Author: Von Quest
Author Website:

Requirements: Community Base addons A3

Version: 0.3.0
Signed: No

Short description: This is the Stand-Alone Module of my Scout/Sniper Addon from my SpookWarCom Project.

Date: 2019-01-20 10:32


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=VQI= SCOUT

by
Von Quest


Description:
Work-In-Progress. This is the Stand-Alone Module of my Scout/Sniper Addon from my SpookWarCom Project. This will focus more on the scout-side of the mysterious of the lethal Spec-Ops Sniper and the unique elements of scouting, stalking and the recon aspects of Scout/Sniper Operations.

A Sniper is a highly trained marksman who operates alone, in a pair, or with a sniper team to maintain close visual contact with the enemy and engage targets from concealed positions or distances exceeding the detection capabilities of enemy personnel. These sniper teams operate independently, with little combat asset support from their parent units. Snipers typically have highly selective and specialized training and use high-precision/special application rifles and optics, and often have sophisticated communication assets to feed valuable combat information back to their units. ~ Wiki


Features:
3 Levels of Sniper Blinds: Sparse, Normal, Thick
Acute Scout/Sniper Hearing while in Blind/Hide
Keen sense of Smell for detecting nearby Enemy
Questrel Weather Computer (aka Kestrel)
1966 USMC "Hathcock" Edition BoonieHat
Cut or Clear the Grass for a clear view when prone
Targets - Practice & Training Feedback System
Scout/Sniper Stealth Options and System


Installation:
To install the =VQI= SCOUT you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
vqi_scout.pbo


Usage:
For usage instructions and information of how to use the =VQI= SCOUT please refer to the included documentation and/or example mission.


Notes:
This is only about 20% done. This version was a re-write to get it back on track again. There are several features that may not still work, or are unfinished at this time. I just wanted to get this public version out now so you can test and enjoy what I have running so far that is at least stable and playable. The Ballistics do not work right now I believe. Just use ACE3 for now, or any other mod you prefer. This project is more about the Scouting Skills, rather than the Sniper Shooting anyway. I have a lot more coming, but updates are slow due to I have a huge mod-set under development at the time of this writing.

Also to speed up this public version, there is no documentation included. You will have to Search for the older version of this for more details, or wait until an update later for the new stuff.


Changelog:
0.3.0 Beta
ADDED: M300X is now MODULAR (Pack/Carry inside Backpack)
CHANGED: Complete Overhaul of Visual Stealth System!!!
CHANGED: Complete Overhaul of Audio Stealth System!!!
CHANGED: several misc tweaks, etc
REMOVED: Sniper Hide/Blind (temporary)

0.2.1 Beta
CHANGED: Crate Name
CHANGED: NO STEALTH if wearing a Launcher
CHANGED: Wearing a BackPack makes it 2x harder to hide
CHANGED: Decreased 'SniperSniff' Level-up time by 50%
ADDED: All 6 NATO Ghillies Supported
FIXED: Several misc bugs, and code tweaks

0.2.0 Beta
CHANGED: Complete Re-Write of System!



- Community Base addons A3


Forum topic:
- BI forums




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