Author: Von Quest
Author Website:

Requirements: No addons required

Version: 1.00
Signed: No

Short description: This is the Stand-Alone Module system of my DARK Project from SpookWarCom. Fully customizable, and intensely dynamic game-play for any and ALL ArmA Maps.

Date: 2020-12-26 14:04


Comments: (1)
Rating:



 







S.C.A.R -- Enemy Spawner

by
Von Quest


Description:
Spec-Ops, Black-Ops, You-Were-Never-Here-Ops.....
Deep behind enemy lines, in the most dangerous countries in the world.....

// INTRODUCTION :
Zero Dark Zero is the Mega-Pack of my ArmA: Systems, Units, Modules, Scripts, Equipment, etc. The full pack consists of CORE, SCAR, LEAP, FROGS, etc., now each with its own Workshop Page. Modules are found in "Systems" in the Eden Editor. This is S.C.A.R ONLY.

1. Open Editor, Place Modules
2. Double-Click to Open
3. Hover Over for Tool-Tip Info

WORK-IN-PROGRESS. This is a HUGE Project of numerous things we use for our weekend games, released to the public. DOCUMENTATION, UPDATE NOTES, ETC., WILL BE LIMITED.


Installation:
To install S.C.A.R -- Enemy Spawner you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
zdz_scar.pbo


Usage:
For usage instructions and information of how to use the =VQI= SCAR -- Enemy Spawn System please refer to the included documentation and/or example mission.


Notes:
Documentation, Compositions, Notes, etc. can be found in the download folders and/or the BIS Forums. Its currently very lacking and several features are not available to the general public. If you have any issues, bugs, requests, or comments, please use the official BIS ArmA 3 Forums.

This project is quite large and there are numerous hidden gems and other obscured or nebulous features. Some things are also experimental. The best things are on the horizon, and full documentation will likely be reserved closer to a more polished finished version.

Feel free to REMOVE any .pbo files from the package if you are having issues, or they are overriding some default game settings you still want to use.

PayPal: https://www.paypal.me/richardvonquest/5


License / Disclaimer:
Arma Public License – No Derivatives




Changelog:
1.00
0.4.6 Beta
FIXED: Indepenent (Green) Factions not working
CHANGED: Un-coupled all Modules - Place ANY or ALL (segregated systems)
CHANGED: Upgraded code to allow copy/paste of config directly as-is:
EXAMPLE: "cfgGroups" >> "East" >> "OPF_F" >> "Infantry" works fine
ADDED: Put back in the DE-SPAWN for all units (preset to 3500m)
ADDED: Master Switch to Turn On/Off any Module
ADDED: NEW Surrounded Module (complete rewrite)
ADDED: NEW Combatants & CIVs Module (complete rewrite)
TWEAKS: Several misc code tweaks, adjustments, etc

0.4.5.01 Beta
0.4.5 Beta
CHANGED: Re-Write of AO System! Supports ALL Factions/Addons!
CHANGED: Re-Write of Defenses System
CHANGED: Air AO removed; changed into basic Patrol/CAS (temp WIP)
ADDED: User Custom Config Path Option
ADDED: User Custom Classname Option
ADDED: Multi Layers per Category; INF1, INF2, INF3, etc
ADDED: Intel Layer Naming Option
ADDED: Marker Type/Color Option
ADDED: Spawn Distance Option
ADDED: Patrolling % Option
ADDED: Patrolling Distance Option
ADDED: User Custom .sqf File Option
ADDED: Marker(s) Blacklist Option
ADDED: Log/Displayed Option (hide/marked)
ADDED: Cargo Options for Vehicles
ADDED: Custom re-write of Enemy Heli scripts
ADDED: Start Time Option
*note: massive 5000+ line re-write (WIP)

0.3.5 Beta
ADDED: Aircraft Attack AOs
ADDED: MOVED ALL AOs from other projects into SCAR
ADDED: Delay Timer for Combatants
ADDED: Min/Max Distance for Combatants
ADDED: Civ spawner
ADDED: User Option for range, fuse, etc (for CORE infil)
ADDED: Enemy Defenses Module
CHANGED: Vastly increased the speed of setup
CHANGED: several misc tweaks, etc

0.3.2 Beta
CHANGED: Tweaked Infantry & HQ settings
CHANGED: Removed Auto-Map Open during Intel
ADDED: More Intel Items
FIXED: Looting & Intel Items (WIP)

0.3.1 Beta
FIXED: Several more bugs
UPDATED: Docs/Info/Notes, etc
ADDED: Example Setup/Mission
ADDED: Camps into random Infantry AOs
CHANGED: Increased Intel to 5min
TWEAKED: Markers

0.3.0 Beta
FIXED: Re-Write of AO System!
FIXED: Arty Reinforcements
ADDED: Marker Color Options
CHANGED: Force Multiplier is Enemy Intel on Player
CHANGED: AO Radius is 1km for ALL AOs
REMOVED: RADAR -> moved into L.E.A.P Project
REMOVED: Marker Alpha Option

v0.2.2 Beta
FIXED: Broken Menu not removing spacers
CHANGED: Lowered Marker Alpha-Color on Brig, Div, Corps AOs
CHANGED: Increased Armored Pick-Up Trucks for Vehicle AOs
CHANGED: Minor other tweaks

v0.2.1 Beta
CHANGED: Vastly INCREASED the startup speed
CHANGED: Default Keybinding: SHIFT + A
CHANGED: Increased Call for ARTY 10%
CHANGED: Tweaked Markers Alpha-Color
FIXED: QRF Heli crashing onto players, etc

v0.2.0 Beta
- first release


Forum topic:
- BI forums


Steam Workshop:
- Subscribe




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