Date: 2017-05-26 21:02
Defines a the original CTRG units as an actual useful faction.
Provides a faction definition for the CTRG units as seen in the original ARMA 3 campaign. This was mainly made so I could play as them in Dynamic Recon Ops but it could feasibly be used for something else, as the units appear in the editor.
There are 8 unit loadouts based on the ones carried by the Apex CTRG units, but to stay in theme with Millers group they have a more varied appearance: different headgear, webbing and uniform. To provide some variety if used alongside NATO troops they carry SPAR-16/17s rather than the black MX rifles they carry in the campaign, and some units wear the olive body armour like the pacific CTRG units. In order to give them the a full range of supports the artillery and CAS is provided by NATO units; we'll just have to make believe that they are receiving support from them, but to keep with this the UH-80 uses the grey camo rather than the green dazzle version.
There is currently a bug that stops the SPAR-16S from attaching the appropriately coloured suppressor. You're just going to have to use another one until it's fixed.
To install CTRG Group 14 Faction you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.
Fix bug with Autorifleman's weapon.
Add icons for Medic and Engineer on the squad bar. Apparently the SPAR-16S doesn't cause the unit to display an MG icon, who knew.
Use correct ammo for engineer.
Remove tracer-only magazines from rifleman.
Units use British English voices. Your characters voice always seemed to be the standard American voice when testing though, it's probably something to do with profile/mission settings.
Units spawn with the CTRG Group 14 insignia.
- Arma 3 Apex
- Arma 3 Marksmen