time, several times. It is, infact, perhaps our favourite mission for PvP. It has its ups and downs but it was fun never the less.

This remake is supposed to bring back the action in Zargabad back, merging all the new systems of End-Game and the newer CUP mods.

  • The new respawn and revive system updated to the Apex' DLC standards (Apex is not required).
  • Respawning vehicles in main base and in several key locations around the map.
  • AI framework that uses VCOM AI (and Driving) and a revised version of EOS to spawn and manage AI behaviour.
  • Zones system that represents whether an area has hostiles on it or not, and notifies you once you've liberated an area.

Put the PBO file in <ArmA 3 Root Folder>\MPMissions\ and play it with friends.

All the authors of scripts and modules used in this system are aware of of their content being used in this mission.

The mission framework is provided to you by me (Sidney) with additional content made by genesis92x and BangaBob. The content of the framework (Inside the folder - "Framework") currently is a work in progress and will be updated in future missions. Therefore, the framework is not to be used from the files of this workshop entry. This subject may change according to newer workshop entries using my framework and to contributors of this workshop who may want their content out of the framework.

Credits & Thanks:
Dj Otacon - Creating one of the best missions in ArmA and inspiring me to make this mission.
genesis92x - Making great AI behaviour mods that helps improve the AI realism in missions.
BangaBob - Develop an amazing system for spawning AIs, that provides a base for the AI spawning system in the mission's framework.
Our Crew: Yuval, Nir, Yaniv, Matan and Nick for helping me test the mission and giving me a player's perspective.
Me, Yuval: Putting the pieces together, creating the framework and the mission.


- CBA_A3
- CUP Terrains - Core
- CUP Terrains - Maps
- CUP Units
- CUP Vehicles
- CUP Weapons

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Tags: Assault,   Combat,   Coop,   Fast Paced,   Fast-Paced,   On,   Zargabad