JBOY Turbo Chickenby
This may be the most important ground-breaking epic stupendous Arma script release ever! ;) Or not. Now your lame Arma chickens will react to players and fly! I can see using this to startle players in the bush, a natural alarm (what disturbed those chickens?), game hunting, and general ambience. This is part of the JBOY Dog script package, but I'm putting it here on its own, so you can have just the JBOY Chickens without the heavy JBOY Dog scripts.
Rabbits and chickens sense when men or dogs are near, and will scatter.
"Poof-of-feathers" effect occurs when damaged.
JBOY Dogs can attack and retrieve them (but you need JBOY Dog scripts for that).
Chickens cluck and roosters crow
If men crawl through chickens, they don't scatter unless very close.
Moving vehicles will scatter chickens also.
Installation / Usage:
For usage instructions and information of how to use the JBOY Turbo Chicken please refer to the included documentation and/or example mission.
Download the zip file and unzip it into your missions directory. You can then try it in the Editor.
Recommended and/or optional addons and mods to use with xxxxxxx:
- JBOY Dog
Armaholic.com has its own Youtube channel where we will cover the Community made releases.
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Credits & Thanks:
SuperTruite for his amazing particle effects utility
PersianMO for making it MP/JIP compliant. Thanks man, that was a big help!
Froggyluv for suggesting chicken clucking sound fx. Great idea.
Moving vehicles now scatter chickens and rabbits.
Men crawling can creep up within about a meter of chickens before they fly and make noise. That should make for more interesting tactical situations. Standing or crouched men still scatter chickens at about 8 meters.
Now MP/JIP compatible thanks to PersianMO
Added chicken clucking and rooster crowing sound fx (thanks to Froggyluv's suggestion).
Chicken banter sounds can be toggled off or on by the mission maker via a parameter.
- BI forums