Inspired by works produced by other authors, I thought I'd make available an Oil Platform I built for one of our clan's weekly missions. Originally I tried to take the easy way out and see if the community had already produced something, however none were what I had hoped for. So after a few week's work (on and off), I present my Offshore Oil Platform. I hope it inspires someone to develop it even further!
Most editors would agree (as would I) that putting together a structure with this much complexity is risky due to... well Arma ;) However apart from minor-ish FPS issues, it seemed worked quite well on a dedicated server with little or no glitchiness. Consider, as we did, approaching as divers using sub-surface comms (TFAR) to coordinate and emerge spec-ops style to takedown unsuspecting baddies on the lower levels and work your way up to victory!
Unzip file, copy to mission editing folder, (e.g. *\Documents\Arma 3 - Other Profiles\yourname\missions
Edit as you see fit, PBO on its own or merge with your own content.
I'm not a petro-chemical engineer or designer of Oil Platforms. What you see is what you get!
Sorry about all the required mods, but our clan uses them regularly to build unique and interesting structures like this and submitting this to Armaholic wasn't originally planned,
AI will work better if they have "this disableAI "move";" in their init. Allowing AI to wander around the structure could go bad (for them),
The entire structure has been configured as a 'Simple Object' (in Eden), however some temporary frame loss may be experienced when viewing this from a distance.
First (and likely only) release
- CUP Terrains
- CJTF101 Editor
- ACD - Arma3 Containers And Decorations
- Editor Objects [BETA] by HTUNE
- PLP Containers
- PLP Urban Packs: Barriers and Fences
- Skyline Editor
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